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Thimblesage

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About Thimblesage

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    Minion
  • Birthday 06/08/1987

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    Male
  • Location
    Burbank, CA

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  1. Hello, I was wondering if I could get a copy of the PDF that ports all my old puppets from PWv.1 to Unstitched. Would you know where or how I might get this? I know there's nothing official out there and that this was user generated but that's exactly what I'm looking for. Any help would be greatly appreciated. Thanks!
  2. Anyone have the PDF port of the original? I would love to expand my unstitched collection and play with more models
  3. Thanks for putting up with the onslaught of questions....
  4. Also, Lets say a Torakage attempts to break engagement with a Hanged. There are two abilities that come into play. The Hanged - Unrelenting Terror: Enemy models in 4 which did not Charge this model during the current Activation lose all Immunities to Horror Duels, including Immunity. Torakage - Agile: This model is immune to disengaging strikes. So, my guess would be that the Torakage would simple walk away with no duels being flipped. Because he is immune to the Disengaging Strikes the horror duel never would generate correct?
  5. Awesome! thanks Ludvig, Just to double-double check, Abilities apply but triggers can't be declared correct? so if Bishop attempted to leave engagement with a Desperate Mercenary and the Desperate Mercenary failed the Ml attack, Bishop would not be able to use his Cage Fighter Df: trigger. Is this correct?
  6. Just to wrap up the point, Lets say that in this example the Desperate Mercenary fails the horror duel and gains the Paralyze condition. The hanged therefore auto-passes the disengaging strike because the Desperate Mercenary has no engagement range do to the paralyses condition. and walks away. Does this mean that the Paralyze condition does not get removed after the disengaging strike because it was not during this models activation? more simply, did the Desperate Mercenary just become paralyzed because the hanged more or less forced a horror duel?
  7. Hey guys, So I saw this in a game on Youtube and have been using it ever since. someone used a Watcher to boost Nellie's Evidence buy attacking twice and failing. The only problem is that in the video the watcher always relented and flipped the worst of three cards. I just listened to the Schemes and Stones podcast where they reviewed Nellie and I was then reminded that relenting models cannot declare Triggers. So just to be sure, on the upgrade Guild Funds it adds a trigger not an ability correct? "The Defender may not declare Triggers when,it relents to an Action in this way, however the Attacker may still declare Triggers." Df/Wp () On The Record: After failing, this model gains the Evidence +1 Condition.
  8. I just hope Wyrd continues to pump out fun models like the War Rabbit and Tortuous and the Hair. This line doesn't necessarily mean that they will continue to produce new special and alt models at a quantity and scale the did in the past, but that they will continue to offer accessibility to already released content.
  9. I think there will be a unanimous applause from LGS supporters and all non-US players. Now I'm just worried if one of my favorite aspects, the alt and special edition models, will decline in production/popularity due to people not able to get acceptability to them. I'm curious what, "continue to offer our special edition miniatures, colored sprues, and other incentives such as posters, t-shirts, and other items." means in practicality and in practice. To reiterate what Pyrflamme said,
  10. So now that the new FAQ's are out this is another instance where I will have to rely SOOOO much on my opponent remembering the changes. There are so many instances where I just say, "just tell me what happens I trust you" because its just so hard to know all of the other details of my opponents crew. I actually like this aspect, makes Malifaux what it is. Just have to live with the occasional aftermath of "oh that game last week actually shouldn't have gone that way..." I find that keeping things casual really helps mitigate all the complex and sometimes overlooked rule evolution. I am curious how other groups handle this? what are some steps or methods of dealing with the fact that sometimes some games aren't played correctly due to human error?
  11. So this is another instance where I will have to rely SOOOO much on my opponent remembering this. There are so many instances where I just say, "just tell me what happens I trust you" because its just so hard to know all of the other details of my opponents crew. I actually like this aspect, makes Malifaux what it is. Just have to live with the occasional aftermath of "oh that game last week actually shouldn't have gone that way..." I find that keeping things casual really helps mitigate all the complex and sometimes overlooked rule evolution. I am curious how other groups handle this? A post for a different thread I think...
  12. Hello Los Angeles Wargamers and table top adventurers. We are having a April Malifaux Demo Day at Emerald Knights on Thursday nights and Saturdays anytime if scheduled. Please feel free to come on down and join in on a game of fun. If you are interested in a demo of Malifaux shoot us a message. We have several tables set up and are eager to give demo's. In the demo there are 5 scenarios that will take you step by step through every mechanic of the game. each scenario will take about 20 minutes and you can play as many or as few as you wish.
  13. Thanks! would the simplest way of finding a 1E list of masters be from the 2 books? I got into Malifaux the month after 2E was released so I never had any experience with 1E and don't know exactly where to get that list..
  14. So do the FAQ's change this?
  15. So just to make sure I got this right, Allison Dade targets an enemy Ryle using her "One More Question" She is within 6" of a friendly guardsman so she makes a 1/2/3. and flips week She gets the "How Do You Explain What Happened at Innocence?" forcing Ryle to take 2 damage. Ryle gets his Df: Grind to a halt and gains +2 armor for a total of 3 Armor. Dade was at a negative during the duel and flipped weak for 1, then because of the FAQ's her trigger is "a part of the Action which caused them" so she does a total of 3 damage which is reduced to 1. as opposed to doing 1 damaged from the attack then an additional 2 which would be reduced to 1 but for a total of 2 damage. Is this correct?