How does the Mood Swing Condition interact with Chain Activations, specifically via the Companion or Accomplice abilities. Can a Pandora/Candy player force a player to Chain Activate a model with Mood Swing, if it is eligible to do so thanks to Companion or Accomplice? Essentially I am asking if it counts as the model's controller having "an opportunity to Activate a model" for the purposes of using Mood Swing.
If this is legal, and you can indeed force a model to Chain Activate if it is eligible to do so, I have another question:
Marcus casts Alpha on a model. However, he is within 6" of a different friendly model that is eligible for a Chain Activation (via Accomplice) that has the Mood Swing Condition. What happens if the Pandora/Candy player wants them to activate the Mood Swing model?
Or am I just overthinking this, and does Mood Swing not interact with Chain Activations at all?
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joediamond
How does the Mood Swing Condition interact with Chain Activations, specifically via the Companion or Accomplice abilities. Can a Pandora/Candy player force a player to Chain Activate a model with Mood Swing, if it is eligible to do so thanks to Companion or Accomplice? Essentially I am asking if it counts as the model's controller having "an opportunity to Activate a model" for the purposes of using Mood Swing.
If this is legal, and you can indeed force a model to Chain Activate if it is eligible to do so, I have another question:
Marcus casts Alpha on a model. However, he is within 6" of a different friendly model that is eligible for a Chain Activation (via Accomplice) that has the Mood Swing Condition. What happens if the Pandora/Candy player wants them to activate the Mood Swing model?
Or am I just overthinking this, and does Mood Swing not interact with Chain Activations at all?
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