Hey!
thanks for clearing that up for me. I do see both sides with charging although my interpretation leans more towards small walls as severe which you can charge through. as climbable terrain is more 'ladders'.
Does a ht 1 model in base contact with a ht1 wall have LOS to a ht 2 target 5 inches away?
Can a ht1 model charge or move over a ht1 wall towards the aforementioned ht 2 target?
Can a ht1 model walk over ht1 terrain like the wall in question?
If a push doesn't state 'directly away' or something explicit can it be around corners and such?
When model A is pulled into base contact with model B can it be placed in front of model B? or does it have to be 'pulled' like trailing behind it? This came up because of some viktoria slingshot actions. maybe I'm not phrasing is well..
Hey all,
Had my first game of malifaux 2e yesterday.
At one point Pere was in combat with Tara And big jake with only a wound left.
I wanted to shoot him with Rami so he'd explode.
The issue was that Rami has 'Shoot high' so he doesn't flip for height one models when determining a random model in combat.
Does this mean that Rami could never shoot Pere in melee even if he wanted to?
I didn't know if the rules for friendly opposed duels would interfere here.
We ruled that the shot can't happen. What do you guys think?
MY method for bayou bases:
Using plastic bases (regular with the space beneath them.
I cut out random section of the base. I glue plasticard under the base so it's contained.
On top I put some sand and larger gravel as well as laying out little cut pieces of wood to look like planks and decks over the holes in the base (water) the wood sticks come from hobby lobby just tiny 1/4 inch wide or smaller to make planks and railings.
When it's all said and done I add some flock and then static grass. The plan is to add water effects to the holes that I cut out of the bases but I haven't gotten that far yet.
cheers,
I'll get a pic up.
When adding magnets to models for pinning/multi weapon purposes I use little tiny rare earth magnets. You can drill slightly into the model and just drop the disk magnet in there.
But Zipp reminds me of Mohsar from Hordes creating salt pillars every turn. His Noxious Smoke will be a pain to deal with every turn. Whether it's blocking LoS to friends or enemies. Having Up we Go on top of it as well as all the triggers that move models off course is just too good.
I'm very excited to dig into this guy.