Satyrwyld Posted March 28, 2012 Report Share Posted March 28, 2012 15 soulstones. Escape and Survive. Pandora Jack Daw 8ss cache Play down 2 stones Watch opponent forfeit first turn. The Henchman looked at it and walked away swearing under his breath. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted March 28, 2012 Report Share Posted March 28, 2012 I played a 25 SS Escape and Survive with the Viktorias, Von Schill and Jack Daw. My opponent was not overly pleased. Escape and Survive is a mission that has problems, to say the least. Especially Shared. Quote Link to comment Share on other sites More sharing options...
Rathnard Posted March 28, 2012 Report Share Posted March 28, 2012 Well aside form the fact that it uses two models that newer players have alot of trouble trying to understand how to deal with, it's really not very effective. The key is to remember that you don't need to kill either model to win the game. You just need to score more VPs than your opponent. Lets assume I face it with the last 15SS crew I took (it was a long time ago); Zoraida 3x Silurid 15 Zoraida's Wp10 makes her all but immune to both enemy models, so her job is to use Hex, Bewitch and Obey to neutralise Jack Daw and cause trouble for Pandora. If Zoraida can remove Jack's Terrifying (and possibly Arcane Reservoir) the silurid can leap in to put a few wounds on Jack with Focused Strikes. However unless you can drain your opponents hand you're unlikely to kill him, so for the most part the Silurid will instead be acheiving your strategies/schemes and preventing Pandora's. So it's a douchey crew, but it's also not very good. Honestly, I wouldn't bat an eyelid if someone put it across the table from me. Quote Link to comment Share on other sites More sharing options...
Adanedhel Posted March 28, 2012 Report Share Posted March 28, 2012 JD and Dora, am I glad playing Leveticus there Or Colette for that matter Quote Link to comment Share on other sites More sharing options...
magicpockets Posted March 28, 2012 Report Share Posted March 28, 2012 JD and Dora, am I glad playing Leveticus there Or Colette for that matter LOL - love it Quote Link to comment Share on other sites More sharing options...
Satyrwyld Posted March 28, 2012 Author Report Share Posted March 28, 2012 Schemes: Bodyguard and whatever looks good, maybe spread madness, maybe kill protege, maybe breakthrough. Once Dora can perform her Amazing Spider-Man act with Incite/Pacify, the two models should be nowhere near each other, meaning any given turn means only having to worry about protecting one of them. Seven cards and a full cache make that pretty easy. Zoraida: How much terrain do you play with? Yeah, the Silurids can leap over it, and Dora and Zoraida mostly bounce off each other, which leaves Daw as Zoraida's target. With a reasonable amount of terrain, Zoraida should need to raven to get near LoS to Daw, which means no voodoo doll. Yeah, Leveticus would give the list problems, but fortunately for me I'm the only Leve player in the local meta. Collette at 15 has... a Performer and Cassandra? 2 Coryphee? Disappearing Act might worry Daw, but he's not leaving play permanently without a lucky trigger. With so few models, her ability to blink around the board is hindered as well. Perdita wasn't mentioned, but we know she's Pandora's inherent bane, and frankly that combo scares me, personally, more than the though of any of the lists suggested here, including my own. Mind you, a number of masters out there have enough synergy with Daw and/or independence from minions that they could be pretty scary with only him in a 15 point game: Perdita, Zoraida, Lilith and maybe the Viktorias or Leveticus (depending on your ability to protect the waif). This is just the variant that scares my local meta. Quote Link to comment Share on other sites More sharing options...
Buhallin Posted March 28, 2012 Report Share Posted March 28, 2012 So basically the moral of this story is that the game doesn't play well with only a master and 1-2 models per side? Who ever would have guessed? Why is anyone playing at that point level in the first place? Quote Link to comment Share on other sites More sharing options...
nilus Posted March 28, 2012 Report Share Posted March 28, 2012 Why is anyone playing at that point level in the first place? Its a good stone level for demo games. Quote Link to comment Share on other sites More sharing options...
Dustcrusher Posted March 28, 2012 Report Share Posted March 28, 2012 Its a good stone level for demo games. +1 For the most part, stick to the starter box models and play at 15 points and it works well. Also, I'm in the early stages of an alternative that (hopefully) will work well with most models at the 10-15 point range. It's a bit odd though- no masters and it might even have no henchmen, instead giving certain named minions the ability to lead a small crew. Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted March 28, 2012 Report Share Posted March 28, 2012 Its a good stone level for demo games. Hello. I'm here to teach you about the game of Malifaux. We're going to play 15ss. Because Guild can be a little easier to grasp early, you can use my Lady Justice crew. Here you go. I'm going to be fielding Pandora and Jack Daw. Now, onto the mechanics. Most models take Wds... well, one of my models doesn't, but other models do. Anyway, as I was saying. In order to do Wds, you have to attack... well, one of my models can give you Wds when you try to attack it, but usually you can't get hurt by taking your own actions. Besides taking Wds, models can also die by runnning off the table... like so! /Pandora kills everything /Run off laughing Quote Link to comment Share on other sites More sharing options...
nilus Posted March 28, 2012 Report Share Posted March 28, 2012 /Pandora kills everything /Run off laughing I like to give them the two handed, one finger salute first. Then moon them and run off(which is very tricky since its hard to run with your pants at your ankles but it really gets the full effect. Quote Link to comment Share on other sites More sharing options...
Rathnard Posted March 28, 2012 Report Share Posted March 28, 2012 (edited) Schemes: Bodyguard and whatever looks good, maybe spread madness, maybe kill protege, maybe breakthrough. Against my Zoraida list, you'll have trouble with anything that requires killing enemy models. So you're stuck with either breakthough or stake a claim IIRC. The latter is going to be easiest. but then it will come down to whether Zoraida will be able to use Repulsive to push Pandora and/or Jack off the terrain. Ironically, this means your list is actually better if you spend those two spare SS on Avatar Pandy... Hell, If Zoraida Ravens to Jack Daw she might even be able to hold him up/repulse him back to his deployment Zone and prevent Escape and survive altogether. It's a risk, but it's an option, especially if you're spreading Jack and Pandy out. Anyway worst case scenario, the game will end in a Draw. It's very dependent on what strategy I end up with, though. Honestly though, the chances of someone pulling this Strategy at this sized game and then having the audacity to use this crew is pretty slim. Once Dora can perform her Amazing Spider-Man act with Incite/Pacify, the two models should be nowhere near each other, meaning any given turn means only having to worry about protecting one of them. Pandora can incite/pacify only enemy models and she can't cast dementia on herself. So as long as I can stay out of range/LoS of Pandy with my minions, she's actually really, really slow. Edited March 28, 2012 by Rathnard Quote Link to comment Share on other sites More sharing options...
Buhallin Posted March 29, 2012 Report Share Posted March 29, 2012 Its a good stone level for demo games. Well, I don't really consider demos to be "playing" the game, and Lucidicide points out the fun of "demoing" the game with crews like that. So I persist in the question: What's the point? Quote Link to comment Share on other sites More sharing options...
brdparker Posted March 29, 2012 Report Share Posted March 29, 2012 We had an achievement league where we had to play 5 SS games. Fun, but far too luck oriented. The point would be for the fun of it, I think, though I will say I enjoy the meatier games myself. Quote Link to comment Share on other sites More sharing options...
Satyrwyld Posted March 29, 2012 Author Report Share Posted March 29, 2012 We have a solid warmachine following at our store who feel Malifaux plays too slowly in comparison, so they want to play smaller games. Particularly, we're in a league that is determined solely by VP, with bonus VP for certain challenge matches (example: I completed this week's challenge tonight by winning as an Outcast master without using soulstones, got 5 bonus league points), so more fast games means more league points. Someone suggested we just play a 15 stone game, I plopped Pandora and Daw on the table to suggest why that's a bad idea. The idea was so universally horrific to my local meta I felt like sharing it here. I fully realize that's a HORRIBLE demo crew... Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted March 29, 2012 Report Share Posted March 29, 2012 I fully realize that's a HORRIBLE demo crew... And yet fun to imagine! You run enough demos and sometimes you just want to bust out Pandora (or your own equivalent). Quote Link to comment Share on other sites More sharing options...
aka_hazard Posted March 29, 2012 Report Share Posted March 29, 2012 I think the answer to the thread's title is... ...use Neverborn and ignore all errata! Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted March 29, 2012 Report Share Posted March 29, 2012 Well, I don't really consider demos to be "playing" the game, and Lucidicide points out the fun of "demoing" the game with crews like that. So I persist in the question: What's the point? Henchmen games, no masters Quote Link to comment Share on other sites More sharing options...
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