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Found 19 results

  1. Can someone explain spell casting to me? It appears that all spellcasting requires a suit in the TN, does this "spend" the suit so that you cannot use it also on a trigger? Also, how would it be possible to ever get a trigger for an enchanting spell other than the ram, considering I did not see a pursuit that grants a free suit to enchanting, so in order to succeed at the spell you'd need a ram for the TN, where would the other suit come from? I've been trying to figure this out all morning and I feel I must be missing something.
  2. Hello, recently I have watched some vassal battle reports where the players could call up an indicator, that would show the models line of sight as an orange bar in the direction the model is facing (similar to the aura indicators), but I don’t how to do it, can anyone help? I know Vassal has a line of sight button, but this doesn’t seem to do anything for me (maybe I’m missing something). The players in question seem to use a keyboard shortcut to create/remove it, so I think it is part of vassal. And does not appear to be an option if you right click the model like auras are.
  3. Hello all, Currently my only experience with 3E has been small henchman led games, looking to scale up to full 50ss games using Jack Daw. I understand that a key point to the crew’s synergy is handing out curse upgrades and staggered so I have included Montresor, guilty and hanged into my crew, I have enough soul stones for 2 more modes and I’m struggling to choose between undead outlaws or the drowned, and hoped for some advice. Here are my views at the moment: Outlaws: -have some experience from the smaller games. -have better threat range with revolvers+run and gun
  4. Guys, I have a question about rule Demise (hungry rats) in Hamelin's crew, basically, I may summon 2 rats if model was killed by enemy? There are 2 conditions in ability 1. Model was killed? 2. Model was killed by enemy? There are no "instead", or something like that, I just have to use it step by step?
  5. Returning to Malifaux from a long hiatus and playing Seamus to pick it up again. Dead Dandies showed up on this fancy crew builder contraption: https://m3e-crew-builder.herokuapp.com/ ...and holy balls that is excellent, don't forget the Tip Jar link in the bottom right, I'll be throwing them $10, it makes schemes so much easier. Dandies don't appear in the card PDFs. Do they exist in M3E? Are they just male Doxies for all intents and purposes? I can't find official models but there should be a cane in the RPG plastic sprue to make
  6. Hi there, I'm currently a newcomer to the game and as I was learning how the game works I saw that you needed these decks called fate decks. I later learned that instead of the usual types (hearts, diamonds, clubs and spades); they use rams, tomes, crows and masks. So I've been looking for good custom decks with those specific types and I stumbled upon this deck: https://www.amazon.com/WYRD-Classic-Fate-Deck-SW/dp/B01LZEXXDL Sadly these no longer appear to be available in amazon, and all the other places I've looked for at least, so my question is: Does anyone know of where I can ge
  7. Hello fellow fishmen, Can anyone tell me is there a cardboard tokens in egg box? i mean the legal proxy like in an eel box
  8. So I was playing a game yesterday (Gremlins Sommer Vs Archanists Kaeris) and my opponent had picked entourage as one of their schemes. They had flown Kaeris into the very corner of my deployment zone and then placed two pyre markers so that I couldn't get to her. Now being a long time fan of the pigapult I had also taken entourage with the intention of out activating my enemy and then catapulting Sami Lacroix into the deployment zone on turn 5. What I realized though is I could also deny my opponent all of there entourage points! By activating my gremlin crier I could use 'Gremlin Bure
  9. I've got a Gautraeux Bokor playing in my current adventure that is more interested in finding and trading relics than traditional mumbo jumbo. This works (relatively) well for the M&SU-centric party. Well trained in Enchanting, Stitching and Appraise, he spent his first Talent to get his hands on an Appraised Grimoire (Forgotten Lore Talent, Into the Bayou pg. 142). Taking a look at Enchanting, he found Animate Construct. Here in lies the question: Can he replace Artefacting with Stitching to make puppets and doll minions a la Zoraida and Collodi?
  10. Okay searched on forum and didn't find an explanation. Am I the first to question this model's base size? He looks to me a mere minion with the retainer tag; he is by no means a bulky monster thus I can hardly believe he ended up with a 50mm base. The reason for asking here is I am proxy my new Goryo models, but without proper base size this can never be fully completed
  11. A couple of questions that I thought of going through Under Quarantine. They might be be in one of the books, but I can't find. So, if someone knows, please point me where. 1. Necromancers get the Raise Dead Magica as an auto include. But what if you start with a Necromancer and don't have a Grimoire (or start as something else without a Grimoire and move into it)? Can you cast it without an Immuto? I think you can, but I wanna confirm. 2. Can you take the alternative Whipser Magical Theory from Into the Steam when becoming a Necromancer or does it need to be the Whipser Theory from
  12. Hey! On two of my local stores I tried to get the University of Transmortis box, and they told me they wouldn't receive that box anymore. They told me this box is gonna get out of production. So...is it true? I think the 4 Iron Zombies are one of the best profiles in the Resurrectionist faction. Will they release a new box with new sculpts or we Ressers have to resign to proxy them with converted models? I honestly think those are one of the worst miniatures in the whole range, too hardcore. Yeah i get it, those 4 guys are the worst among the worst lunatics, but hey, they could be more...ap
  13. Alrighty, as soon as I got my hands on the new PDFs I dived right in, as I imagine most of us did. By and large, things make sense to me, but there are a few nigling issues I have. Looking at the old 1.5 Malifaux Rulebook, it claims it has been four years since the Breach opened. This would, in my mind, make the "bayou born" and "neverborn stolen" stations impossible. How can you have been "raised by gremlins" in the space of four years? Has the time since the Breach opened been changed, or am I crazy? Next question, is uh, how as a Fatemaster, do I balance Advanced Pursuits I make? Sh
  14. How does the Mood Swing Condition interact with Chain Activations, specifically via the Companion or Accomplice abilities. Can a Pandora/Candy player force a player to Chain Activate a model with Mood Swing, if it is eligible to do so thanks to Companion or Accomplice? Essentially I am asking if it counts as the model's controller having "an opportunity to Activate a model" for the purposes of using Mood Swing. If this is legal, and you can indeed force a model to Chain Activate if it is eligible to do so, I have another question: Marcus casts Alpha on a model. However, he is wit
  15. See title. I am assuming Luna (continuing with the trend of totems in-box with the masters), both McCabes (if not some way to put a dismounted McCabe onto the horse), and at least 2 Wastrels (hopefully 3). I assume Sidir Alchibal will be in his own box, and we know already that we get Guild Riflemen and Pathfinder (with Traps [assumedly 3]) in separate boxes as well. I, for one, kind of really really wish that McCabe would also come with a few Traps (again, hoping for 3), but with the assumed Wastrels, Luna, and both McCabes, that doesn't seem like a valid wish to have granted. If McCabe *d
  16. Hey all, well I'm new both to Malifaux and to this forum but from what I can tell this would make a great "summer fling" game. Something without the huge price point to get into as a new game. That said I've been doing my research, have a basic understanding of how the game plays and something about a number of the gangs. I'll be picking up my rulebook this week and am looking to determine what my gang will be. Right now I am leaning heavily towards Pandora as I love the creepy kids (though am not huge on the woes, etc). I'm thinking I'll pick up the basic set, a doppleganger, teddy an
  17. So hello! New here obviously, otherwise I would not be writing this post. Ehehe. Anyway the name is Clay, you can call me that or Stomp or Stompie or Stomphoof. I recognize all of the above names. I got ahold of the Malifaux rulebook last night, and have been reading it and I have to say I am very interested in the world and the game! I did however have one basic question: Which of the following crews would you suggest for a new player? Sonia Crid and her Witchlings? Pandora and her Woes? Lilith and her Nephilim? The reasons behind each of em is basically this: I like the in
  18. Was flipping (well, scrolling really) through the Wyrd Chronicles eZine Issue #1 and saw something beautiful. Apparantly, there is a comic "Like I've Never Read Before!" Action, Gunfights, and Horror are advertised, so I was wondering if anyone knew just how long it would be before I could give someone lots of money for this comic. Thanks in Advance!
  19. I was writing a... well, a fan-fiction for Malifaux, and I realized I wasn't quite sure where exactly the Breach was. I looked through the rulebook, but I couldn't find any definite answer. Did I miss it or is it still shrouded in speculation and secrecy?
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