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Calmdown

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Everything posted by Calmdown

  1. Depends. I like to mix it up. Originally I wanted to see how good I was when I wasn't hampered by a bad master > did that whilst playing Dreamer and winning tourneys. Then I wanted to prove I could *really* beat people > did that by continuing to play Dreamer and doing well in more serious tourneys Then I wanted to prove people who said I only won because I played Dreamer wrong > doing that successfully with a 1st and 2nd place running non-Kirai rezzers so far I like a challenge. The challenge varies based on the current goalposts. The scene and people's comments about me are currently the goalposts, and it's quite fun to constantly score When I'm not at tournaments, though, I pick my master based on fun. Which is why I still own Rasputina, and why I've had Rezzers for so long even whilst playing Neverborn.
  2. Please make sure you dont inadvertently cuddle scalpel slinging with this ruling, dont think Rezzers can take anymore incidental cuddles this month :/
  3. Forgive me, but your post is pure theory as all of your tactics assume your opponent does not counter your very counterable tactics. I play Nicodem and I'm well aware that he can win games, like any master in Malifaux can. However, thats no reaaon to overstate his abilities; he is not a strong master.
  4. The massive disparity in attacking and defending in Line in the Sand (2ap vs 1ap for disarming vs arming) makes it hard for pretty much anyone playing defender, before you even get to comparing list effectiveness and number of units available etc. It's a terrible strategy!
  5. All well and good in a happy theoretical world where your opponent is clueless and all we do is compare numbers, however in realityevery time you lose initiative and don't get to Fog or Paralyze before the enemy, Nicodem will either take significant damage or be killed outright since Df 3 basically means you get automatically hit. Also, I absolutely adore every time I read about people taxiing Nicodem around with a Dead Rider. Spending 10 points to move your master around the board is absolute hilarity. And his summoning ability is merely average because its difficult to fuel it due to his low speed and the general lack of corpse counters in Malifaux. In terms of general usage, Seamus' summoning is also average. McMourning is better because it is a lot easier for him to get bodyparts to summon what he likes, and Kirai, well, that's obvious. Theory doesn't always translate to reality.
  6. I think your confusion here is arising from the fact that you think both models are being replaced. Only one is being replaced (have a re-read of the card). The model being replaced is the one that is currently activating, hence you will have its remaining general AP to use as the Duet. The other Coryphee is simply being sacrificed.
  7. I don't think losing the weapon is an effect. I think it's more of a state change, like when a Desperate Mercenary loses Insignificant by spending SS or such.
  8. using this scale: poor mediocre average good exceptional Kirai: poor in combat, exceptional survivability, poor ss cache, exceptional movement-based utility, exceptional crew support, exceptional summoning ability Seamus: mediocre in combat, poor survivability, poor ss cache, average utility (good utility against living models only), average summoning ability Nicodem: mediocre in combat, poor survivability, poor ss cache, very poor objective completion ability, average undead support utility, average summoning ability McMourning: good in combat, average survivability, exceptional ss cache, good objective completing ability due to speed, poor utility, good summoning ability And the harsh reality in power level of each master: Kirai: Excellent Seamus: Terrible Nicodem: Terrible McMourning: Average-Good Forget master synergy. It's unexplored territory for the most part, because brawls are horribly unbalanced and boring and no-one plays them seriously.
  9. Agree with Nilus on best boxes. Furthermore, they're all similar-ish in power level so play OK against eachother in followup games too.
  10. Almost every master at a competitive level will want to run 8 stones. Occasionally they'll run 6 or 7 due to minion needs for the strategy. The exception to this are the Outcast masters who cant really legitimately get that high with a starting cache of 0, though they're all powerful enough in another way to offset this (The majority of Outcast minions are undercosted to start with, Viks get a whole extra master at the cost of their cache, Som'er runs lists full of very undercosted minions, and Hamelin is broken enough not to care so much about his cache plus he can abuse Drain Souls and also has uber cheap minions to make up any ss differential) This is also one of the major seasons that Perdita and Seamus with their caches of 2 struggle competitively. It's also a reason that McMourning, despite being pretty average, is pulled up into competitiveness with his cache of 6. Soulstones are the most powerful thing in the game, and the first person to run out of them is at a very serious disadvantage. A lot of people don't realise how gamebreaking they are.
  11. Im surprised this has even gotten to 4 pages When you cast a spell, you cast and then check resist. If the spell is resisted, none of the spell's effects happen - whether they are on the target, the caster, or both. So you don't move if Menace is resisted. You're interpreting something from the rules that is not in any way alluded to, and there is no precedent for currently (emphasis: currently). If you were correct, it would mean that McMourning would gain a body part from Wracked with Pain regardless of whether he cast the spell successfully or not, Flesh Construct's Fling would push it into melee regardless of casting success or failure, etc etc. There are many spells in the game, not just Menace, that have effects other than that on the target. They don't work when resisted. Sorry, but Menace still sucks
  12. Yep. Detonate tanks specifically has you make a ranged strike against each model in range, and you then lose your ranged weapon. Subsequently you could still use the ability... it would just do nothing.
  13. Yeh a few people have asked now, I'll do some rundowns of them later on.
  14. I find it funny that an errata was issues to fix one of te worst masters in the game from gaining a few extra corpse counters by taking a 13ss model... Ho hum
  15. Just wow. I'll stop bothering with this thread then good luck!
  16. Absolutely. Mercs are amazing models even without this tactic, this is even better, well done for spotting it! Abuse bury while you can, before it gets fixed (because I bet/hope it will do soon!)
  17. Well you seem dead set on using her so I'd say go for it! The weight of my experience tells me otherwise, but if she works for you in your playgroup and meta, then that's the important thing.
  18. Opportunity cost again. You can use your cache for a number of things. Using it on Molly isnt gaining you anything, it's losing you a stone that could have been spent elsewhere. Also, SSing flips for a suit is a sure fire way of wasting SS, and SS are what win games.
  19. I get your meaning, but Nicodem can do that now, and he isn't good. Honestly, re-read his avatar. What can you see that he actually does differently in regards to summoning? 2 punk zombies in a turns isn't "pumping them out". Think about it. And you have to use your 0 to summon MZs, conflicting directly with his summoning ability being a (0) too. I'm really hoping for a change to Nico on his card, because as it stands the 2 avatar ss are better spent taking an extra dog for a corpse counter.
  20. Don't do that, you'll catch all sorts of diseases from the undead chicks.
  21. Which raises the question - if you're not depending on her, why are you taking her? Don't forget the opportunity cost of taking a model. She's a support model, yes, so she doesnt always do something. But if she's not doing something, it means that the 9 points you spent on her could have been spent elsewhere. 4 Dogs and a soulstone, almost a Dead Rider, Bete Noir, or whatever. Against a good player giving you a tough game, you cant afford to have 9 dead soulstones on the board that sometimes dont pull their weight. ---------- Post added at 11:57 AM ---------- Previous post was at 11:55 AM ---------- To a large extent yes, I never run Rider without Grave Spirit. Its the only thing that makes him work. But, high damage attacks still don't care much about it, red jokers punch through it, Von Schill ignores your HtW, and so on. Also, to get optimal use from DR he really needs to be at 7 Wd and not 9. Killing a 7 Wd model if not that hard, even with armour 2. Also remember it's easy to take out a Grave Spirit with a blast or pulse, or melee attack.
  22. Rules Marshals are really busy... there's plenty of questions floated by people around here that actually *need* an RM because there's no way the rulebook can answer them. This one is answered easily by the rulebook, though, so instead of waiting on them I'd suggest a swift kick would be a better alternative for said gentleman
  23. 10 point models with 9 Wd (and that operate best at 7, to boot) are fodder for various competitive lists (not just due to HtW2, but that's a big component of it). Against a lot of crews, taking DR is just giving them an easy target. The same applies to most expensive models. Also, being a construct means you need to leave him at home against some opponents too. There's various reasons to leave him behind. There's never a reason to leave Von Schill behind.
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