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Nathan Caroland Nathan Caroland


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About feagaur

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  • Birthday 01/30/1975

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    High Wycombe, UK
  • Interests
    Current Masters owned/played. Lilith, Zoraida, Titania, Dreamer, Pandora, Yan Lo, Molly, Kirai

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  1. Thoughts on Team-mates playing each other

    I'd have to go with the others on this one. I think playing a team mate in the first round would be a bad idea. Quite often when travelling with team mates you discuss your first round crew choice with them (if you know the strat and schemes before hand) or your ideas in general for playing. This can mean that you're at a disadvantage. Also, and I know this doesn't happen much if at all, team mates might be inclined to throw a game so one can get a better start or submarine. As to your point of players not coming up against each other. Its highly probable that high ranking players will end up playing against each other in later rounds. I believe this would only come up as an issue if you were playing in a tournament where the majority of players were from the same team. But these days the tourneys are so large that it wouldn't affect it. And personally I look forward to playing my team mates in later rounds (hopefully table 1 last round!)
  2. Tournament advice

    Personally for the first one I'd take Zoraida with spawn mother, McTavish, gupps and wisps. Get a gupp a turn and have two of them start 'from the shadows' in the corners for inspection and claim jump. for the second one I'd take Titania maybe with queens champion and a mature nephilim for head hunter and dig their graves. Whilst Titania clears the stash markers. for the third I'd take Lilith with some waldgeists, bad juju, doppelgänger and Mr Graves. Maybe Belima as well if the points allow. Go on a killing spree. Go for hunting party and maybe show of force.
  3. pandora crew addons

    The wisps can be quite useful. Especally if you take the Poletergiest or Teddy. Having a Wisp copy flurry for a (1) is great fun. I know its only Ca4 but quantity can often outweigh quality in this game. Also, Wisps call can be quite an annoyance. Especially if you're up against a melee centric crew. For other models to take, I find Barbaros is rather good. Challenge is a great way of limiting your opponents actions (or at least their targets) and if you're running a crew with pounces in it (Baby Kade, Lelu & Lilitu) his pushes can come in handy.
  4. Headhunter Crew

    You know I'd forgot about Bad Juju. Shows you how much I use him these days. I don't have Lynch so was unaware of Hungering Darkness and the depleted but will look into them. I have thought of going all manipulative and running doppleganger with 3 changelings and maybe some insidious madness. Especially in a Pandora crew.
  5. Headhunter Crew

    Hi Folks, As Headhunter is in this quarters strat pool, I've been thinking about which crew to take for it and at the moment I'm torn. As we don't really have ways of denying like some other factions (Ressers with Izamu, Bete noir etc, Arcanists with Wind Gamin). I was thinking on how best to play it and I've come up with a few options. Option 1 - Denial (or as best as possible) So either Titania and Barbaros with their challenges combined with the Knights and maybe the emissary for a bit of resilience and placing of hungry land markers. And changelings. This would require bunching up to a degree to keep within the challenge aura's and neither are too difficult to pass. Armour and hard to kill are useful but there are quite a few things that can bypass them. Or, Pandora with some little, easy kill minions so that the opponent is killing your things but making heads at the same time. Say using Widow weaver and some wicked dolls. Then you use Pandora to put the enemy off form getting close to you. If you think you're going up against a shooty crew you could go with a Swampfiend Zoraida list. Lots of perfect camouflage and silent putting your opponent on negatives whilst you leap about. Option 2 - make the scheme easier for you So here I was thinking Chompy Dreamer spamming alps and daydreams, add in Widow Weaver and lots of stitched and you have some killing power with pushes from the daydreams. The alps are there to slow the opponent down. Similar thing with Collodi - marionettes will provide easy targets for your opponent to kill giving you heads you can pick up (as longs as you keep them fairly close) and you'll be able to eek some extra AP out of your crew whilst stealing it from your opponent. Option 3 - Killing everything! So here I'm thinking Lilith, take Barbaross for the challenge, Mr Graves for the push and his stopping of enemy charging, maybe Nekima or a mature for killing. If you stick terror tots in there and keep them in 6", if your opponent does kill them you get a free push up to them. Also, I thought about Zoraida and a Lure based list. Take Z with a nurse, Baby Kade, Lelu Lilitu and a doppleganger and you've got yourself a whole lot of pouncing with some strong lures in there. It does however mean you have a nice ball of people to blast! Though it is fun having Baby Kade on min damage 7 on a pounce (nurse, trigger and having him near Lilitu for her 4" engagement). I've not played Lynch or Lucius so can't comment on how they'd do as well. But imagine they have decent enough ways of getting the strat. As to choosing, I think in the end its going to come down to what my opponent puts forward as his faction. If they state Ressers, Arcanists or possible Outcasts its probably useless going with a killy crew as you won't be able to kill anything before it sacrifices itself or just buries. So I'll probably go with a chompy Dreamer crew. If they say Guild, Gremlins or Outcasts I'm guessing its going to be lots of ranged shooting so I will probably go with Pandora and just dare them to try and pick up the heads. Anyhow, what are your thoughts? Any other suggestions?
  6. Som'erFaux

    Just got my ticket. (Sean Wheeliker) Looking forward to it.
  7. Neverborn - rate our masters

    When I've played against Collodi its generally been in Interference. And for the most part I've just taken out his crew with whatever I was using. I think I took a Titania crew both times and had things getting pulled into hungry land markers whilst Aeslin dropped a scheme marker in the midst of Collodi's crew and then put everything in 6" of it on -ves to cast. That kinda scuppered his crew. I could have just been lucky with the opponents I played at the times. Pandora tends to have a few models in a bubble doing most of the killing / paralyzing whilst a few other models run off and do the schemes. Or spends more time stopping her opponent getting any points rather than scoring loads herself.
  8. Neverborn - rate our masters

    I'd say looking through the thread and 'averaging' the tiers we're probably look something like Tier 1: Lilith, Collodi, Dreamer Tier 2: Lucius, Pandora, Zoraida, Tier 3: Titania, Lynch Personally I'd argue swapping Collodi and Pandora. I've not played Collodi but have played against him and have never had a problem defeating him. Pandora on the other hand gives me the Heeby Jeebies. My favourite master though would have to be Zoraida. She just seems to be the one you can have most fun with. All the other masters have certain styles other than probably Lilith, but even she can be a little predictable. If someone tells you they are playing Zoraida against you though, you have no idea what you're going to get other than shenanigans!
  9. Sphere's Given Form: Tinker, Taelor, Soldier, Spy - 19th August 17

    Ticket bough for Sean Wheeliker (412716) Looking forward to it!
  10. Dig Their Graves + other killy schemes/strats

    the thing I found with a lure based list to try and score points is that you're generally using a few models to kill one enemy and score the points so it becomes quite an inefficient use of AP. You have to really try and set up a nice ball of death in turn 1 and 2 so that in later turns a single lure or maybe a double lure will end up killing a model. That said, you are still required to keep your models fairly close together meaning they're not going to be doing much else. What I ended up doing is using dig their graves as either a one model scheme (something big with queens champion) or just having it as a if it happens, and it will probably do, then I score points. Oh and tried not to take other killy schemes. If you're taking Titania, go for a marker based scheme. Claim jump is relatively easy with her and the right crew. With the knights pseudo lures being a 0 and them being quite tanky accusations quite a good one to take with them. Titania lists can be quite elite too so you will probably be getting out activated meaning there will always be something to accuse thats not gone yet. As to FFM, I found I was in the same boat, actively trying to get my own model killed in the first few turns to score full marks for it. So now I never take it, unless there's a model that I know my opponent is going to really try and kill, or if I know I can get something else out if it other than just points (put it on a gupp and have it wail, or on a terror tot that is just under 6" away from some of your crew to give them a push).
  11. Sphere's Given Form: Tinker, Taelor, Soldier, Spy - 19th August 17

    Any update on this? Would definitely be interested
  12. If you want lots of Teddies (or at least a few) Start with summoning dreamer, teddy, widow weaver with Handbag upgrade and stitched together. Then every 4 corpse or scrap markers you get become a teddy. And if you just summon Stitched together you'll start getting quite a few. Of both probably. Of course, your opponent might not like you afterwards
  13. Tangle Shadows sacrifice

    I would say that using tangle shadows effectively depends on when in the round you run it. If its at the start of the turn theres usually a model from the enemy crew thats moved forward ready for the others to move up. You can always tangle that one and then dump a set of trees the other side of your newly placed model to slow the enemy down. The other way is to use it later in the turn when most of the models have activated. That way you're putting your model into a bunch of already activated ones so they can then go to town on them. As to what model to use. Doppleganger's quite a good one. Especially if you can get an insidious madness up there too. Or if you're running a nephilim crew put a terror tot up there but keep it in wthin 6" and line of site of other nephilim so that if it dies your other models get to move up to the killer. Very nice if you have Nekima waiting in the wings ready to go kill crazy. I've also found mature nephilim are quite good. They're farily robust with armour and will only really be taking 1 activations worth of damage before they start wailing on your opponent's crew. Great if you have a few high tomes in hand to get charge through off and hit your opponents 'safe' models in their backfield.
  14. Birthday for a friend! What to buy as a gift?

    I'd say if you're looking for models to cover all of those then grab Mr Graves. He will fit into jsut about any crew really. Waldergeist would also be a good bet and will certainly fit in with Lilith and Zoraida. Then maybe a Teddy and some Stitched Together. Insiduous Madness could come in useful for Pandora and Zoraida and help out in Lynch and Lilith crews to some extent. You would probably also want the Primordial Magic. Always a good fallback totem. The Widow Weaver is a nice model that fits in a few crews as is McTavish. And then theres Iggy to go with Pandora and Zoraida. For individual masters, the Nephilim box would be a good buy for Lilith. Gives you a mature and two young. Becokenrs for Lynch and possibly some use in other crews. Spawn Mother and Wisps for Zoraida. And I'd suggest changelings for Pandora. If I'm going on a bit its because I'm basically saying buy anything/everything! In the end you'll end up with all the models anyway and they can all find a place in those 4 crews.
  15. Expanding from Lilith

    I'd say if you're looking to build slowly then go for Zoraida, Titania or Lynch as they have more models you can use with each Lilith. If you're looking to grow quick then go for Dreamer. He will need much more input model wise but many of them will go with Lilith (especially the twins). Of course in the end you will end up with all of them. Theres no escaping!