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  1. I'd never thought about it much before but it does seem pretty bad design to put the TN after the RST stat. It does make it look like the resist would need to hit that TN. RG - Stat - TN - Rst seems more logical?
  2. You could also add an immuto (something like tn3 - reduce a conditon by 1 ??)
  3. If you have the ability to interact while engaged or have another ability to drop markers then you can drop them underneath other models.
  4. Make situations where incrdible combat prowess works to there disadvantage. You could throw in some gamin (or anything with dangerous demise abilities) in close proximity to some weak hostages the group need to save. Take something with demise(eternal) or some such from 3e - and give some alternative way they have to kill it/inprison it. Slow stacks to paralyze, so (if I remember correctly) november accolytes? or summon some ice gamin (Do they have slow demise? if not invent somethign with slow demise and summon a bunch of them to surround them) Or failing that just hundreds of invisible teleporting ninja's! But also remember if your players went OP on purpose it may just be because they want to kick ass. Discuss it with them and see what they actually wanted?
  5. Laugh Off, Planted Roots, and Staggered are all effects coming from the Model being unburied. I think Gravity well coming from another model overrules those - Although i don't have a rules quote as to why I think that! @Adran Is the inclusion of Laugh Off in the errata to give enemies the abiity to overrule the model's controler's ability to stop unburying?
  6. Everything said above, but do note if you like the game, you will almost certainly be buying more masters soon and staying in faction gives you more versatility. Dreamer/Nightmare is very good and also has a fair amount of cross over with Pandora/Woe - Carver/Teddy/Serena/versatiles.
  7. Hi Solkan, The pre-release surveyor card is in the public domain, the developers released that information for a reason, perhaps part of that reason to gain public feedback about it 🤷‍♂️. TBH understanding misery is a bigger focus for me but it has the same characteristic's I'm interested in. I don't know all their intentions in releasing it or for the rules I've raised and I WOULD LOVE TO, maybe the developers might read these posts and might decide to clarify the rules which I find difficult to determine the RAI or RAW for? "This or That" is about stopping you making choices where you would ignore the consequence. It's not a general rule saying effects that don't produce a consequence are considered to have not happened. Thanks for trying to clarify my question.
  8. Hi Rufess, The rules clearly define suffers (note present tense) damage effects (typically most attacks have this effect) and suffered (note past tense) damage and effects that are dependant upon one of these are usually very clear (and nice in my opinion ) Have you got an example of after damaged? (I think these are almost always suffered damage, past tense indicating it was actually the result and not the effect happening)
  9. Hi Adran, Thanks for your answer. I can fully understand your logic but I still find it unclear if that is the intended interpretation. With respect to 2/3 I believe there are effects which say Heal 1, or Heals X. Due to the mix of terminolgy used, even in the text you quoted, someone could argue that Heal 1 isn't a Heals effect (I appreciate this very pedantic differentiation, and almost certainly not the intended interpretation) I think you can read that healing quote with a different interpretation. "an amount" technically includes 0. "As though it didn't occur" is targetted at the excess healing amount and doesn't explicitly call out cancelling the fact that the Heals effect overall happens (although I appreciate that could easily be the intended behaviour).
  10. With the new surveyor (https://www.wyrd-games.net/news/2020/5/20/waldos-weekly-like-a-rolling-stone) ability Chronicle (Geomancy) - After a model with 4 Heals .... Does this mean 1) it is targeted with a Heals effect (even if it had full health) 2) that it actually regains 1 or more health it had previously lost regardless of terminology used? 3) that it is targetted with an effect that actually says Heals and actually heals 1 or more health? If you compare it to effects that use suffers damage and suffered damage those effects are very clear if they require the triggering effect or the outcome effect to happen. This effect and Misery of both equally vague to me and make quite a massive difference in play. EG If you can proc Chronicle by applying healing to model that doesnt need to lost health it is massively more applicable than having to lost health to start with. With Misery if you can trigger the Gains effect for applying stunned to an already stunned model (even though it wouldn't change anything) it makes it a lot easier to use.
  11. Finger on the trigger - lets you take a action against someone who charges Can perdita use custom peacekeeper action against someone who charges into her gunfighter 1 engagement range? (Also I noticed its nice that gunfighter lets perdita remove scheme markers at short range whilst engaged)
  12. Ignoring any rules it's fairly illogical to think that an object that is thrown with such force that it's landing creates enough force to hurt nearby creatures wouldn't itself take harm.
  13. Do you mean corrupted ley lines? If you are talking about cheap scheme runners it seems odd you haven't given you opinion on Wicked Dolls and Corrupted hounds given they are literally the cheapest models in the faction. (Note I had been thinking Corrupted hounds were versatile, probably getting confused from when I only had Marcus, and apparantly they are not)
  14. I assume real life surgeons hit arteries by mistake sometimes! But even so the game isn't a real life simulator, you could choose to apply you own house rules to try to make this more realistic, but then are you going to apply that to every situation? My personal take is it's probably more enjoyable to just roll with it. Should one of the planets most intelligent people (say stat 4 or 5) be worse at something than an generally low intellect (0 or lower int) person with lots of training (rank4/5)?
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