Mr_Smigs Posted October 11, 2011 Report Share Posted October 11, 2011 Right, Friekcorps specialist is killed my a melee attack while affected by Von Schill's Slow to Die aura.... can the Specialist explode tanks? basically, is it a Pulse that just uses ranged strike flips to determine who's hit... or is is a Pulse that determines the number of targets for a collection of range strikes? Quote Link to comment Share on other sites More sharing options...
0 Issalbotproto Posted October 11, 2011 Report Share Posted October 11, 2011 It says "make a ranged strike" so no if it said strike yes, but the use of ranged says no Quote Link to comment Share on other sites More sharing options...
0 Sandwich Posted October 11, 2011 Report Share Posted October 11, 2011 Right, Friekcorps specialist is killed my a melee attack while affected by Von Schill's Slow to Die aura.... can the Specialist explode tanks? basically, is it a Pulse that just uses ranged strike flips to determine who's hit... or is is a Pulse that determines the number of targets for a collection of range strikes? This one was actually ruled on before, you can search for it if you want. Because it actually says "Make a ranged blah blah blah Strike against each model in 10 inches" you can't do it because it is a ranged strike. Quote Link to comment Share on other sites More sharing options...
0 Mr_Smigs Posted October 11, 2011 Author Report Share Posted October 11, 2011 searching turned up this thread... didn't see others... Quote Link to comment Share on other sites More sharing options...
0 Issalbotproto Posted October 11, 2011 Report Share Posted October 11, 2011 eitherway the rules say you cannot make a ranged strike while within the melee range of of an enemy model. that is a hard fast rule nowhere in Detonate tanks does it say "this model may make ranged strikes even if it is in melee range of an enemy model." Quote Link to comment Share on other sites More sharing options...
0 Fading Memory Posted October 11, 2011 Report Share Posted October 11, 2011 I would think you would still get to make the strikes. In terms of what the model "would actually be doing," he is blowing up his tanks. It's just a massive blast in all directions. I think that's why it is a pulse. The pulse creates an effect allowing you to make the ranged strikes. If the skill said all models "within 6 inches make a ranged strike" I would say no you can not make the strikes. But the skill is a pulse, not a ranged strike. Quote Link to comment Share on other sites More sharing options...
0 poulpox Posted October 11, 2011 Report Share Posted October 11, 2011 (edited) I'm pretty confident it counts as a pulse and not a ranged stirke for the purpose of melee, so you can detonate whilst in melee (it's the point of it actually) and each target in range receives a strike; on the other hand it counts as ranged strike and not pulse with regards to the Freikorps armour so if Freikorps are in range of the detonation they do get damaged. ALTHOUGH it might be again one of those ruling that I remember completely wrong EDIT: here's a link but it doesn't have an official ruling Edited October 11, 2011 by poulpox Quote Link to comment Share on other sites More sharing options...
0 Mr_Smigs Posted October 11, 2011 Author Report Share Posted October 11, 2011 Ok, now I'm totally confused... it's a Pulse ability.. but Friekcorps armor doesn't apply? it makes Ranged strikes ... but doesn't randomize into melee? what? can someone explain how this ability is intended to work? Quote Link to comment Share on other sites More sharing options...
0 bucket_boy101 Posted October 11, 2011 Report Share Posted October 11, 2011 Freikoprs armour can ignore damage from Pulse effects, yet Detonate Tanks generates a pulse of Strikes, which are not themselves damage, as they have to hit first. Quote Link to comment Share on other sites More sharing options...
0 jmp_mydog Posted October 11, 2011 Report Share Posted October 11, 2011 Ok, now I'm totally confused... it's a Pulse ability.. but Friekcorps armor doesn't apply? it makes Ranged strikes ... but doesn't randomize into melee? what? can someone explain how this ability is intended to work? I believe this was ruled on at some point in the past. However, the action generates a pulse which determines the target(s) for the ranged strike(s). It's done this way so the Friekorps Armor doesn't ignore the strike. I believe the intent was that he could take the action in melee but might hurt his own models. (of course I could be completely wrong) Quote Link to comment Share on other sites More sharing options...
0 Mr. Bigglesworth Posted October 12, 2011 Report Share Posted October 12, 2011 http://www.malifaux.com/Fixes.php shows that it counts from coming from ranged weapon which doesn't have gunfighter so that should help clear things up. Quote Link to comment Share on other sites More sharing options...
0 Dracomax Posted October 12, 2011 Report Share Posted October 12, 2011 http://www.malifaux.com/Fixes.php shows that it counts from coming from ranged weapon which doesn't have gunfighter so that should help clear things up. Actually, it says nothing about whether it counts as a ranged strike action. It just says to use the flammenwerfer as a base so it ignores armor. Several rules martials have ruled on it here:http://wyrd-games.net/forum/showthread.php?t=25730&page=4 do we really need two threads for this? Quote Link to comment Share on other sites More sharing options...
0 Mr. Bigglesworth Posted October 12, 2011 Report Share Posted October 12, 2011 I stand corrected. Quote Link to comment Share on other sites More sharing options...
0 Ratty Posted October 12, 2011 Report Share Posted October 12, 2011 Changed the Note in Fixes to this. NOTE: - 'Detonate Tanks' creates a pulse that doesn't directly do damage so the Freikorps Armor does not protect against it. Any model in the 'Detonate Tanks' pulse has a duel directly generated against it, so it is not affected by targeting restrictions (eg. the Specialist being in melee, the target being out of LoS from the Specialist). The duel generated by 'Detonate Tanks' counts as being a ranged attack made by a Flammenwerfer so ignores Armor and cover modifiers. Quote Link to comment Share on other sites More sharing options...
0 Dracomax Posted October 12, 2011 Report Share Posted October 12, 2011 I stand corrected. No worries, I was just concerned that we'd have 2 threads that came to opposite conclusions, making people more confused, rather than less. Also, thanks for clearing it up on the fixes page, Ratty. Quote Link to comment Share on other sites More sharing options...
Question
Mr_Smigs
Right,
Friekcorps specialist is killed my a melee attack while affected by Von Schill's Slow to Die aura....
can the Specialist explode tanks?
basically,
is it a Pulse that just uses ranged strike flips to determine who's hit...
or is is a Pulse that determines the number of targets for a collection of range strikes?
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