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diki

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About diki

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  1. diki

    Newbie questions

    I don't think starting characters are likely to be required to match mutliple suits on a flip. They might have triggers which make it beneficial if they can though. Expecially if magic is involved. Eg they need to match a suit to cast the spell, but they might choose a trigger for that magic skill that has a different suit (Although this is a fairly bad idea for a starting character - unless they are trying to min max later character options or at least to plan for a more specific character later on) npc's often have mixed suit requirement - but in those cases they often also have an automatic suit which gets added to every flip
  2. No but you can use destiny steps to increase attributes - which if for example you boast speed/str/grace to 4 or 5 and primarily use those attributes in combat makes you pretty powerful. Especially Speed for defense, charge and Martial arts combo!
  3. I think maxing out combat stats and abilities makes combat not much fun (If your base is 11 you rarely miss). Invisibility & Teleport can be OP. Solkan's point about immuto's vs high tn targets is very true. I love the system though. It's possibly best to just embrace characters can be super human
  4. I'd always thought the whisperer ability was pretty weak, but for mainfest powers it might be worth the Crazy cost! I guess a very physical character with lots of necromancy manifest powers could be pretty powerful though.
  5. diki

    Ticket to Ride

    If you care about realism* it really depends on the disease. *not that realism is neccisarily the most fun option in an RPG.
  6. diki

    Ticket to Ride

    Even more freebies They should have hacked the spiders to carry all their loots!
  7. diki

    Weapon Rules Questions

    I know you weren't exactly asking but if I was writing (house) rules for those weapons:- The tranq gun I would look at things which force an unconsiousness challenge (sleep spell, some triggers etc) and try to figure out a reasonable balance to stop it being too powerful? maybe it would have lesser effects depending on the serverity for the damage flip (weak - dazed, moderate - slowed, strong - unconsious challenge) to try to reflect if the needle struck somewhere good. Taking into account it would likely only work on living targets - or at least requiring a specific reloading with poison/chemical specific per category of target. The Net gun seems like it should restrict most actions other than trying to get out of the net. I can't think of a similar mechanic really. I don't think paralysis is a good mechanic for it though. It wouldn't stop you talking or doing limited movement things (maybe you can cast spells etc depending on how you think spells work) but it should stop you fighting well and running around, and probably have a high chance of knocking you prone to begin with. A simple reasonable approximation for it could be slow (reduced actions) + dazed (+2 difficulty doing things) (with a ongoing chance to fall prone) until you pass some test to escape the net (or get assistance to remove the net).
  8. diki

    Couple Noob FM Questions

    I think so. Yes
  9. diki

    Characteristics - What is the purpose?

    Not really related but I really wanted to play a crazy life sucking summoner with exploding lightning gaiman. Using subsume corpse with construct genus Immuto to explode my construct gamin whilst healing myself! (and with life immuto to attack other folk!)
  10. diki

    Ticket to Ride

    There are a few pursuits or a combo of crafting and bargaining that would make it trivial though.
  11. diki

    Characteristics - What is the purpose?

    I appreciate why it would be nice to have a general set of rules for characteristics but new rule books introduce new rules and spell immuto's especially allow for a lot of combinations so it would never be definitive.
  12. diki

    Ticket to Ride

    30 seem's very cheap. Although I guess a lot of people in Malifaux would have plot reasons for avoiding the journey back as well.
  13. diki

    Engineer's Mobile Toolkit

    <I havent read the books in a while!> I think Constructs can also be animated with souls stones or soul dust. I would hand wave in the direction of having been animated with soul dust
  14. diki

    Couple Noob FM Questions

    Having thought about it more I dislike my previous answer! Someone who wants to roleplay a character who isn't tough would probably accept they are going to pass out a lot! A different problem I have with the not allowing cheating for untrained though. With attribute + skill based systems - characters can be moderatly good at something by either having a natural affinity/aptitude (through stats) or through training/experience (skills). Say two characters have rating 3 (one with att == 3 and one with skill == 3) I think it would be weird that the naturally more talented character couldn't cheat but someone with training could. (that's before even thinking about characters with NEGATIVE attributes!) [edit added below] Cheating doesnt change your possible maximum, just how easily you can reach it. Someone with high att + high skill will still beat someone with low att + no skill. SO blocking cheating doesnt seem that useful. Also another significant reason for cheating is to activate triggers - which you (mostly/ignoring pursuits) won't have for untrained skills.
  15. diki

    Spellcasting and AP

    The thing I love about TTB is the way you can combine immuto. I think using reduce AP with tradition magic is about the only time this combo would make any sense - otherwise you would just be raising the TN for no bonus. I don't think there is anything in the rules suggesting you can't use this combo though. It's a powerful combo for spells that don't need many alteration Immuto's, but very expensive otherwise. I think most offensive spells are generally best with lots of alteration - increase range/damage etc. Which I think balances the combo a bit. Sorry for slow response.
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