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About feagaur

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  • Birthday 01/30/1975

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    High Wycombe, UK
  • Interests
    Current Masters owned/played. Lilith, Zoraida, Titania, Dreamer, Pandora, Yan Lo, Molly, Kirai

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  1. New Nico Zahmbies

    Reading the ability, the wording seems to be centred around a model taking the action per activation. If the ability itself could only be used once per activation I believe the wording would be different. Something along the lines of "Residents of Rottenburg: Friendly Undead models within 12" and LoS may take Ml Actions printed on this model's stat card, this ability may only be used once during any given models activation and cannot declare triggers". That would take away the multiple pounce problem and limit it to just the once. But I agree, at the moment Asura is very powerful and I'm sure she'll be nerfed during the next errata. She's going to be used a lot until then though.
  2. New Nico Zahmbies

    Has anybody played Asura with Rotten Belles? With all the lures they can get out and the fact that any pounces they do (outside of their activation or the first one in their activation) they can use Asura's attack. And as you can summon belles in it shouldn't be too difficult to start picking off enemy models real quick.
  3. Would you kindly advise me?

    I reckon Widow Weaver should definitely be on your list. She's great for lowering willpower making Zoraidas attacks even easier to get off. Spawn mother is great with her too, especially if you bring along McTavish too it can be awesome. If youre looking to expand into another crew box I reckon Pandora would be a good shout. With the models you have and her box you don't really need that much more (apart from maybe the widow weaver). Plus Pandora plays very differently so can really expand your game play.
  4. 1. Lilith is great and will expand your gaming experience. Not sure the box will offer much for Zoraida though. If you're looking to get some more models then the spawn mother and gupps are a must really. especially as you have wisps already. You can be pumping out a gupp a turn with it and is superb against a shooty list. I'd also get hold of a nurse, iggy, at least 1 teddy (see 4.) and definately the widow weaver. Also, mustn't forget the Doppleganger (which I always do) a great piece that will add to any list. 2. I generally play 3 different crews with Zoraida (though with the new upgrades thats going up to 4). Theres the swampfiend list that uses spawn mother and wisps to pump out gupps which help McTavish get some decent attacks in. Then theres the build-a-bear list where you take the wisps with Zoraida and Widow weaver with fears given form on them. With the wisps you can create 2 voodoo dolls a turn which when they pop up in the fears given form auras take 6 damage and die dropping scrap markers. So in Turn 2 you have 4 scrap markers which a wisp (using Widow Weavers upgrade) creates a teddy. I usually add Stitched together in there too for more scrap and lots of dirty attacks. My 3rd crew is a lure/pounce crew where I take Baby Kade, Lelu, Lilitu and doppleganger along with the nurse. You have 3 different sources of lure there and 3 pounces. The nurse can also pump up there damage putting Baby Kade on a possible min damage 7 (with his trigger and having the opponent model engaged with Lilitu's 4" engagment too). YOU can also add rougarou in to that too. But Ive not tried that yet. The 4th will be an obey crew. Take the emissary with her conflux so that once he's hit things Zoraida won't need line of site to get obeys off. And as she can now get charges off the obeys its going to be lots of fun. I'd take the widow weaver in this too to lower peoples WP and then fill with a beater or two (preferably Mature Nephilim so you can use charge through) and some scheme runners and you're sorted. 3. Depending on the crew you take she can do well in a few schemes. The swampfiend list is good for Reckon or Interference. The build-a-bear and lure lists work well in squatters rights and extraction type strategys. And the swampfiend can work quite well in headhunter, especially against shooty crews and if you take Juju. 4. Widow weaver is almost a must for me. She works really well with Zoraidas main attacks by lowering WP. Handing out poison and paralyze will also help with Zoraidas new upgrade too. And then theres the build a bear. I've tried it a few times and it works quite well, but WW will become a big target once the opponent figures out what you're doing! I think in the end though Zoraida is the sort of master that can utilise most models and can play lots of different styles. She's such fun playing around with but can be annoying to get to grips with at times and she can occasionally feel like she's not doing anything for the crew. I love her though.
  5. Tuco? How bad is he?

    I like him, but he is pretty situational. I've had good use out of him charging a voodoo doll at a Hemmed target and then Tuco shooting the doll to get blats off. The hemmed target then takes damage from Hem and from the blast. He's pretty useful when you're looking to stop charges and pick off annoying opponents minis. Or just want to get some pushes in.
  6. Warped reality

    I played it last night and had it on 2 gupps and a mature, on Standard deployment. Having a mature nephilim sat just behind a building 8" away from my opponent was a big threat and made him think twice about moving forward. Especially with the ability to get daydreams within range to push the nephilim so it can charge. I also had in mind to use Serena Bowman to use her Black Blood Tendrils through the nephilim, giving her a possible 17" range (12" to the Nephilim, 50mm base, then 3" from there).
  7. What lovely eyes you have.

    I would say Coppelius might be a little too fast. But it shouldn't be too difficult to keep doppleganger within 8". I might have to try it in the near future. Would certainly be fun.
  8. Aeslin...

    I remembered what I took for the other game. It was Pandora with the upgrades as before, Aeslin with Malifaux provides, Emissary with Pandies Conflux (copying either casting expert or misery each turn), three sorrows and Doppleganger. I used the sorrows to move and drop scheme markers and gave Emissary casting expert the first turn, which meant he could walk and get out two changelings. He then followed the sorrows round copying misery or casting expert. Doppleganger followed Aeslin and copied Wicked silence. Both the doppleganger and Aeslin just went around killing off gremlins whilst dropping scheme markers. And Pandora just attacked anything big and nasty (in this case lazarus, which works out great getting blasts).
  9. Aeslin...

    If I remember rightly I took Pandora with Box Opens and Fugue State, Barbaros with Fears given form, Aeslin with Malifaux Provides, Doppleganger, 3 sorrows and the Primordial Magic. I may have switched a sorrow and the primordial magic for 2 wisps for one of the games. Barbaross tended to stand in the middle putting out his challenge, Pandora jumped in and beat face with the sorrows hanging back slightly or jumping in to ping enemies with their abilities. And Aeslin waded in and cast Wicked Silence doing 2 damage from itself then whatever it can get from Misery auras. Often killing things in the process giving me dig their graves. Also the trigger on Rot and Rend to drop a scheme marker after succeeding ( so before damage) means you can quite easily get Dig their Graves off that too. Both attacks targeting WP so lots of misery damage. With casting expert too you'll be able to pop out quite a bit of damage. Then you have the Curse of Autumn ability which is forcing WP duels also causing Misery damage. Any excess scheme markers, or those too close together for whatever scheme you need can be sucked up by Aeslin either for extra damage, putting enemies on -ve's, healing (Malifaux Provides) or for ignoring randomisation in to combat.
  10. Aeslin...

    I Love Aeslin and play her quite regularly. I recently went to a tournament and played mono-Pandora all day. Aeslin was the star of the show and got me 9vp on her own (dig their graves twice and search the ruins). She also managed to shut down Collodi in a game of interference putting him on -ves to cast. I tend not to use her so much with Titania these days but when I have she's down well.
  11. Oops! I forgot....

    The Doppleganger for me. Not necessarily her abilities but just forgetting her. I'm getting pretty renowned for it in my local Meta. Putting all my models on the board and my opponent asking if I've forgotten any. But when I do remember her and get her on the field, I forget her most powerful ability and don't cheat initiative. I think I've been cursed.
  12. tournament advice

    I would suggest getting the Spawn mother box. With the wisps you're looking at getting a gupp a turn. And with Juju around they can be real fun. I'd also suggest getting a Doppleganger. Can't go wrong with her really. For Zoraida I'd suggest getting either a nurse or iggy. Or both. Can never have too many conditions. McTavish would work well with Titania as well as Zoraida. With all the scheme markers that are going to be put down he's going to be able to use his gator snack ability almost every turn. As to what strats and schemes they would shine in. I'd say between them they'd be able to do most competently. Though I always seem to struggle with Head hunter (both should be good for denying it and Z's obey would be good for picking up heads, it just never seems to work for me). If you do get the Spawn mother, having her give +2 ch to silurids and gupps meaning they are leaping 9" and 7" respectively means Stake a Claim becomes a lot easier. Or just stick Hexed Among You on McT or Juju and have them start 'from the shadows'. Aeslin is great for denying killy schemes by making sure your models can't be pushed. Or use her to cripple summoners by pitting them on -ves to Ca. And if there are any scheme marker schemes in their then Titania and her crew are laughing. Dig their graves with Aeslin and Titania should be 3 points in the bag. For general Tournament play in general. I can only suggest you go to enjoy yourself. If you start getting stressed about how your playing you'll end up playing worse, so just go with the flow. Everybody has to start somewhere and most of the people you play will be friendly and help out where they can.
  13. Pandora with Box Opens, Fugue state and Fears given form. 6 SS pool. Barbaros with Malifaux Provides and Fears Given Form 5 x Sorrow. 1 x Insidious Madness Get Pandora in the mix and then just sit there casting Inflict. Possible 7 damage for each failure, not affected by armour and a soulstone will only prevent 1 at a time. If you know your opponents going to spread out, switch the madness or a sorrow out for Lilitu or a Beckoner.

    Alt Rafkin for me. Something a little more evil. And with the others on an alt Sebastian.

    I'd love to see an alternative Doppleganger. Maybe one that's midway through a change. And an alt Widow Weaver. Possible weaving something using her many legs (so looking more spider like).