Let me tell you friend. I have many a problem but I don't think Gremlin Zoraida is it!
Flinging Obey's around in a faction that is already very AP efficient is worth the price of entry alone. Hence why I like her in scenarios such as Headhunter or Squatters, where AP is at even more of a premium than normal. She isn't flashy but she gets the job done. Carrying on with that trail of thought, I find she is very good at denying schemes to people. Those based on killing the Leader can be hard against her, since she can be pretty quick and tends to hang back. Taking her with Animal Shape (my preferred out of the two limiteds) basically guarantees Entourage.
As for the Doll and Bewitch, I guess I've never had a situation where those have been better options than just getting a good Gremlin to do another good thing. Gremlins don't struggle at killing things and going the roundabout way to do that via Doll (to me, at least) seems like a chucking away a good chunk of one turn for Zoraida. As for Bewitch ... well, I just have bad luck drawing cards! kek
When it comes to out of faction hires, I only really rate PaPa because taking him and Pere seems alright. Nurses I find tend to get left behind the rest of the far quicker crew. The Neverborn Swampfiends tend to have better options in Gremlins (there was a time when Sillurids in Gremlins was in vogue, I'll never understand why) or not worth it altogether (JuJu). A case could be made for Waldgeists, but I don't seem myself using anything else on the upgrade. If you're looking to play her in faction, I'd just search for a spare blister of her from V1.
Zoraida is an interesting case in Gremlins. A lot of our Masters do pretty flashy things, where as Zoraida is less flash and more efficient. She (quite rightly) feels different. I think she has a place, but she is at her best when considered alongside other Masters and taking them as a group. Playing mono Master (unless for fun sakes) is a folly in a game designed around faction play.