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Euclid (#ScottishMeta)

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Euclid (#ScottishMeta) last won the day on February 23 2014

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About Euclid (#ScottishMeta)

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  • Birthday 01/30/1989

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  1. I guess its more when I'm playing a zoraida crew where pretty much everything in my crew has butterfly jump or stealth (or both) XD
  2. I'll be happy to keep playing it if it stays as is - its just a very negative experience for all my opponents so far.
  3. So i've played quite a few games with this upgrade now. Trying it on various different hard to kill models in our faction - Bad Juju, Hooded Rider, Teddy etc. Buttefly jump on these models is waay too strong. I've been playing with this EXTREMELY fairly, making sure to constantly remind my opponents that I have butterfly jump so they aren't wasting AP by charging in and only getting one attack, etc. I know this has been brought up before, but this upgrade hasn't changed for a long time - so Wyrd presumably thinks this is OK? What are all your thoughts?
  4. And had you been on fire and remained calm, the fire wielding murderous witch and her cronies chasing after you might have swayed that demeanour
  5. future proofing for possible GG schemes? I do not actually know.
  6. 1) As always with this type of master v situational. Depends on the strats and schemes and what you want to achieve that turn. 2) I probably use this far too much. I love using all my cards during Zs activation and then getting a fresh hand. If you are discarding less cards than your opponent then i'd nearly always do it. You can also put people in odd situations with this ability by going for a feint - during Zoraidas activation on turn 3 they will know what this ability does so they will be more likely to cheat as their cards are "meaningless", you can possibly get them to discard their good cards to no effect if you save your cards and don't use the ability. 3) Don't focus on this. Its not really worth it. The only thing that I like is Adversary(X) from the wicked doll, but even then its a very situational hire.
  7. I am a big fan of the juuj. If you are worried at all about survival throw on the butterfly jump upgrade - that is stupid on the swamp monster.
  8. She's also a good choice into Plant Explosives because of the super mobile hires she brings (silurids/first mate) and being able to push her crew up or make interacts happen out of sequence. I too don't have much more to add to this aside from being interested in seeing how everything develops as we get past beta and into a maturing competitive environment.
  9. I also find it weird that replacing with two (or more) models - like the Coryphee - does not seem to generate pass tokens in the same way that summoning does, despite generating activations for one of the crews. Is this an oversight?
  10. It also means you don't need to do weird actions / hires to "set up" what to remove
  11. A fair few masters end up this way. Arcanist Marcus gets access to the Razorspine Rattler from out of faction, Neverborn Marcus gets access to around 8 chimera models from Arcanists.
  12. And the game is just about recovering now, still struggling to get those players back but it is doing so slowly. The game is in a good place and it only took... 3 years after release? Yeah. Lets give Wyrd the time they need to not have this happen!
  13. Fair. I mostly disagreed with the use of the terminology "nerf" while we are in a constant flux of re-balancing in Beta, its one of my pet peeves.
  14. I completely agree with this. I would hate to see upgrades go away, but have no idea how to balance them WRT this.
  15. I tried to think why one would have restrictions and the other not, and I can definitely understand the reasoning. If you have a model engaged then ride with me can only be used to move backwards, or to the sides. Fly with me would allow the model to go "forwards" over the engaging model essentially removing any positional counter play. I could see the removal of the second condition on fly.
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