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hippieshopper

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Everything posted by hippieshopper

  1. Hey, if you're still interested at all, our Malifaux days are now Fridays at around 2pm.

  2. Yup, I saw more and I love it! It's about time the under-rated Ressers got some love. With Seamus...I mean the hulk scaring the pants of everything...MCM and his buddy punching faces and Nico crapping out MZs like nobodies business...I think I like book 3.
  3. From my understanding avatars are like a laundry list of things you have to do to get them? I thought it'd be like a Barb's Rage in D&D...you did and and then you'd get pooped out and couldn't do it again. Are they treated like separate models with different stats? At least give us that much, I noticed the Jekyl/Hyde thing with Seamus, I had a feeling where he'd go.
  4. Any damage caused by the Red Joker is all totaled up and considered one chunk of damage. Anything else like Brutal or Critical Strike is considered extra though.
  5. I use about 6...I managed 12 in a game but that was rare. I advise not buying the actual MZs because it's 15$ a pop for three. You can usually get these Warhammer ones (or something) for 30$ and you get 20 of them instead. Just slap a 30mm on them and order a few MZ cards and you're golden. I play Nico almost exclusively and I did this to save money. Reanimating almost all the Undead models has it's downsides too!
  6. Finally some love for the underdog Ressers!!! Thank you Wyrd!
  7. It was ruled on another forum somewhere. That is a problem this game has had since it's inception. There are a lot of rules about this game that AREN'T put in the rules manuals or their errata's. I know it was specifically made for spells because of someone's bright idea to make loopholes. I don't have the books or anything on me at the moment, but I will get that ruling for you sometime if a marshal doesn't clear it by then.
  8. 1. If it's a Red Joker all that damage is considered one "piece"...so add it up and then cut it in half, rounding up. 2. Yes, spells hurt spirits as normal. 3. No, an action will say it can target the caster in the description. 4. Also no, see #3
  9. okay here...to do it from turn 1 or 2 1 Take at least 2 extra K9 remains...these are going to die, so take more if you want to use them. 2 Cast Wracked with pain on a K9 in melee range. Cheat with a Mask to trigger Scalpel Magic. [1] 3 Melee the dog and kill it. [2] 4 Pick up the corpse counter. [4] Repeat steps 2-4 on another dog. [8] Use your (0) action Monstrous Creation and summon away. As for the OP...playing with low cost models is what the Ressers do, it is a viable strategy to ensure that you out activate the enemy. Also remember to hunt in packs so that the enemy model is slowed down and takes that -2 Df.
  10. I don't know what others have said, but I will tell you how it is here in the Northwest. For starters, yes. I will get a lot of flak for this but I don't care. If you are playing for fun you won't see it so much, if you are playing competitive, or are a meta gamer like we've been accused of, you will see it all the time. Again, I am ready for negativity but Hamelin is broken, there are a lot of pointless arguments on here when he came out and even though we have stopped playing because of all the silliness, no real change has been given. The rest of them are very balanced because like most Book 2 masters, they require some finesse to do well. The main reason why masters such as Hamelin and LCB are overpowered is because playing them is really simple. If you had two people of equal skill level, even at this point, it would be rather difficult to beat one of them...Hamelin more-so than any of the others. Also, many of the models in the second book were meant for their respective new masters, so if you want to play an old master, you are stuck with old models. Yes, Book 3 is out but I have yet to buy it...but at this point, I don't know if I will. I leave you with that. I apologize if it seems negative but I have been let down somewhat over my course of playing. I started out bright-eyed and cheery about this new shining gem only to be given a lot of misconceptions and really silly community members. Not all of them are like that though...like Karn, he's cool...and Nilus.
  11. Official tourneys....yeah...no proxies. Our old Henchman said it was okay if you had the legit card for them and it looked similar. Beyond that, go nuts. As for the totem vs. totem they cuddled his puppy so now I use neither. MCM is usually accompanied by Sebs Some K9 remains Frankie (optional) Punk Zombies Belles
  12. The problem with that is my models are expendable, the gremlins...it is not always the same way. Seamus can companion all his whores at once. Pere is fast but he doesn't have any defense for an 18" lure into severe terrain. That makes your 20" inch range into 10" and I can lure you more than once...more than twice if companioned. You can do a lot of damage, but my belles come back. and they have 8 Wds each and are hard to wound. Pigapults aren't a problem, lock them up with rocket belles and you can only bash me. I am good at theorycrafting too you guys =P
  13. It's not necessarily about spreading out. You just have to take him and Ophelia out first. Pere and his human counterpart, Papa Loco are very...shock and awe, much like the dreamer and his crew. What I mean is that the slingshot and explode seem to work well the first few times but your opponent will normally wise up to this when he sees him on the table. Soon after they will understand that a lot of his potential comes from his pulses and they will hopefully learn to isolate him and take him out with something more expendable. As a Resser, and theorycrafting, so take that into account... I would use Rotten Belles and Crooked Men...my crooked men are very resistant to blasts and your ranged attacks. If you kill them, they are slow to die so I am likely to use a shafted counter to paralyze him in conjunction with the belles lure. With a Ca of 8, you are most likely going to lose control of him quickly. I am not trying to imply anything other than the balance to the game. I have played against the guild back before the game went all screwy and I don't play anymore, but the principle is much the same.
  14. Pretty balanced? Have they fixed Hamelin yet? I haven't played in awhile so I don't know if he still shafts anyone using counters.
  15. Alrighty, I will let you know...I am gonna try and get a few people and see what we can do, I will let you know within a week what I have come up with. I know I can get at least 1 other person...I am trying to make up even numbers =P

  16. Our Malifaux group is kinda...defunct now. There are only 2 of us and the other one is sick today. Sorry dude.

  17. Yeah, they aren't bad...Wyrd just tends to leave us in the dust Seamus is pretty sweet, you've gotten most of his sneaky tricks another one you may want to look into is pumping out fear... he has terrifying 12, and you can switch it up to 14 having molly squidgepidge nearby, you can make 2 Terrifying-> 14 Checks I don't have a book or cards near me, but definitely look into that
  18. on a belle, yes...I believe you do if it says you have to, then you do...regardless of if it's friendly or not however...if it says "MAY make a strike..." then you don't.
  19. You can hit them with Wracked With Pain (1), cheat with a mask for Scalpel Magic, whack the dog (2), kill it and pick up the Corpse Counter (4)
  20. 1. 25 is good because most boxes are set up for that but yes, you're right 30 or 35 is standard for most people I know. It makes the games about an hour long and gives plenty of models so people can try any number of 'strategerie' they like. 2. At our LGS we waited about a month and a half, so people could get models and some practice games down. 3. We've tried running a territory-based campaign but it never worked out. It was too much at one time and most people didn't care.
  21. And McM uses Body Part Counters. He turns Corpse Counters into Body Part Counters and 1 Corpse Counter equates to 2 BPC. As for the OP...yes, Punk Zombies work very well. Of course they won't get buffed but they really don't need anymore combat than what they have. And I do like to start with a Frankie sometimes. Von Wyll is right, they are fast as hell and they can dash across the board and give your opponent a 10 Wd problem do deal with while Sebs and his puppies nab objectives...or tear at the opponent's weaker side. If you start with a frankie, I generally don't care if it lives or dies because it's a distraction, that's what I use them for. If you have one or two of them backed by McM, then you're really trying to kill something. He can heal them and slap enemies with Easy to Wound if you have the parts...or just dissect things...whatever works
  22. Usually if we want to play a brawl, we will sometimes look past things like that. It's a game and so do what you want to make it fun.
  23. That's why I use Decay for healing...yeah, it's always 2 points for your minions but there are usually a lot of low cards in my hand. I use two or none for just that reason. One vulture helps me see past obstacles, I try to have a large cache though. The other nabs counters. Also...if you're starting Nico, remember you get to draw cards for the number of counters you used when you cast Reanimator!!
  24. Levi is indeed a bit of a trick to learn, but so is Kirai. The Dreamer isn't too bad if you know what an Alpha Strike is and how burying models works. One of Levi's weaknesses is his reliance on his Hollow Waifs. He dies a lot and comes back by sacrificing them and teleporting to their location so if you can manage to pop his Waifs and finish him off, you can take him out. Although that is not as easy as it sounds if they know what they are doing. The Dreamer's is a bit different, you want to SPREAD OUT! He will just drop is buddies on you like a ton of bricks and take you out, so moving around is the best way to avoid this. Kirai's weakness is non living models or magical weapons. Sonnia, Rasputina, or anything without a pulse are your best bet. I am only saying these things based on the way people play at my LGS so I am sure a lot of other people will disagree...but regardless...that's my opinion so take what you will from it.
  25. I don't know if tough is the right word for the Ressers Most of our dudes are Hard to Wound...but if your minimum damage is say...4 or higher...then it doesn't matter how many extra cards you flip, we're still gonna feel it. Also...you have a pretty good chance of hitting a Joker with all those cards.
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