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Found 6 results

  1. OK 2 simple questions i couldn't find the answer for: - Frame for murder. If i Alpha one of my opponents figures to kill the opponents frame target. Does he get points or no? - If i Alpha my own wild boar, does the wild boar get the +flip for "on edge" thanks
  2. Hi dudes! I came with my new Alpha's list, that I think is really good on Close Deployment, but can works in other deploys 1. Ramos [UP, FG, CM] + 7ss 2. Brass Arachnid 3. Howard [IE] 4. Rail Golem [IE] 5. Angelica [PP] 6. Union Miner Perfect teoric hand: 11, 10, 10, 10, 4+, 4+ 1. Brass Arachnid reactivates (10) 2. Brass Arachnid reactivates Rail Golem + Howard (10, 10) 3. Ramos shots Brass Arachnid twice to kill him, then summon 3 Arachnid (11) 4. Arachnid A move 5. Arachnid B move 6. Arachnid C move 7. Union Miner shots Rail Golem twice for +4 or +5/6 burning depends on on defense 8. Angelica push Rail Golem + Howard 5" 9. Howard can hit something within 17"/23" (push 5" + nimble 5" + IE to move 5" + flurry 2", or + charge 6" + 2") 10. Howard can hit something again within 7"/13" (nimble 5" + flurry 2", or + charge 6" + 2") 11. Rail Golem can hit something depends on in hand, he has so much burning on him 12. Rail Golem can hit something depends on in hand, he has so much burning on him Lets comment!
  3. Hi dudes! Have a big question... when a model fails horror duel in his activation this model doesn't paralizes rather than this model ends his activation... ok... So why i read in other threads you can do 'Obey' in a model to do intentionally a horror duel and loss it, for example vs Ama no Zako and paralize him for devour? I can do the same whit marcus and Alpha vs a Rattler? Thx for all!!! Best regards.
  4. How does the Mood Swing Condition interact with Chain Activations, specifically via the Companion or Accomplice abilities. Can a Pandora/Candy player force a player to Chain Activate a model with Mood Swing, if it is eligible to do so thanks to Companion or Accomplice? Essentially I am asking if it counts as the model's controller having "an opportunity to Activate a model" for the purposes of using Mood Swing. If this is legal, and you can indeed force a model to Chain Activate if it is eligible to do so, I have another question: Marcus casts Alpha on a model. However, he is within 6" of a different friendly model that is eligible for a Chain Activation (via Accomplice) that has the Mood Swing Condition. What happens if the Pandora/Candy player wants them to activate the Mood Swing model? Or am I just overthinking this, and does Mood Swing not interact with Chain Activations at all?
  5. I don’t think it is out of the question to say that Alpha is one of the most powerful abilities in the game. It's really difficult, but with the advent of the Night Terrors, which can lower the Wp of a model with a no-resist spell trigger and the Freikorp Librarian, which can give your Marcus a plus flip to casting, things are getting easier. The raptors give us a a second way to enbeasten opposing models, and with the arcane effigy that will come out, Marcus now has the potential to (1) Howl or walk before casting, making life easier. I’ve never found it too unmanageable to alpha, just difficult, though I only consider it when I’ve got the right hand and board setup. However, when I do alpha someone, it sometimes ends up not quite being as good as I thought it would be, or I notice later that there was a better option. So I went through all units in the game to see which ones were best/worst and particularly easy/difficult to take control of. If you can get it off, alpha’s often a good game swinger. Do it against an unactivated model and the opponent loses the activation for the turn. They can take a jab at an unalphaed model, or simply get move into a compromising position so a packleader-ed beast can down them. You can also waltz them straight into hazardous terrain, which can be fun as well. Those are the basics. But there are abilities where you use the opponent’s resource to your benefit (sacrifice a corpse counter within 6" to do X, take Wd to do Y, etc.). There are units that allow you to make them sacrifice themselves without a save, resulting in many SS’s worth of points lost for the opposition. Much of the power of alpha is that you can generally alpha a model that is in striking distance of his own crew without moving, so you don’t waste the actions moving them into position. Which model can you make really hurt his own crew? I go over each of the masters/henchmen in the base game and book two as well as some of the particularly easy/effective minions to take control of, skipping over those generally reserved for Marcus himself (Molemen, Sabertooth Cerb, etc), and totems. Enjoy Marcus players! Disclaimer: I have not directly played against all of these models, or even a large percentage of them. I have however, had varying degrees of success with Marcus’ Alpha and wanted to see for myself which models I would be excited to try it against. I would be very interested to know how well some of the below suggestions work IRL. Further Disclaimer: Powerful as alpha is, it can also be very complicated, with situations that challenge the rules and bring out ambiguities. This is one of the reasons I like the ability, but it also leads to confusion. I am not 100% certain of some of the ruling here. If I have a rule question about a model, the question is written after the model entry in red. I would appreciate any feedback about these questions or notice of errors in the post so I can make this list more accurate. Of course, any suggestions for good units to alpha are appreciated as well! Difficulty Ratings are: Easy, Moderate, Difficult, and Don't We’ll start with the masters/henchmen. Keep in mind that they have access to soulstones, so they have an additional resource to bring to the table to counter you. But the benefits are often better. ARCANIST MASTERS GUILD NEVERBORN RESURRECTIONISTS OUTCASTS Now for the minions, only the highlights. There are definitely ones you want to avoid alphaing because they simply aren't worth it, and those that are merely average. But then there are crew-destroyers, such as those below that when you see fielded should be in the back of your mind for much of the game. The benefit of alphaing these guys over a master is that they can’t use soulstones and you can. You should have an easier time making use of their abilities. On the other hand, they generally aren’t as powerful as masters, but it depends on the situation.
  6. Hey guys, I've been lurking for a bit and have decided to jump in. Can Marcus use Howl + Feral + Alpha to control enemy Masters, assuming all appropriate duels and spells go my way? I can't see anything in the errata, rules or posts I found via search that says I can't. There are posts saying that it is ok to do this to enemy models but it seems a bit too much to do this enemy casters... That being said I REALLY want to do it them especially since most will have a WP or 4 or less... Whose your Alpha daddy!:slap: Once I have Alphaed an enemy model is ok to use them to harm themselves with Strikes or Spells? Once a model is Alphaed it is considered friendly right? If so: Do I get any cards it should be able to draw? (Yes?) If it has use soul stones, it can use MY soulstones right? (Yes?)
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