Undisclosed Posted September 15, 2012 Report Share Posted September 15, 2012 Agreed on Dead Man's Hand. If you can 'Mr.Tannen them up' it's good, other than that it can be as much a benefit to your opponent as yourself. Saying that, i found Malifaux Roulette to be great vs my Guild opponent holding onto his rams for when he hits combat Quote Link to comment Share on other sites More sharing options...
keget Posted September 15, 2012 Report Share Posted September 15, 2012 I do have a question on Dead Man's hand. It is often mentioned that you can get 6 cards per turn, but that makes me think I am not playing spell right. Once cast on the enemy, I flip a card. If that card is less than 8 then I discard it, and do it 2 more times. So if I flip a 4, 5, 6 then I get no cards in my hand (at my opponent also gets no cards). Is that how you all are playing it? Thanks, Keget Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted September 15, 2012 Report Share Posted September 15, 2012 You only discard the drawn card if it's a 1 or an 8, the numbers of the historical Dead Man's Hand. Any other number drawn you get to keep. Quote Link to comment Share on other sites More sharing options...
keget Posted September 15, 2012 Report Share Posted September 15, 2012 (edited) Well that makes a world of difference. If it is the 1 of mask do you get to keep it? (this assumes that Jakob cast) Thanks, Keget Edited September 15, 2012 by keget Quote Link to comment Share on other sites More sharing options...
Soundwave Posted September 15, 2012 Report Share Posted September 15, 2012 Yes. Quote Link to comment Share on other sites More sharing options...
Therril_83 Posted September 17, 2012 Report Share Posted September 17, 2012 And I just don't get the love for the dead man's hand spell at all, you get 6 cards, your opponent, on average, gets 3 surges...I loved this spell when I read it and thought it would be great fun. But playing through a handfull of games I can not agree with you more. Perhaps if one focuses more on building a crew around discard mechanics, but I don't think Jakob's crew does this. Sure, Tannen can force some discards, as can Graves and Jakob via triggers, so maybe it can be done with all of them together. But otherwise I can't really see the point if it. I'm going to start using him as a cautious gunslinger more than anything.. Quote Link to comment Share on other sites More sharing options...
Undisclosed Posted September 17, 2012 Report Share Posted September 17, 2012 You can always take Stitched and use Gambler to do some more discarding. Quote Link to comment Share on other sites More sharing options...
Mazin1 Posted September 17, 2012 Report Share Posted September 17, 2012 I've played this crew 3 time and in all 3 games my opponent said that Dead Mans Hand actually helped them out. That's annoying. Im not a fan of anything that helps my opponent out. The more i play the crew I feel the less inclined to use that spell. Quote Link to comment Share on other sites More sharing options...
Gruesome Posted September 17, 2012 Report Share Posted September 17, 2012 I've played this crew 3 time and in all 3 games my opponent said that Dead Mans Hand actually helped them out. That's annoying. Im not a fan of anything that helps my opponent out. The more i play the crew I feel the less inclined to use that spell. Did it help them as much as or more than you? Quote Link to comment Share on other sites More sharing options...
FearLord Posted September 17, 2012 Report Share Posted September 17, 2012 I've played this crew 3 time and in all 3 games my opponent said that Dead Mans Hand actually helped them out. That's annoying. Im not a fan of anything that helps my opponent out. The more i play the crew I feel the less inclined to use that spell. Such is the nature of gambling... Quote Link to comment Share on other sites More sharing options...
Mazin1 Posted September 17, 2012 Report Share Posted September 17, 2012 Tough to say but when your opponent wins a duel off of a card you let them draw or filters out a bad card, its annoying. Now they could have flipped that card just as easy but in true gambling fashion luck can bite you In da butt. Quote Link to comment Share on other sites More sharing options...
Csonti Posted September 17, 2012 Report Share Posted September 17, 2012 I've played this crew 3 time and in all 3 games my opponent said that Dead Mans Hand actually helped them out. That's annoying. Im not a fan of anything that helps my opponent out. The more i play the crew I feel the less inclined to use that spell. Altough I didn't have a game with them but it looks like that this spell really shines within Mr. Tannen's Dampen Fate aura. Quote Link to comment Share on other sites More sharing options...
Undisclosed Posted September 17, 2012 Report Share Posted September 17, 2012 The trick is getting him there and making sure he stays alive long enough for it to come into effect is my experience of it. Quote Link to comment Share on other sites More sharing options...
Mazin1 Posted September 17, 2012 Report Share Posted September 17, 2012 (edited) What are, you all who have played Jacob, been starting his SS cache at? I tried 5 and 6 and still feel I need more. Edited September 17, 2012 by Mazin1 Quote Link to comment Share on other sites More sharing options...
Undisclosed Posted September 17, 2012 Report Share Posted September 17, 2012 So far i've had between 5-6. I also felt like i wanted about 7-8, but i'd have to seriously look at what i put in my crew at that point and where i can get the extra stones from without compromising my selections. I'm not sure at the moment, need more games with a variety of options. Quote Link to comment Share on other sites More sharing options...
Mazin1 Posted September 17, 2012 Report Share Posted September 17, 2012 (edited) I played against the Viks and got punched in the face pretty hard. I played Jacob/ hd Graves 2 illuminated 2 depleted Arcane Effigy. He played The Viks Student Von Shill Librarian Lazurus Effigy was a bust. Graves died but not before he broke a Viks arm. the rest were eh... This crew is tough to play. I just felt out classed he whole game. More practice Is needed. Edited September 17, 2012 by Mazin1 Quote Link to comment Share on other sites More sharing options...
Soundwave Posted September 17, 2012 Report Share Posted September 17, 2012 Purely theoryfaux, but I've been toying with some first-activation shenanigans with objective/interactive based strats - 10t brother, 1 Wastrel, 1 Torakage and possibly Graves. For Treasure hunt, for example, it'd go something like this: 1. All start close to 10t brother in order to companion with him 2. Wastrel either does Secret passage or Petrified feather to move up to treasure. 3. Torakage 1 gives itself mask then goes Mistaken identity with Wastrel. 4. Torakage 1 goes Mistaken identity with Lynch, bringing Lynch up right next to the treasure. 5. Lynch uses all his AP to pick up and moves the Treasure back 4 or 8 inch towards the deployment zone, depending on if it's shared or not. Graves is there for the 0-push if need be somewhere, and some beatface to the crew in general. Quote Link to comment Share on other sites More sharing options...
Sarsnick Posted September 17, 2012 Report Share Posted September 17, 2012 Purely theoryfaux, but I've been toying with some first-activation shenanigans with objective/interactive based strats - 10t brother, 1 Wastrel, 1 Torakage and possibly Graves. For Treasure hunt, for example, it'd go something like this: 1. All start close to 10t brother in order to companion with him 2. Wastrel either does Secret passage or Petrified feather to move up to treasure. 3. Torakage 1 gives itself mask then goes Mistaken identity with Wastrel. 4. Torakage 1 goes Mistaken identity with Lynch, bringing Lynch up right next to the treasure. 5. Lynch uses all his AP to pick up and moves the Treasure back 4 or 8 inch towards the deployment zone, depending on if it's shared or not. Graves is there for the 0-push if need be somewhere, and some beatface to the crew in general. Isn't the Wastrel McGabe only? Quote Link to comment Share on other sites More sharing options...
FearLord Posted September 17, 2012 Report Share Posted September 17, 2012 Isn't the Wastrel McGabe only? No, they are dual faction models. However, you can only use Mistaken Identity once per activation, but the theory seems pretty good! ---------- Post added at 06:53 PM ---------- Previous post was at 06:51 PM ---------- I played against the Viks and got punched in the face pretty hard. I played Jacob/ hd Graves 2 illuminated 2 depleted Arcane Effigy. He played The Viks Student Von Shill Librarian Lazurus Effigy was a bust. Graves died but not before he broke a Viks arm. the rest were eh... This crew is tough to play. I just felt out classed he whole game. More practice Is needed. I'd be interested in reading a fuller write up of this game in the Battle Report Section - I often find that it helps me think over where the mistakes were and what I could do differently... Quote Link to comment Share on other sites More sharing options...
Soundwave Posted September 17, 2012 Report Share Posted September 17, 2012 No, they are dual faction models. However, you can only use Mistaken Identity once per activation, but the theory seems pretty good! ---------- Post added at 06:53 PM ---------- Previous post was at 06:51 PM ---------- I'd be interested in reading a fuller write up of this game in the Battle Report Section - I often find that it helps me think over where the mistakes were and what I could do differently... Ack, you are right! Back to the drawing table... Quote Link to comment Share on other sites More sharing options...
Undisclosed Posted September 17, 2012 Report Share Posted September 17, 2012 I was thinking of a gamble focused crew (don't know if someone suggested this before) Jakob Lynch Hungering Darkness Jack Daw Mr.Tannen 2 Stitched Together Depleted Cache of 7 there. Might not even need Tannen, could be swapped for Graves. Quote Link to comment Share on other sites More sharing options...
Rameses Posted September 18, 2012 Report Share Posted September 18, 2012 Have you considered the "Up jumped the Devil" approach? Jakob Lynch HD (Not deployed) 3 Depleted 2 Beckoner 1 Illuminated Mr. Graves Basically rush/push a Depleted into a mob to be the sacrificial lamb. Once killed (be sure to get the Df Trigger) (2) pulse and everyone near gets Brilliance and HD is placed into based contact with the Depleted before it's removed. HD's (0) action to suck up Brilliance from everyone near and heal himself should be his first action. Then chomp chomp chomp goes The Hungering Darkness. Be sure to move your Beckoner up ASAP to keep that party going. And at the end of the Activation make sure HD feeds off of a minion with the lowest wounds. Quote Link to comment Share on other sites More sharing options...
Undisclosed Posted September 18, 2012 Report Share Posted September 18, 2012 Had some more games today against the Viks (TigerStyle on the forums) and i used Jakob and HD and cache of 5 Beckoner Tannen Graves Illuminated Depleted Really impressed with the Beckoners, i'll be taking 2 from now on, really really good. HD has been good, and so has Jakob. The ones i'm on the fence on are the Illuminated and the Depleted. I might be using these guys wrong, but i never seem to get 10ss worth of stuff out of them for the pair. Not sure yet, might swap them out for Stitched Togethers for the discards/draws or have a look at some Ten Thunders stuff. Quote Link to comment Share on other sites More sharing options...
Setoth Posted September 18, 2012 Report Share Posted September 18, 2012 I feel like Illuminated might be worth it on their own, but Depleted usually need to run in multiples. From what I can see, Depleted are meant to take a beating for the rest of the crew doesn't want to take and then die for the cause. One can easily avoid/ignore a singular Depleted though. So far I've been unimpressed with the offensive output of the Illuminated, but they've been deceptively good at taking a beating. My opponent put out a lot of low damage blasts, but between the armor and the Regen they weren't really taking a lot of damage. Plus the Regen gives you early wounds to steal for Hi-Def's Feeding if you aren't in range of an enemy with Brilliance. Quote Link to comment Share on other sites More sharing options...
Viruk Posted September 19, 2012 Report Share Posted September 19, 2012 Have you considered the "Up jumped the Devil" approach? Jakob Lynch HD (Not deployed) 3 Depleted 2 Beckoner 1 Illuminated Mr. Graves Basically rush/push a Depleted into a mob to be the sacrificial lamb. Once killed (be sure to get the Df Trigger) (2) pulse and everyone near gets Brilliance and HD is placed into based contact with the Depleted before it's removed. HD's (0) action to suck up Brilliance from everyone near and heal himself should be his first action. Then chomp chomp chomp goes The Hungering Darkness. Be sure to move your Beckoner up ASAP to keep that party going. And at the end of the Activation make sure HD feeds off of a minion with the lowest wounds. While it sounds good I'm afraid it's no longer possible: Hungering Darkness Originally Posted by Model Fix Errata: - Hungering Darkness should have the ability "Never Touch The Stuff: This model cannot gain the Brilliance Characteristic." Quote Link to comment Share on other sites More sharing options...
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