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Satyrwyld

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Everything posted by Satyrwyld

  1. I for one look forward to seeing Chompy, Euripedes, and Marcus in low cut witch's dresses.
  2. In my defense... - He picked the 20 ss limit because of his model selection. I have all the guild starter boxes and a peacekeeper, and offered to let him use any of my models to bolster his forces, but he turned me down. For that matter, I offered to let him try out any of the guild masters, including Perdita, before he bought models. - My cards, tape measure, soulstones, and everything else except my model case were in a friend's trunk. Due to the Warmachine crowd it's been a while since I played Malifaux, and I wasn't sure of any models' stats off the top of my head, and had to use cards someone else had for models they weren't using (and would you trust someone to explain everything their crew could do without having the cards handy?). I wanted to play Arcanists that night, but the only full crew someone had spare cards for were the models he wasn't using in his Dreamer crew. - I am not just a Neverborn player. I have won tournaments with Arcanists, Ressers, and Outcasts as well. I just don't enjoy playing the guild much for flavor reasons, but I'm pretty sure I could rock a tournament with them as well. I hate Perdita, specifically, because she has no weaknesses, not because she negates Pandora. - To expound on that last point, I am not afraid of Perdita, I hate her. Viscerally and passionately. I've never lost a game against her (though I must point out I don't play Pandora when I hear "Guild"), I've even beaten her with Ramos. I've beaten her on a board that had no LoS blocking terrain. However, she's virtually impossible to touch, and can get across the board in nothing flat unaided. She has one of the most solid starter boxes in the game, and only moves up from there. I cannot play against her without the gloves coming off, regardless of master I'm using - and considering that the most common master at our store is/was the Dreamer, and I'm fine with dealing with Alp bombs pre-cuddle (with any faction), that saying something. - "Solitaire" was a bit of an exaggeration. I spent thirty seconds summing up how I was getting 8 VP for league purposes, not continuing to take whole turns while he stood there and watched. - How he had negative twists: Mental Anguish / falling back. - How I went last: Poltergeist activates first, uses Persistent Distraction, entire crew chooses to fail Wp duel. Incite / Pacify had nothing to do with it. - He's not seeing Pandora again for a while. I normally wait a bit longer before breaking her out, but it was use her or miss a week of the league that night. I have a similar policy with Leveticus and the Dreamer, borderline with Collette, and probably would have it with Hamelin if I played him. Might even consider it to apply to Perdita, if I used her. Play once and only once while a new player is learning, to illustrate the complex interactions that happen in the game - and that synergy and complexity results in a generally higher power level.
  3. We have a solid warmachine following at our store who feel Malifaux plays too slowly in comparison, so they want to play smaller games. Particularly, we're in a league that is determined solely by VP, with bonus VP for certain challenge matches (example: I completed this week's challenge tonight by winning as an Outcast master without using soulstones, got 5 bonus league points), so more fast games means more league points. Someone suggested we just play a 15 stone game, I plopped Pandora and Daw on the table to suggest why that's a bad idea. The idea was so universally horrific to my local meta I felt like sharing it here. I fully realize that's a HORRIBLE demo crew...
  4. Schemes: Bodyguard and whatever looks good, maybe spread madness, maybe kill protege, maybe breakthrough. Once Dora can perform her Amazing Spider-Man act with Incite/Pacify, the two models should be nowhere near each other, meaning any given turn means only having to worry about protecting one of them. Seven cards and a full cache make that pretty easy. Zoraida: How much terrain do you play with? Yeah, the Silurids can leap over it, and Dora and Zoraida mostly bounce off each other, which leaves Daw as Zoraida's target. With a reasonable amount of terrain, Zoraida should need to raven to get near LoS to Daw, which means no voodoo doll. Yeah, Leveticus would give the list problems, but fortunately for me I'm the only Leve player in the local meta. Collette at 15 has... a Performer and Cassandra? 2 Coryphee? Disappearing Act might worry Daw, but he's not leaving play permanently without a lucky trigger. With so few models, her ability to blink around the board is hindered as well. Perdita wasn't mentioned, but we know she's Pandora's inherent bane, and frankly that combo scares me, personally, more than the though of any of the lists suggested here, including my own. Mind you, a number of masters out there have enough synergy with Daw and/or independence from minions that they could be pretty scary with only him in a 15 point game: Perdita, Zoraida, Lilith and maybe the Viktorias or Leveticus (depending on your ability to protect the waif). This is just the variant that scares my local meta.
  5. 15 soulstones. Escape and Survive. Pandora Jack Daw 8ss cache Play down 2 stones Watch opponent forfeit first turn. The Henchman looked at it and walked away swearing under his breath.
  6. Guild: Crews led by Lady Justice, Sonnia Criid, or Perdita Ortega: Viktorias. Crews led by Hoffman: Ramos or Viktorias Arcanists: Crews led by Colette: Hoffman or Viktorias. Crews led by Ramos, Marcus, or Rasputina: Viktorias. Resurrectionists: Crews led by Kirai: Dreamer or Viktorias. Crews led by McMourning, Seamus, or Nicodem: Viktorias. Neverborn: Crews led by Pandora, Lilith, or the Dreamer: Viktorias. Crews led by Zoraida: Viktorias or Som'er Teeth Outcast: Crews led by Viktorias: No one. Crews led by Leveticus: Hoffman or Ramos (note: official ruling says Nicodem does not count as undead for this purpose. Boo.). Crews led by Som'er: No one (Though his entire crew can be hired by Zoraida as part of a neverborn list). Crews led by Hamelin: The Dreamer. Extra special note: Hamelin and Leveticus are the only two Outcast masters who can brawl together, due to everyone's hiring restrictions. A Hamelin/Leveticus list is obscenely restricted for the same reasons.
  7. Would you be horribly offended if someone else expounded on these ideas?
  8. An attack does one or more of the following: targets an enemy model, causes a defense or resist flip. (Might be forgetting one, no book handy). Ranged actions have a next to their range indicator. If it does not have that icon, it is not a ranged attack. Steampunk Abominations using anomaly cannot be hit with spells. Lure, however, lacks and so is not ranged. It will never hit another target in melee, anomaly does not protect against it, and cover does not apply.
  9. Sounds like I've been running everything correctly. Fantastic.
  10. A few things I've been doing for a while that have come up in some recent demos, and I want to make sure I'm handling properly (tone intentionally naive): Nicodem: When Decay targets a friendly undead, is there still a damage flip and blast markers? Pandora / Candy: Is the self loathing damage flip modified by the casting total, or is it at a flat negative twist? (I assume the same answer applies to her Avatar's self destruction) Leveticus: If he has only one Wd remaining, can he use Necrotic Sacrifice, Entropic Transformation, and/or Death's Lessons (more than 1 card)? Do spells he dies while casting still have their effects? Rusty Alyce: Her card does not specify friendly models or crews for Something to Live For. If Leveticus is facing Ramos, does Ramos draw cards within 3" of Alyce? Furthermore, strictly going by the wording, if either Leveticus or Ramos is within 3", BOTH crews draw the extra cards. Is this correct?
  11. I've been assuming The Nytemare is a tyrant entity since I first saw Book 2. He's secretive, works through a human vessel, and at least starts off in direct opposition to the rest of the Neverborn masters. Very Tyrant-y.
  12. Neverborn don't lose their totems when they hire effigies. Z can have both.
  13. Pan and satyrs appear as far more than that in the tales of King Midas and Psyche, just to pick two off the top of my head. Nymphs and dryads feature prominently in any number of roles (Calypso, Echo, Syrinx, Io, the list goes on). There's more mythological backing here for a master than with Pandora (who I love, don't get me wrong). And even if satyrs were "drunken thugs," they do not collect the blood of humans or have huge freaking bat wings, and are not connected to JudeoChristian apocrypha. Nephilim are modeled after the classical "demon from Hell" image, not satyrs, and have neither the image nor the flavor.
  14. The demonic being with the huge bat wings? Just having hooves does not a satyr make. I'd be thinking more terrain and board control affinity. Pan in mythology induces terror ("Panic" is derived from his name) but also sorrow, lust, loneliness, and artistry, so project emotions (with possibly a different mix than Pandora), maybe a forest aura, synergy with elementals (and adds "Elemental" to waldgeists and juju like Teddy gains Nightmare with the Dreamer). Satyrs have a music/inebriation theme and would be the heavier hitters of the theme. Dryads do shiny things with forests, Nymphs get Lure and other enemy control synergy. Just the basic thoughts.
  15. Neverborn: I'd like to see an adult male master. Maybe something based off Pan / Satyrs / Nymphs?
  16. (Caution: Answers in this post may be directed at persons beyond those quoted directly) Why? Why should every master be equally good against every threat, and equally competent at every strategy? The broad range of differences is one of the things that makes Malifaux my favorite minis game - it allows very specialized masters with very synergized minions that you're not punished for taking in a scenario that they're not good at. You do not play "Ramos," you play "Arcanists." Ramos doesn't NEED to be fast for movement based objectives; he has Colette and Marcus for that. Similarly, McM doesn't need to be good against Neverborn; if you're concerned about Neverborn, you take a master who is. Another example: I hear a lot about how Ressers can't take Molly as a master. Why does she have to be taken as a master? Where does it say that all Henchmen must follow the same ecological niche within their faction? Molly's 9 soulstones, 11 if she has a totem. Is she really bringing less to the table than Bete Noir or Jack Daw? The biggest problem I see among Malifaux players is that they're still stuck in other games' mentalities of "kill em all" when that's seldom the point. A couple months back, I took a friend who'd played all of two games, both times using Lady Justice, to a tourney. I loaned him my Resser models and we spent the night before going over what masters and minions were suited for what task. He was the only novice, and the only participant who'd never played in a tournament before. Focused on objectives instead of killing, he placed fourth of eight, including two Neverborn players, a full-spectrum Guild player, and a Perdita-only player (first place went to the Arcanists, if you care, so none of these "power lists" won). The whole argument reminds me of an animation where two friends are sitting down to play a fighting game, and the less skilled player has choice after choice shot down. His favorite characters aren't competitive enough, his favorite battlefield is too unpredictable, item spawns unbalance the game. They wind up having two gray squares battle each other on a featureless plain, and then complain that the game isn't as fun as they remember it. The moral of the rant: understanding that some models are better at certain things than other models, and yes, this includes masters too, is the steepest part of the Malifaux learning curve. Otherwise we might as well go all the way and eliminate all masters save one, and give them only one type of minion, and then nothing can be unbalanced ever.
  17. I'm going for the GI Joe / Comic Book feel. The force of the "killer" impact knocks you a bit of distance, but even taking a grenade blast or getting punched through a brick wall won't put you out of commission. On the other hand, the Heroic models tend to be slow moving and need to stay bunched up if they want their teamwork benefits, so the falling back helps them from getting hedged in. Please note: I had to read Twilight. For minimum wage.
  18. Off topic: I'm a research assistant to a professor writing up an academic treatise on vampires. I was appalled to learn that modern folklorists don't even require vampires to drink blood to qualify for the title these days. On topic: I'm working on a homebrew Special Force of 80's cartoon style morality characters who fell through a Breach from an alternate Earth. Ramos has convinced them that the Arcanists are the "good guys" (it wasn't hard, considering the alternatives don't bother to put on much of a pretty face). Sample rule: Heroic: Models with this characteristic cannot kill living models. If damage from a Heroic model would kill a living model, it instead falls back with 1 Wd remaining. If a friendly model kills a living model, all Heroic models suffer -1 Wp for the remainder of the encounter.
  19. Only time I care about what's in my opponent's hand is if I'm looking at a trigger that he can discard to negate (headshot, decapitate, etc)
  20. Being as, when they asked about our opinions of the Book 1 and 2 fluff, I complained about the Woes, particularly Candy, not being childish enough... THIS! This is what I wanted! I loved this Teddy's story soooooo much! I want to take him home and give him a nice safe place to make all the number blocks he wants! My other friend says this sounds fun, because with four arms, he can make more number blocks even faster...
  21. I don't play Viks or Von Schill, and I like the Sue model. Of course, I've got a home brew special force I'm working on, and one of them has all his powers named after lines from the Beatles' "Come Together." ("Got to Be a Joker" anyone?)
  22. I'm working for TerrorWerks at GenCon, so my badge / hotel room are already covered. Thanks for the PM, but I think I'll sit this one out. Good luck to the folks who want/need the badge!
  23. And nobody was willing to loan you a couple models? I wouldn't play against him again, personally, regardless of the situation.
  24. I once played on a table with only an obelisk in the center. Against Perdita. In a tournament. Don't ask how I pulled off that win... :confused: Also at this tournament was a table with a massive chasm across the center and a couple small boulders on either ledge. I gotta say, more obstacles make the game more interesting.
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