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Mason

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Everything posted by Mason

  1. I think it will be a pretty easy conversion. Just go step from step down the Pursuits your players chose, replace the old Talents with one of the offered new Talents at each step, reallocate and skill points from discontinued skills, and make sure that the wording on your General Talents and Magia didn't change. We've moved the Skill Triggers from Into the Steam into the Core Rules and updated a few of them, but if you want to stick with the old Skill triggers, it probably won't break anything (and many of them didn't change in any case).
  2. There is more information on Lilith and Nekima than elsewhere, but the exact details of that arrangement will have to wait for the Neverborn supplement to be released.
  3. Yup, we'll have instructions available when the event goes live.
  4. Historically speaking, we're at the point where water is filtered, but chlorine purification is just now starting to catch on back on Earth. The mid 1890s were the first time someone said, "Hey, we could use chlorine to purify water," and London just started in 1905. It doesn't hit the US until 1908 or so. But otherwise, people have probably been drinking straight out of that river for some time. It certainly happened during the days of the first Breach. It's likely no more dangerous than drinking from any other fast-moving river back on Earth. If you're worried about getting sick in Malifaux, the insects are a much, much bigger concern than whatever's in the water. The Guild's locked in an eternal fumigation war to keep the city habitable during the summer months (see also: Under Quarantine).
  5. I'm guessing it wasn't listed because water is free.
  6. This time around, we split the Malifaux and TTB World Events from each other. Divergent Paths and A Stitch in Time are separate events and won't bump into each other. To the best of my knowledge, we never had any TTB stuff planned for them. The Divergent Paths characters may show up in a future TTB adventure, as all three of them are still kicking around in Malifaux, but there aren't any immediate plans to write an adventure around them.
  7. It won't! I wrote around the Pursuits, Magia, Talents, and other special rules to ensure that all of the supplemental books would keep functioning. I think there's maybe two or three things across the books that got changed significantly (a Talent and a few Magia), but the updated versions are included in the core book, which I think is a good compromise. We really wanted to make certain that Into the Steam, Under Quarantine, and Into the Bayou remained relevant. We also wanted to make sure that our future supplements remained backwards compatible with 1st edition, so even if you don't update to 2nd edition, those books should still be useful.
  8. There was a change in design team members (Hello!) between the publication of the Fated Almanac and Into the Steam and the supplemental books. That's why the Pursuits in the supplemental books are arranged a bit differently than the ones in the Fated Almanac.
  9. People will suggest changes regardless of whether or not errata happens. Even if it was a symptom of errata, it's a small price to pay for a more well balanced game.
  10. Printer-friendly versions of the character sheets from Under Quarantine and Into the Bayou are now available in the Through the Breach resources section of our website.
  11. It's an excerpt from the intro of the Malifaux core book, which has the present at 1902. The person reading the section just said the date wrong, which is unfortunate.
  12. Plague's release in Rising Powers is the catalyst for The Event, so it occurs in 1902.
  13. Check out the Mechanical Monster Pursuit in Into the Steam.
  14. As noted above, Ripples takes place in 1906. 1897 - Breach Reopens 1901 - Kythera is destroyed 1902 - The Fall of the Red Cage / The Event 1906 - Nythera opens 1907 - The upcoming Worldwide TTB Event.
  15. Yeah. I've found Disguised to be worth the trade-off. Plus, Desperate Mercenaries have a higher threat range, with Charge 7 + 2" melee range compared to the Plague's Charge 6 and 1" melee range. Also, unlike the Winged Plague or Void Wretches, the Mercenary has a pistol that lets him shoot at things while he's camping a scheme marker... and wild firing gives him a lot of (albeit poor) shots with a min-2 gun.
  16. Breachside Broadcasts, not Through the Breach.
  17. I use Desperate Mercenaries. They do pretty alright for their cost. Scheme runners that are immune to charges can be pretty handy, and they do alright damage. People get really hung up on their attack stats of 4, but I think they're still solid. They show up alongside my Viks fairly often.
  18. Much like Legend of the Five Rings or Call of Cthulhu, Through the Breach really isn't a game about loot progression. In all three games, a character often starts with the same weapons and gear that they have at the end of the campaign. This can make these games difficult for players who are used to a more loot-centered progression as with D&D or Pathfinder. As for combat, Minions and Enforcers are more or less the go-to for encounters, with Henchmen providing challenging opponents. You very much have to consider action point economy, however; if the Fated have four characters fighting against one opponent, they have a huge advantage, because they have 4x as many actions as their opponent. Adding multiple enforcers with Minions to support them can lead to more balanced fights. Remember that characters don't just fall over and die at 0 Wounds - they have to make an Unconsciousness Challenge, which some Enforcers and most Henchmen can automatically pass. That means they have to be killed or knocked unconscious through Critical Effects, which gives them some significant staying power. That being said, Through the Breach is designed to be player-focused. The sessions resolve around the players and their destiny, and thus they shouldn't be coming within an inch of death in every fight. The system is weighted in their favor, and as such, they're more like action heroes than everymans. John McClain or Indiana Jones might get stabbed or shot up from time to time, they rarely find themselves bleeding out on the pavement, and that's very much the "pulp action hero" vibe that Through the Breach runs with.
  19. I use tavern, bar, pub, and saloon more or less interchangeably.
  20. On a more serious note, the adventure assumes that the Fated are affiliated with the Guild, but it also has hooks to get Arcanists, Ten Thunders, and Outcasts involved in the story. Once the Fated are in San Francisco, the adventure progresses independent of what faction they belong to.
  21. You just go through the Breach. The train goes both ways.
  22. Nope, just contact customer service. We've got names attached to pretty much all of the ones we sold, but if they need any further verification, they'll walk you through that on their end.
  23. The March releases are the correctly sized Mounted Guards.
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