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Trekin

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  1. If you can summon or walk an Aversion into position then they will also have a TN 13Wp duel or be moved again for more hazardous damage.
  2. Take the Hit: After an enemy model targets a friendly models within a 2in aura with an Attack Action, this model may discard a card to Place itself into base contact with the friendly model and become the target of the new Attack Action (ignoring range, LoS, and targeting restrictions). Can Take the Hit still be used if the model is unable to be placed (due to holding the lode stone, Gravity Well, or no space available)?
  3. https://www.wyrd-games.net/news/2021/7/7/waldos-weekly-sleepwalking I'm a little confused/seeking confirmation on how Oneirophobia works. 1) Dreamer uses Lead Nightmare (Friendly Nightmare only) on say [Lord Chompy]. 2) Oneirophobia says Other friendly model only, but it's redundant. It does not mean select a different friendly model other than [Lord Chompy]. The Dreamer then selects an enemy model within 2" of [Lord Chompy] **) All instances of "target" in Oneirophobia refers to the original target of Lead Nightmare in this case [Lord Chompy] 3) Choose an enemy model within 2" of [Lord Chompy] then bury [Lord Chompy] 4) When [Lord Chompy] next activates Unbury him BtB with the chosen enemy model 4a) If the chosen enemy dies before [Lord Chompy] can Unbury, he will instead Unbury "anywhere inside their Deployment Zone" per Bury rules on p33. Is this correct?
  4. I've made the same argument. Also cases like flight explicitly say 'completely within'. If Invader was meant to be completely on their half I think it would have said it.
  5. Invader: At the start of this model's Activation, if it is on the enemy table half, this model gains Fast. If the Midnight Stalker starts his activation on the center line, does he gain fast or does he have to be completely on the enemies half of the table?
  6. I haven't tried it yet, but Pandora + Euripides might be interesting with the Lyssa overlap.
  7. What happens if my opponent charges int the antipathy aura? Charge reads "Push this model up to it Mv in inches. It may then take a [melee] action that does not count against it's Action limit. Antipathy reads "After an enemy model ends a move withing 4in of this model, after resolving the current action, the enemy model most pass a TN 13 WP duel..." Charge itself is an action. But it's a push followed by a melee action. Would the WP duel trigger after the push but before the melee action? Or after the charge has completely resolved?
  8. Model A has a demise ability (Flaming +2) and is standing in hazards terrain. Model B is next to Model A and is attempting to push Model A away. When does Model A take the damage/ when does it die and explode? 1) Immediately upon being moved (therefore blowing up in Model B's face) 2) After the push is complete (blowing up safely away from Model B) 3) This falls under Simultaneous Effects and Active player decides the order)
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