Jonas Albrecht Posted August 27, 2011 Report Share Posted August 27, 2011 I'm hard pressed to think of an easy turn 2 Manifestation than Ramos and a Mobile Toolkit. Quote Link to comment Share on other sites More sharing options...
Fulgrima Posted August 27, 2011 Report Share Posted August 27, 2011 Marcus can fulfil in turn 2 if the enemy comes to you or you can drag him with something like a snowstorm for a lil extra distance. Using (0) Feral in turn 1 and 2 and then either charge normally or use the wild heart (0) charge. Quote Link to comment Share on other sites More sharing options...
Sinsation Posted August 27, 2011 Report Share Posted August 27, 2011 Easy ones: Kirai, if you're willing to use your totem choice up on just making her a spirit turn 2 before she activates, and get a nice card. Nicodem. Kill some dogs, make some zombies using arise. Colette: Illusionist twice, reactivate. Illusionist, do final action. Next turn you're set, activate, reactivate, transform. Ramos, mobile toolkit. Make a spider and a creation. Lilith, need a 7 to cast illusionary forest, do it twice. Somer, have a few goblins make themselves fast. Use take a swig, take a swig, reckless, take a swig. Quote Link to comment Share on other sites More sharing options...
psychocamel Posted August 27, 2011 Report Share Posted August 27, 2011 Som'er can only fail if he flips a black joker on one of his take a swig actions on turn 1 (after you use reckless on 2 other gremlins and him, or simply have mosquitos). If none of those flip a black joker, boom, you have a turn 2 Avatar. Lilith is my favourite though, using a forest turn 1 and turn 2 you can manifest on turn 3 and still have an action left to use the sudden multitude of forests to your advantage. Quote Link to comment Share on other sites More sharing options...
Necromorph Posted August 27, 2011 Report Share Posted August 27, 2011 (edited) Ramos is pretty easy, but I think somer is likely the easiest. Edited August 27, 2011 by Necromorph Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 27, 2011 Author Report Share Posted August 27, 2011 Ramos is pretty easy, but its 2 spiders OR ec's, not one of each. Ah, you're probably right. Quote Link to comment Share on other sites More sharing options...
Fog Posted August 27, 2011 Report Share Posted August 27, 2011 Ramos is "and/or" Quote Link to comment Share on other sites More sharing options...
Dumb Luck Posted August 27, 2011 Report Share Posted August 27, 2011 Somer. With a Hog Whisperer. Time to take the Reactivate Train! Quote Link to comment Share on other sites More sharing options...
nilus Posted August 27, 2011 Report Share Posted August 27, 2011 Easiest or quickest. Sonnia Crid probably has the easiest. Cast a (0) spell twice and do 10 damage with blast spells. Problem is those 2 (0) spells means she won't be able to manifest till turn 3. Quote Link to comment Share on other sites More sharing options...
G&TBoy Posted August 27, 2011 Report Share Posted August 27, 2011 Yeah but she's the Criid.....roll on Avatar Games. In all honesty though now I have my book and have been through the various Avatars I cant help but wish they had just been made alternates instead of something you need to achieve in game. Though Sonnia's requirements are relatively easy to achieve it would be nice to just play with her avatar from the off. Most of the Avatars seem more of a sideways step than a true power bump (though there are some........darn rat boy...filthy filthy) Quote Link to comment Share on other sites More sharing options...
Iamwyrd Posted August 27, 2011 Report Share Posted August 27, 2011 I like how they did avatars, because if you started with one it would feel to epic caster to me. So having to achieve greatness also follows the fluff. Quote Link to comment Share on other sites More sharing options...
G&TBoy Posted August 27, 2011 Report Share Posted August 27, 2011 Id prefer to have the option to start in the avatar form. Quote Link to comment Share on other sites More sharing options...
FearLord Posted August 27, 2011 Report Share Posted August 27, 2011 Id prefer to have the option to start in the avatar form. Disagree - I think the manifesting idea is great and adds a whole extra tactical element to the game... Quote Link to comment Share on other sites More sharing options...
Drake Posted August 27, 2011 Report Share Posted August 27, 2011 Extra tactical element seems good to me. And its a different approach to other game systems which I'm sure is why wyrd went with this approach. Also, as a colette player, I doubt I will use my avatar much as the way she plays in avatar form is too different to my play style and she looses too much of her original game mechanic. Quote Link to comment Share on other sites More sharing options...
G&TBoy Posted August 27, 2011 Report Share Posted August 27, 2011 So a game mechanic you wont use...with a certain master? Interesting, I still don't think the manifestation mechanic is as good as it could be, most will be easily accomplished, there are threads already comparing how fast some masters can transform...i.e meet there requirements. Surely having the option to start with them is in no way game breaking and would bring true build variation, just my opinion. Quote Link to comment Share on other sites More sharing options...
nilus Posted August 27, 2011 Report Share Posted August 27, 2011 So a game mechanic you wont use...with a certain master? Interesting, I still don't think the manifestation mechanic is as good as it could be, most will be easily accomplished, there are threads already comparing how fast some masters can transform...i.e meet there requirements. Surely having the option to start with them is in no way game breaking and would bring true build variation, just my opinion. Yeah but a lot of balance in the master is how easy or hard they are to manifest. I am very happy with the system. Just picking an Avatar would have basically just mean variant masters, which would be to like Epic casters for my taste. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted August 27, 2011 Report Share Posted August 27, 2011 Som'er can manifest on turn 2 and still have all of his Action points... Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 28, 2011 Author Report Share Posted August 28, 2011 Lots of opinions about the Avatars abound. Personally, I don't think there's a worse method than what we got with Avatars. Not to mention the utter skull$$$$$$$$ing Avatars gives the fluff. Quote Link to comment Share on other sites More sharing options...
Draznar Posted August 28, 2011 Report Share Posted August 28, 2011 Lots of opinions about the Avatars abound. Personally, I don't think there's a worse method than what we got with Avatars. Not to mention the utter skull$$$$$$$$ing Avatars gives the fluff. Not sure I understand what you mean there. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 28, 2011 Author Report Share Posted August 28, 2011 Not sure I understand what you mean there. I think Avatars, as presented, are an anathema to the setting. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted August 28, 2011 Report Share Posted August 28, 2011 Hamelin is a very situational avatar you may choose to delay manifesting, assuming they close the rats infinite loop combo (yes, another loop with Hamelin lol). Quote Link to comment Share on other sites More sharing options...
Drake Posted August 28, 2011 Report Share Posted August 28, 2011 (edited) Haven't looked at hamelin in any detail yet, but I'm most impressed with kirai's avatar, seems very dangerous and difficult to avoid her. As for the mechanic of getting them into play, I think timing of how soon is a game balance thing done on purpose by wyrd, and although it won't be to everyone's preference, you can't please everyone and wyrd have achieved something different.. Edited August 28, 2011 by Drake Quote Link to comment Share on other sites More sharing options...
G&TBoy Posted August 28, 2011 Report Share Posted August 28, 2011 Drake, that's a good point the avatar system wyrd have used is different and they have made taking an avatar a choice not an essential purchase. Still wish I could start with them though and I doubt I will change my stance on that. Having said that my Sonnia avatar will be getting lots of playtime.....its such a stunning model and the Sonnia alternate is fantastic. Quote Link to comment Share on other sites More sharing options...
Stern Posted August 28, 2011 Report Share Posted August 28, 2011 I like how Ramos can easily get a turn 2 manifest especially if you take a snowstorm to get him up the board and get either an (all) or (2) Quote Link to comment Share on other sites More sharing options...
nilus Posted August 28, 2011 Report Share Posted August 28, 2011 I think Avatars, as presented, are an anathema to the setting. Thats good, because I here the setting is both undead and a construct To be fair Avatars were always planned with the game. They originally were planned to be in book 1. It was a pretty last minute change to pull them all out but I think the game benefited greatly for doing it. 2 years of rules experience made them more streamlined and much easier to use. As far as the story goes, Rereading book 1 and 2 it seemed clear that Avatars were heading this way. Heck you can debate that Rasputina's book one December summon was proto-avataring it up. Quote Link to comment Share on other sites More sharing options...
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