Jump to content

The Big Crossroads Seven Experiment


ukrocky

Recommended Posts

Good morning all!

 

I hope everyone is well and having a wonderful morning. I come with 2 questions, both relating to the Crossroads 7. 

First off, I'm a naff painter. Like really poo. But when I paint I like to go a bit outside the box. (Eg, My lizardmen are all washes, my TT are all greyscale with casino bases). I'm a bit stuck for ideas for a rubbish painter for the Crossroads 7. If anyone has any ideas please let me know.

Secondly, I'm hoping to take Crossroads 7 to an event soon and do reasonably well. I've been doing a lot of theory but it's the upgrades where I'm debating how to break it down. They have 2 whole SS to spend...! As far as I can see the following combinations on unspecified models are the main options. If you have anymore, any tips, or agree/disagree with any of my options then please let me know!

 

Guild

None...

Neverborn

Option 1 - A primordial magic (for hunting party and the like).

Option 2 - Upgrades mixed between Mimic's Blessing, Wings of Darkness, Retributions Eye and Aether Connection

Ressers

Option 1 - Decaying Aura

Option 2 - Spare Parts

Aracanists

Option 1 - Upgrades mixed between Killswitch (on the Resser guy), Imbued Energy (x2?) and Recharge Soulstone

Option 2 - Imbued Protection

Outcast

Option 1 - A mix of Tally Sheet and Survivalist

Gremlins

Option 1 - Dirty Cheater, Hide in the Mud, 

Ten Thunders

Option 1 - 2 x Recalled training (Because, as a TT player, it's mint).

And that's my *feasible* options...?

Link to comment
Share on other sites

Well I'd probably consider the P magic first in about 90% of the situations. 

But he doesn't score anywhere near as well in the new gaining grounds. He has gone from probably scoring 2 Vp near the end of the game (and so maximising his rush of magic effect) , to being more likely to be used for 1 VP turn 3 (as you've probably put the markers in place by the end of the game).

So the child is probably better at stopping hunting party points. and maybe also for neutralise. 

Link to comment
Share on other sites

2 minutes ago, decker_cky said:

I think with Arcanists seize the day and arcane reservoir should be in the discussion.

The other obvious one you're missing, which is IMO the best choice overall is clearly Outcasts with Creeping Terror (makes all your auras bigger).

Forgot about creeping terror.

Will need to look at seize the day, as for arcane reservoir, assuming that's +1 card, I'd rather have rush of magic and a p-magic?

Link to comment
Share on other sites

I've heard good things about I Pay Better too in outcasts, since all the Xroads seven are mercs.

I play Gremlins so declared them in the one game I played so far. I tried Quality Mash Liquor on Wrath to make up for his low wounds, but he died before I could get off any healing. Probably would have been better to take a couple of Dirty Cheaters instead.

But clearly the ultimate Gremlin choice is a single stuffed piglet!!

  • Like 2
Link to comment
Share on other sites

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information