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MadArcanist

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Everything posted by MadArcanist

  1. I've noticed one thing about shooting Masters, leave that to Nino XD he has a much longer range, stubborn and a Cb of 9 when using In My Sights, plus he can stay outta range of almost any spell. Also as for damage, if a player has to use SS to save there master from getting hurt, I consider that far more damage then a bullet can do any day. Especially when people run so few extra on there masters. Putting our friend at an advantage with extra ways to prevent or add power. I would see snare being useful, any master with a low CB or no kind of switch would be good, alas I have no experience with the spells since I mostly use Sam as a Rapid Fire Junkie. I could see them be useful, just not in any case I've seen.
  2. Wicked Doll has a nice little ability called plus you would be using Mimic Talent, since summoning a Voodoo Doll isn't a spell. Thus making the Doppelganger perfectly capable of being a Doll Factory. And i believe with the restriction it means that the model that is being targeting, such as Eternal, or other related talents can't be copied. That one I'm not so sure on.
  3. That's just the guild disadvantage, quality over quantity. And plus Hoffman has far more synergy with constructs around him when he does with the other guild models. Also I hope they add the whole "at no additional cost" thing to his Ties, cause that just seems silly that he spends 4 for the better totem -.-
  4. Well for one the mechanical Assistant is Hoffman's totem and can't be taken with Lady J, But other then that the new constructs are rather nice. I myself, as a Sonnia player, take watchers for deck manipulation. But some of the other constructs would probably work well. I know Executioners are a good choice for her and a very popular additive. Also don't let the fact that not wanting to take something without actually trying them stop your choices. The Ortega's bring a big versatility to an otherwise melee-centric crew. Yea the Marshals have guns, but the Ortega's are all about it. I would say at least be willing to give them a try before disregarding them completely. This game is all about options, and since we can take our entire faction into consideration when picking one, its best to consider all the possibilities. Plus as Nino its fun to get 8 shots in one turn (and yes I have done it before XD)
  5. if your running constructs, why not run with the Governor's Proxy as a totem? Since they are all immune to Morale Duals they don't have to worry about instant dying to Watchful Eye and you get a +2 WP against the Alps Smother ability
  6. Because of my urge to spread malifaux around the are I live I'm gonna start holding demos at different locations. Stay tuned for where ill be next This Tue; The Game Room 3131 W Sylvania Ave Toledo OH 43613 419-475-3775 Ill be there from 3-10
  7. I use krazy glue paint on glue (with the Red cap, there is a difference) and it hasn't failed me yet. For Priming what I would do (since I live in an Apt and its crummy outside too) is set up a make-shift exhaust fan using a box fan and the biggest window in your apartment. That way you have circulation out of your apartment and you never have to worry about the paint on stuff. Also Army painter is nice but you'll be spending 10 bucks+ on a can (no need to spend that much on anything that won't be showing) I tend to use the good old fashion Armory Grey primer (or white if you want lighter colors, Avoid black at all costs as it leaves a black dust on your models) I enjoy going about fifty fifty on the either assembling-painting thing. Some models I'd rather paint before assembling to make sure I can reach all the parts. While some it doesn't matter. I'm also a little OCD and will not want paint getting to other areas while I'm painting, so that is another reason I don't generally fully assemble while painting. Hope this helps
  8. Try going for a lighter color on the ribbons to make everything stand out better. Like a Yellow or something similar. And yea, another color to the smoke will help out too.
  9. Hoffmann or Sonnia are two very nice guild crews. I generally find Lady J a boring master BUT a very good beginning one to teach people with. Collette is another awesome master to play, but at the same time don't demo with her XD (Ramos would probably be the better of the 4 masters) As for the Outcasts....well they are just gonna be for your enjoyment mainly because the only one easy to teach with are the Viks and even they are kinda tricky/annoying to teach with XD unless you know them In and out.
  10. I'm a proud member of the Witch Hunters. As my first crew I painted and as of now the one at my LGS everyone hates playing against. I prefer being a living contradiction. A magic casting magic-hunter . Still working on earning my Rune-blade. But Sonnia doesn't wanna give me one yet
  11. Sonnia Criid (x50?) Rusty Alyce Hallow Waif
  12. Hardest for me would be Ophelia : She is a not-so-effective version of Perdita. I see my friend get stomped and I recently got stomped playing her. She seems to be good on paper but on the field she is really tricky to play with. Collette : Even though I wanna get good with her. I find her overall squishy-ness of her crew and the requirement of SS manipulation over that of even Sonnia gives me a hard time (and I'm a rather good Sonnia player) Seamus : I guess I'm just unlucky with him, but the couple times I've played with him I've gotten rolled into the ground. He just doesn't have the utility I like and with a Small starting cache and a need for corpse counters it makes it hard for him to stay a live against a true alpha strike.
  13. In all reality, you had a nice advantage against criid, Since her crew is geared toward fighting Arcanists they generally have to switch up there crew a bit to fight someone else. Good Job killing Sam on turn two as well, everyone always has to target my Sam as well or else he will eat every big baddy on the board. And just to let you all know, Sam eats Teddy's for breakfast most of the time. Mainly because he has the CB vs DF advantage and can pull out 10 damage with at least 2 attacks. I don't really fear teddies Im more curious how your opponent handled fighting with criid, Because unless you terrained hopped Dreamer Sam should of at least lasted til turn 3 or 4 with you rushing him like that
  14. Im gonna add to this mainly because I wanted to write a sonnia tactica XD and she is my favorite master too. I actually have great success with a Student of Conflict as my totem for her. Now I know he costs 4 to bring a long with her BUT at the time its needed it can really make up for its cost. I usually love having him activate and give Sonnia fast and watch her obliterate an entire force. For my normal crew (Sonnia, SoC, Sam, Nino, and 2 stalkers) I found out that the stalkers make great harrying unit and will most of the time also be good objective takers. Nino is my minor minion killer with a dab of Master hate (not even lilith can stand up to a CB of 9 from 16" away) and Sammy is my big threat eliminator. Most of the time with Flaming Bullets you can get a min of 15 damage from all three hitting something (and if you point him at something big he will hit all three times) I've also learned that pointing him at the high cast masters always makes them burn SS not to get him ( with a cb of 8 and 6/7/8 damage against a majority of masters) he is something that shouldn't be messed with. I also always tell sonnia players to max out there Pool, I never wanna go anywhere under 8 SS with her because you will generally need to use them in defense of yourself or to Guarantee you can cheat that severe for damage. I always seem to fight Ressers at my store so H2W gets a little annoying to constantly see when trying to get blasts on the board. In terms of freikorps I think the librarian would be a good addition. because you can pitch a bad card to its suit generating, and have it give to your master or use it to make healing flips on people that are hurt. it also brings blasts. The only problem is that it costs 9, so it would be good to bring in a big game or if your trying something new
  15. Candy is another good one to think about when playing hamlin, because of her sours and sweets, it makes Nix/Hamlin a little bit more harder to kill. By the by, Hamlin vs Ophelia is like punching a baby I think when I played last I ran Hamlin Wretch Nix Candy 3 Desperate mercs left over into cache (I forgot how big the game was)
  16. For me it would be Lady and Sonnia, mostly because at that point I can just hoard all my SS on Sonnia since most of the time Justice doesn't need it. And You'll be good against the two more popular crews (and just for good measure bring the brothers around for some Neverborn hunting) I've been tempted to bring Hoffman and Sonnia, mainly because they would both be fun to combo off.
  17. by the by Im having a hard time trying to figure out how to help. Mostly because you don't wanna take the Ortega's (and in terms of fluff since they are mainly for hire I don't see why Sonnia wouldn't take them, because she would do anything to win) Overall I never really liked the Executioner on her. The stalkers have much more utility and plus when you can easily just blow them up and replace them (with Violation of Magic and them being at 1 health) I like them over anyone else for Melee with her. Guards are really good against the Ressers imo mainly because there gun is very nice. and also if your looking for a totem option I would like to suggest the student of conflict, but that's personal preference for me XD overall you seem to have a good enough grasp with her and an understanding, in terms of fluff though, you might start gimping yourself ;-) I believe in writing my own stories with my figures.
  18. in my opinion guards do one thing nicely when it comes to adding to the sonnia crew, it gives her a nice counter to playing the ressers. Mainly because there gun ignores H2W 1 and since most of the undead have a low Def then it makes up for the fact that they have a low cb with there guns. In terms of totems I figure the main ones are as follows (and one I like to use) Governor's Proxy - really good when fighting Pandora's minions or taking on Kirai, watch out for those models that force Morale duels when you have him on the board (you just have to block LoS at that point. Purifying Flame - Stick close to Sonnia and use it for the Flame Wall spell. Since it can't trigger and can't get as high as Sonnia can with Flame Blast it really doesn't help in terms of damage, but its great with utility. if you can cheat a good rams you could get a Violation off on an almost dead minion too XD. Drill Sargent - Good if your running lots of guards, Attach him to a Captain and watch the pain roll, especially with Shooting range giving them a free Focus anything within range will get shot up. Student of Conflict - A personal favorite of mine. Mainly just puppy dog Sonnia around until you have a favorable shot. Then activate SoC and Companion Sonnia, Give her fast and watch everything explode (no literally everything within range will hurt badly) Granted a good player will know what to expect but its a nice little ace-in-the-hole against someone scrambling for claim jump at the last min. In terms of using Lucius I don't really like using anyone that should be running SS with my Criid crew mainly because I am very SS intensive with her, so I would probably gimp Lucius by refusing to use my precious SS on him.
  19. The list I run to a degree of success Sonnia Samuel Student of conflict Nino 2 witchling stalkers Mainly the stalkers are a cc distraction, nino and sam are single target killers, and sonnia goes in for a 4 cast kill extravaganza gogo massive blasts all over the place
  20. My sonnia crew consists of Sonnia Student of Conflict Samuel Nino x2 Witchling Stalker Gives me 8SS total to play around with. The idea behind the list is that if you need to use the SoC to have sonnia cast 4 times (that's a lot of blasts) Its not a perfect list but it gets the job done
  21. I can account for the relative beastly-ness that sonnia and her crew can bring to the table, most of the time people at my group hates when I play her. The main thing about her crew is that its the exact opposite of justices crew, the two main characters excel at range and the other three minions are close combat guys. The other thing about her that will help you is that she is ss dependant, play her with 8 ss and be careful how you spend them. Also casting her big spell and "recycling" your minions is about as much fun as dealing 15 points of damage to a teddy with sam Blasts are your friend with the sonnia crew, also she is rather good in cc as her sword can heal you, draw you cards and force your opponent to dicard. She is however one of the harder guild masters to play because she is squishy and most melee beasts will demolish you without you being able to retaliate. Btw welcome to the good guys XD
  22. bump for great justice! and cause I'm running it again this upcoming tue XD
  23. If your looking for options, there is no better options then sam for ranged, austringers are also good, if you need melee options I might suggest guild hounds, mostly cause you'll get soulstones from them. Also I would like to suggest always maxing your ss pool and considering a student of conflict for a totem, if you can play smart then when you decide to go off you could cast 4 spells in a turn, which will really hurt. Hope this helps
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