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Khyodee

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About Khyodee

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    Master
  • Birthday 01/01/1980
  1. They should be added now, but they are linked here as well. Example 1 Example 2
  2. Let us know what you think about today's episode here. http://schemesandstones.podbean.com/e/episode-64-master-spotlight-zipp/
  3. Let us know what you think of this weeks episode. https://schemesandstones.podbean.com/e/episode-63-master-spotlight-10t-brewmaster/
  4. Or you know, you could just ignore him and score points because he isn't particularly fast and disruptive to your own crew.....
  5. Let us know what you think about today episode here. https://schemesandstones.podbean.com/e/episode-62-team-tournaments/
  6. Let us know what you think of this weeks episode here. https://schemesandstones.podbean.com/e/episode-61-master-spotlight-sandeep-desai/
  7. Tournament Packets Added
  8. But here is the million dollar question. What if it is Headhunter? According to the March 2017 FAQ Question 52. A Head Marker can't be dropped until all Actions and Triggers are resolved. Headhunter states that a Head marker is placed before the model is removed, so Return Fire would get a chance to resolve before the model is removed. You could try and say that well a "killed" model can't declare triggers, but then Colette's Death Defy trigger wouldn't work, so they can't rule that either. I would go so far as to assume that the rules of timing don't work one way for Headhunter and another way for other Strategies.
  9. @Dogmantra So an interesting note I've game across in regards to a model being immediately killed. If you look at March FAQ, Question 52. In the Headhunter Strategy, when is the Head Marker placed? It is placed after completely resolving the Action and any Triggers it generated. This means either Headhunter changes the timing rules or that a model doesn't get immediately removed until all triggers are resolved, because GG2017 Headhunter states that you place a head marker before removing the model.
  10. Alright the latest version I hope clarifies this timing. Now you have me curious, are there any defensive triggers that generate an independent action? If so that makes me thing I need to add a clause in the "After" section about resolving non-new action triggers first then have a final one that basically resets things for the new action. Anyways, I made a change in the version to reflect this and let me know if it makes sense what I tried to do.
  11. Nah, nitpicking is good on this as I want to get it right.
  12. Fixed. Let me know if you see any other issues with the latest version (4.15.17.1)
  13. Fixed. I was trying to keep things in general terms, but I neglected other timing effects. Fixed. B was moved to the end of step 5 as others have pointed out (I was confusing general timing rules).
  14. So in hopes of clarifying some questions I've made a rather large chart on order of operation for an opposed duels. https://schemesandstones.wordpress.com/2017/04/14/the-master-timing-chart/
  15. Let us know what you think of this weeks Episode. https://schemesandstones.podbean.com/e/episode-60-master-spotlight-titania/