AlpBomb Posted November 12, 2011 Report Share Posted November 12, 2011 If a model has Guarantee Fate on it and the Shikome dies, what happens? If a Shikome is in combat (Collette) and makes 1 combat attack then the target moves away, how are the AP figured since it will lose Fast? Does it matter if i declare my fast attack first? If a Shikome cast a spell withing 4" of its Prey is there still a + ? Thanks! Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted November 12, 2011 Report Share Posted November 12, 2011 To my knowledge you'll still take the DMG. Unless there is something in the RM I missed about an effect ending if the model who applied it dies. The model who the Shikome targeted still has the Effect Guarantee Fate on it, and nothing in the description requires the Shikome to still be in play. In your second example I *think* it will matter when you declare your fast action. If you use your fast action to attack Colette first and then she uses blinding flash to get away you will still have your movement actions to get to her. If however you didn't declare it was your fast action I would assume it was one of your general AP. That's how we play it in our area so that it works similarly to Melee expert and suchlike, but a Rules Marshall might need to clarify this. If the Shikome casts a spell that requires it's target to resist then, yes, you would get the bonus flip as any spell which can be negated with a resist flip does count as an attack and the wording on single minded gives the positive twist to attacks, not strikes. Quote Link to comment Share on other sites More sharing options...
Buhallin Posted November 14, 2011 Report Share Posted November 14, 2011 In your second example I *think* it will matter when you declare your fast action. If you use your fast action to attack Colette first and then she uses blinding flash to get away you will still have your movement actions to get to her. If however you didn't declare it was your fast action I would assume it was one of your general AP. That's how we play it in our area so that it works similarly to Melee expert and suchlike, but a Rules Marshall might need to clarify this. There really isn't anything that identifies a 'fast action'. You get an extra general AP into the pool, that is indistinguishable from your standard allotment of general AP. That said, though, losing Fast doesn't seem to actually affect your AP pool. Fast says you gain an extra general AP during the model's current or next activation. I can't find anything that says you lose that if you lose Fast. Quote Link to comment Share on other sites More sharing options...
brdparker Posted November 14, 2011 Report Share Posted November 14, 2011 If a Shikome is in combat (Collette) and makes 1 combat attack then the target moves away, how are the AP figured since it will lose Fast? Does it matter if i declare my fast attack first? I have always played where the AP are malleable and declarable post-manifestation. "Oh, you moved away? In that case, that was my fast action, so I don't lose it." OR "Oh, I killed you? Didn't expect that. Well then that was my melee/ranged/casting expert action, so I can double walk now." Makes it easier all around. Quote Link to comment Share on other sites More sharing options...
Adran Posted November 14, 2011 Report Share Posted November 14, 2011 I think it works as follows Model gains fast - this gives it 1 extra AP. Once its generated the AP, it can't be taken away just because the conditions giving it fast change. And I would recomend stating when you're using specific action points. It can make a difference. Not often, and if you're learning, then feel free to make it easier, but there are enough interactions that it can make a difference that its good form to say what you're doing. After all you wouldn't cast a spell and announce which spell after you've flipped the cards? Quote Link to comment Share on other sites More sharing options...
Mike3838 Posted November 14, 2011 Report Share Posted November 14, 2011 I guess the same thing goes if you Nimble up to your prey, and kill it prey on the first attack. That you're then free to use 2 more general AP even though you've technically lost Fast? The words "while within" range, to me, imply an ending time to the Fast effect. I asked this a while ago but got no RM response. Mike Quote Link to comment Share on other sites More sharing options...
micahwc Posted November 14, 2011 Report Share Posted November 14, 2011 I try to be mindful of stating which AP I am using. In a serious game we declare which AP are being used for what, though in a more friendly game we don't always do this. Quote Link to comment Share on other sites More sharing options...
tadaka Posted November 14, 2011 Report Share Posted November 14, 2011 I could have sworn this got resolved in a past thread. You get the action point when you activate or when you gain fast mid activation. The only point in the rules it says you lose point is if you get slow.i Quote Link to comment Share on other sites More sharing options...
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