emissary Posted August 24, 2011 Report Share Posted August 24, 2011 Thought that since there has been a lot of discussion on effigies recently but there isn't a centralized place for their spoilers I'd put them here for those that don't have the book yet. Few generic things. All effigys have average stats that vary slightly between them. They're all HT 1, all cost 4ss and all are object 1 (hence take 1 less wound from all sources), special forces (doll) and unique. All can be hired by neverborn crews at no additional cost, non-neverborn crews leaders that take them can't have totems and all allow another effigy within 6" to activate after they activate. As a side note, the pictures for all of them have them as a conglomeration of their faction's models. It's pretty cool. Brutal Effigy (guild) stubborn, melee expert, magical blade with critial strike and a gun that gives the defender slow on a trigger with moderate or severe damage. It also has a 0 action with a moderate casting value that gives a healing flip to a friendly model. Carrion Effigy (Rez) Flight, hard to kill, both weapons have the rot trigger, melee weapon does light damage but can slow on a severe, is magical and poison 1. Ranged weapon that does light damage that can get blasts. Has a 0 action aura that allows all friendly models to discard a corpse counter within 4" to make a healing flip at the end of their activation. Has a 1 spell that puts an aura (no resist on the aura) where enemy models cannot ignore effects and lose all immunities. Arcane Effigy (Arcanists) Magic Resistant 2, Arcane Reservoir. Weak melee weapon. Weak ranged weapon that attacks on a ca to ca. 1 action that gives a friendly master +1 AP for cast or channel actions. Ranged spell with moderate damage that makes you discard if you take damage and a spell aura that gives friendly models Magic Resistant 1 Mysterious Effigy (NB) Harmless. Magical Weapon with low damage that allows you to push it 1" per wound it causes. 0 action that you flip a fate card and opposing models within 3" with a wp lower then the card get slow. 0 action that gives the effigy +3" on its next charge. 1 spell that's hard to cast that allows you leader to cheat fate face down and reveal the card when getting final totals. Magical aura that is hard to cast and needs a mask that gives friendly models within 6" +2 def when targeted by ranged attacks. 1 spell that you cast on an enemy model where the model can't use one action or spell in its next activation. Hodgepodge Effigy (OC) If the effigy uses a joker, the jocker is shuffled back into the deck. When a friendly model uses the black joker you draw a card. All outcast crews can take this model no matter any other things that prevent it. Melee weapon and ranged weapon with low damage. 0 action that lets you look at 2 random cards in your opponent's hand. If one is the black joker the opponent discards both cards. If one is the red joker they draw a card. The knife has a trigger for every crow in the cb duel total you get 1 effect (and the knife has a crow in its cb): ignore armor, ignore hard to kill, ignore hard to wound, magical. Auto-DF trigger where if the effigy is hit the attacker has to discard a card or suffer a wound or the attack misses. Has a 1 spell where you search your own discard pile and shuffle all jokers back into your deck. Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted August 24, 2011 Report Share Posted August 24, 2011 (edited) Oh. My Doll crew is going to be delicious. And I very well may still take the Resser effigy with my Avatar Seamus list. Healing flips are always nice along with losing affects and immunities. Question on totems: Can Molly still bring or create her totem in a Seamus list? Edited August 24, 2011 by Murphy'sLawyer Quote Link to comment Share on other sites More sharing options...
Uncle Posted August 24, 2011 Report Share Posted August 24, 2011 Oh. My Doll crew is going to be delicious. And I very well may still take the Resser effigy with my Avatar Seamus list. Healing flips are always nice along with losing affects and immunities. Question on totems: Can Molly still bring or create her totem in a Seamus list? Molly cannot be in the same crew as the Carrion Effigy. She's Special Forces (Horror) and the Effigy is Special Forces (Doll). I honestly do not predict many of the effigies being played outside of Neverborn at all because of this. Quote Link to comment Share on other sites More sharing options...
Mergoth Posted August 24, 2011 Report Share Posted August 24, 2011 As far as I know, as long as you have 2 models in a crew that can connect totems, it's perfectly ok to bring one totem and an effigy. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted August 24, 2011 Report Share Posted August 24, 2011 I think the Arcanist one will see alot of play. Hodgepodge too. Mysterious will be up in the air, definitely used in Collodi led crews as he can't hire totems if he leads. I really don't see the Carrion being used all that often. He's too easy to kill for 4ss and the range on his aura is so small that it's really not worth bringing him. Brutal... no clue. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted August 24, 2011 Report Share Posted August 24, 2011 As far as I know, as long as you have 2 models in a crew that can connect totems, it's perfectly ok to bring one totem and an effigy. It's the restriction on Special forces that prevents it Mergoth. If you bring Molly you have the Special Forces (Horror) in your crew. You can't have members of more than one Special forces group in your crew. Quote Link to comment Share on other sites More sharing options...
Uncle Posted August 24, 2011 Report Share Posted August 24, 2011 I think the Arcanist one will see alot of play. Hodgepodge too. Mysterious will be up in the air, definitely used in Collodi led crews as he can't hire totems if he leads. I really don't see the Carrion being used all that often. He's too easy to kill for 4ss and the range on his aura is so small that it's really not worth bringing him. Brutal... no clue. I really like the Arcane Effigy. However... 1: Colette really needs her Doves, and her Avatar is of somewhat dubious value (somewhat!). I wouldn't be in a huge hurry to manifest her. But it's a possibility, I admit. 2: Rasputina's Avatar is just odd, and the Effigy doesn't stack well with her at all. I don't see this as happening often. 3: Even with Ramos' Avatar being that good, the Mobile Toolkit is too useful for him to summon things for those first few turns. Here I'm willing to vacillate a little, depending on how things turn out (but I'm not expecting much). 4: Marcus will use the Effigy. Marcus is still Marcus. 5: Kaeris will likely use the Effigy as well, but I don't believe she has "enough" yet to be competitive. She's close, though. Quote Link to comment Share on other sites More sharing options...
Mergoth Posted August 24, 2011 Report Share Posted August 24, 2011 It's the restriction on Special forces that prevents it Mergoth. If you bring Molly you have the Special Forces (Horror) in your crew. You can't have members of more than one Special forces group in your crew. Ah yes. Derp-a-derp! Quote Link to comment Share on other sites More sharing options...
Dumb Luck Posted August 25, 2011 Report Share Posted August 25, 2011 Does the Arcanist one give Casting Expert OR another AP to cast spells with? Quote Link to comment Share on other sites More sharing options...
Uncle Posted August 25, 2011 Report Share Posted August 25, 2011 Does the Arcanist one give Casting Expert OR another AP to cast spells with? Another AP to cast spells or Channel with. It's really quite nice, but I see it being used more often with Neverborn than with Arcanists. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted August 25, 2011 Report Share Posted August 25, 2011 Don't forget it also gives Arcane Reservoir. It is really a solid minion choice. Quote Link to comment Share on other sites More sharing options...
Uncle Posted August 25, 2011 Report Share Posted August 25, 2011 Don't forget it also gives Arcane Reservoir. It is really a solid minion choice. It is. For Neverborn. Rasputina already has Arcane Reservoir and as such isn't getting anything out of that part of the Effigy unless she hulks out. Ramos really needs the Toolkit to be able to summon anything. Colette without Doves is just kind of sad. Marcus... Is Marcus. Quote Link to comment Share on other sites More sharing options...
Dumb Luck Posted August 25, 2011 Report Share Posted August 25, 2011 Another AP to cast spells or Channel with. It's really quite nice, but I see it being used more often with Neverborn than with Arcanists. God, thats sick. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted August 25, 2011 Report Share Posted August 25, 2011 Arcane Effergy + Hamelin = 4AP and seven cards Quote Link to comment Share on other sites More sharing options...
Drake Posted August 25, 2011 Report Share Posted August 25, 2011 Arcane Effergy + Hamelin = 4AP and seven cards Yeah I was wondering when you would pick up on that one (gulp!).. Quote Link to comment Share on other sites More sharing options...
CannonFodder Posted August 25, 2011 Report Share Posted August 25, 2011 I really like the Arcane Effigy. However... 5: Kaeris will likely use the Effigy as well, but I don't believe she has "enough" yet to be competitive. She's close, though. Sorry to burst your bubble, but she can't take him. Not MSU per her hiring restrictions, and also you can't mix spec forces. It would be nice though. Quote Link to comment Share on other sites More sharing options...
Uncle Posted August 25, 2011 Report Share Posted August 25, 2011 Sorry to burst your bubble, but she can't take him. Not MSU per her hiring restrictions, and also you can't mix spec forces. It would be nice though. D'oh! Here I am pointing that out about Molly and the Carrion Effigy and I completely overlook it as far as Kaeris goes. I guess it just goes to show you how seriously I'm looking at Kaeris, eh? Quote Link to comment Share on other sites More sharing options...
LORD of STUFF Posted August 25, 2011 Report Share Posted August 25, 2011 Hoddgpodge sounds fun. the mere possibilty of 2 red jokers a turn is good enough for me. Though I would have to drop Von Schill... Thats a point: if the Viks are the masters and von schill is hired as a Mercenary, would i still be able to take the effigy regardless of Freikorps, or am i gonna hav to pic between the 2? Quote Link to comment Share on other sites More sharing options...
emissary Posted August 25, 2011 Author Report Share Posted August 25, 2011 As long as your master is an outcast, you can hire the hoddgepodge with freikorps. What's nice about shuffling that red joker back into your deck is that most of your deck may be in the discard pile, making it more likely you'll see it again (same goes with the black too). Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted August 25, 2011 Report Share Posted August 25, 2011 Actually, you can't. Freikorps are a Special Forces. The Effigy is a member of the Special Forces (Doll). You cannot have members of two different special forces in the same crew. Quote Link to comment Share on other sites More sharing options...
emissary Posted August 25, 2011 Author Report Share Posted August 25, 2011 The hoddgepodge effigy has a specific ability that allows it to be brought in crews led by an outcast master even if it wouldn't normally be allowed to be brought. I take that to mean that it can be brought in Vik crews that include freikorps models. Quote Link to comment Share on other sites More sharing options...
karn987 Posted August 25, 2011 Report Share Posted August 25, 2011 The hoddgepodge effigy has a specific ability that allows it to be brought in crews led by an outcast master even if it wouldn't normally be allowed to be brought. I take that to mean that it can be brought in Vik crews that include freikorps models. I think we are still waiting on a ruling about this actually. Yup found it here: http://www.wyrd-games.net/forum/showthread.php?t=24071 Quote Link to comment Share on other sites More sharing options...
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