Ignoring the Hooded Rider, since he works differently, when do the abilities granted by the phases expire on the Riders?
Do they stick around until the end of the turn and then go away, thus requiring you to activate again the next turn to get a new set of powers?
Or do they stick around until you activate again and reset to the new powers, so you would have a stance active at the beginning of the turn (except turn 1)?
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wrabbit37
Ignoring the Hooded Rider, since he works differently, when do the abilities granted by the phases expire on the Riders?
Do they stick around until the end of the turn and then go away, thus requiring you to activate again the next turn to get a new set of powers?
Or do they stick around until you activate again and reset to the new powers, so you would have a stance active at the beginning of the turn (except turn 1)?
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