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About Thimblesage

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  • Birthday 06/08/1987

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    Burbank, CA
  • Interests
    Malifaux, eSports, community building, woodworking, 3D modeling

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  1. Hello Southern California Malifaux players and hobbyist. I am happy to announce that this upcoming April SoCal will be hosting a painter's league for all those hobbyist out there. What is a painters achievement league you might ask? It is a league designed for those who are into the hobby and want to participate in an achievement system that rewards playing with new and painted models. How the League works: Starting in April you can post photos of Wyrd models or terrain in any state up to 'primed' once approved by a participating Henchman you can then work on that piece to your hearts content. After you feel satisfied with that piece take a photo of you playing a game with the model, (that's kind of the point of it all) and post it to social media and let your Henchman know. The hench will then record your work. To sign up please register at this link: Event Registration On May 1st, when the League concludes your games will be totaled and you will be able to redeem a prize based on the level of participation. (All completed pieces are subject to henchman approval and are not entitled to approval if the Henchman deems the piece abusive to the spirit of the league) Check out the prizes below: Rembrandt Play 5 games with 5 models painted during this league = a set of any Wyrd, Secret Weapon, Micro Arts, Reaper bases under $12.00 Picasso Play 5 games with 10 models painted for a friend during this league= a non crew pox model box of Wyrd miniatures. Michelangelo Play a game(s) with every model in a crew box that you painted during this league = select a Wyrd ALT model (pending availability) Picasso Play with 25 models that you have painted during this league = a crew-box from Wyrd (pending availability) Bob Ross Play on a terrain set that you painted during this league = Alt Lazarus
  2. Thimblesage

    Master Timing Chart

    Would love to see this added and even deconstructed fully.
  3. I was wondering if I could clarify a couple points of timing regarding Pandora's new summoning upgrade specifically with the "Growing Woe" ability. So for models with "i'm not really dead' abilities, (i.e. Huggy/Levi) a poltergeist would not be summoned not because of timing but because the ability on the defending model means that it hasn’t been killed therefor the summoning requirements have not been met, correct? For models with other “killed” abilities like explosive demise the newly summoned poltergeist would not be affected by these abilities because the timing would always resolve the “killed” ability before the “growing Woe” according to my interpretation of the wording of growing woe. Am I correct? I would love hear more thoughts and whether or not I’m correct in interpretation and why. Also, if there are any other problematic timing scenarios that might be fun to point out I would love to hear them.
  4. Thimblesage

    Master Timing Chart

    Would you consider adding the clause "after killing/sacrificing" and/or "when killed/sacrificed"
  5. Greetings Travelers! Get ready for Malifaux at Kingdom Con 2018! Last year we had a good turnout and this year looks even more promising. Test your grit against California’s best. This tournament promises to be a fun-going, friend-making, prize-winning experience. When: April 20th-21st Where: Crowne Plaza San Diego - Mission Valley 2270 Hotel Cir N, San Diego, CA 92108 For more info about the convention, check out this page: Kingdom-Con Also be sure to check out the Facebook page Malifaux at KingdomCon If you wish to attend any of the events please be sure to register: Register for the con Convention Registration The tournament will be capped at 20 players. Event Schedule: Friday Malifaux Demos - Noon - 4:00pm Never played Malifaux, but are interested in learning? Come over and let us show you how to play! We will have a few tables set up, and several types of models available for you to learn the rules and see what this great game has to offer! GG2018 Henchman Hardcore - 6:00pm to 9:00pm Henchman Hardcore is a tournament version of Malifaux which focuses on quick, brutal decision making. It is perfect for a group which wants to face a new challenge and experiment with Malifaux in a slightly different environment. The key differences between Henchman Hardcore and regular Malifaux are the reduced game size (20 Soulstones) and the fact that all Crews must be led by a Henchman. Saturday Kingdomfaux GG2018 Gaining Grounds 2018 is the Malifaux Standard for organised tournaments. The format dictates current Schemes and Strategy rotation, standard Crew size, and tournament rules to for our event. This GG2018 event will consist of 3 rounds with registration starting at 10:00am. First found will start at 10:30am. Each round will be 120 minutes with a one-hour lunch break after Round 1. 50 Soulstones 3 rounds Fixed Faction Models must be Primed 120 minute rounds including 15 minute for set-up Convention pass counts as Entry Fee
  6. Thimblesage

    Cyclops vs rougarou

  7. Thimblesage

    Cyclops vs rougarou

    But you're not wrong, it is still very doable. Perhaps I came across as over skeptical and I shouldn't have. I just was taken aback the first time I tried the combo out in practice and found it was trickier than I first had thought. Still a good combo, I would love to hear more tips and tricks.
  8. Thimblesage

    Cyclops vs rougarou

    The double charge works well as long as the three models are perfectly in line with each other. but the lure I've found extremely hard because having the enemy model end perfectly in between the Tooth and Rougarou is hard and at that point I have to invest AP positioning to get that perfect straight line
  9. Thimblesage

    Cyclops vs rougarou

    I want to second the idea that the combo is much better on paper than in practice. I found the biggest hardship with the combo is it requires a lot of positioning and set-up. Because Tooth's attack is "Push away" its directly away which means you have to have an enemy model between Tooth and Rougarou in pretty specific distances in relationship to eachother. I found this put one or both Tooth and Rougarou in very exposed mispositioned parts of the board. Also, to position for the legendary 7AP for the price of 1 attack the set-up usually required a turn of wasting AP walking and not charging or attacking. This could not be more telegraphed and easily countered. Also, if there's a slip in the order of operation then usually the enemy model in base to base and doesn't push which doesn't proc pounce. Still fun when it happens, just not as strong of a combo with the skill-set I have.
  10. Thimblesage

    Nellie Bomb

    Speaking of Papa Bomb, has anyone tried Domador de Cadáveres with Papa Loco? would love to hear stories.
  11. Thimblesage

    Nellie Bomb

    Or just take Anna Lovelace. Anna buries Papa, something with From the Shadows runs into the enemy crew, (best in corner deployment) most likely you have a papa-bomb in the Frey in two activations.
  12. Thimblesage

    Flesh and metal (Arcane emissary)

    Or maybe a possible cleaner version: Flesh and metal: At the start of this model's activation it may discard a card to target other friendly non-leader within 6”. At the end of this model's activation, the target may take a (1) action. Not supporting an argument, just wishing the sentence was written clearer.
  13. Hello all, I am wondering how conditions resolve when they have timing conflicts with other conditions/triggers/abilities. I hate asking blanket questions but I would love a general answer and then maybe a specific one in the scenario I give below. To prefix, I’m familiar with ‘General Timing’ rules and will cite them for easy access but I don’t think this is a general timing issue in my example and would love your thoughts.. Tealor has taken her zero tactical action, “Welcome to Malifaux” and now is able to immediately charge a model which is summoned within LoS, (Following normal Charge rules) a Voodoo Doll is summoned within 10” and LoS of Tealor. The Voodoo Doll has an ability that also reads, “Immediately” since WTM is a condition and not an ability or trigger, general timing rules help much as far as I know. My thoughts are that the acting player that summoned the Voodoo Doll may take the Hemmed action first because the ‘Fate Woven’ is an active part of the summons which needs to be fully resolved before the summon is considered complete and any other ‘immediate’ effects could take place. Am I right? Am I wrong? Would love to hear your thoughts.
  14. Thimblesage

    Damge reduction vs. damage prevention

    During the Upkeep Step, any model with the Poison Condition suffers 1 damage that may not be reduced or negated. After the damage is dealt, lower the value of the Poison by 1