libiss Posted May 18, 2011 Report Share Posted May 18, 2011 So I was able to play a few games yesterday with them. They are ok, but didn't get much use out of them. Also they do get killed off pretty easly with 6 wds. Any thoughts/tatics/stories with the hunters? Quote Link to comment Share on other sites More sharing options...
MadArcanist Posted May 19, 2011 Report Share Posted May 19, 2011 They are one of those models that you wanna be careful with, I remember when I used them the times they did the most damage is when I got first activation and proceeded to tear into models with them. Honestly though your best bet is to try to get a good turn of shadow off but try not to keep them to far ahead of the rest of your army. They are a finesse model on a 50mm base Quote Link to comment Share on other sites More sharing options...
Calmdown Posted May 19, 2011 Report Share Posted May 19, 2011 I pretty much bought my Hoff box, assembled Hoff and the Watcher, and put the rest in a drawer. Guardian might come out someday for some tech but 7 points for a near-pure defensive model is questionable in an aggressive game; 6 points for Hunter, though, puts him solidly in I'd-only-play-him-cos-he-looks-cool-land. He's kinda like a slower Sabertooth Cerberus with less punch for 6 points. Quote Link to comment Share on other sites More sharing options...
Ratty Posted May 19, 2011 Report Share Posted May 19, 2011 Remember he's the cheapest Scrap Counters you can get. combine with Detonate Scrap you can even make his death worthwhile. Quote Link to comment Share on other sites More sharing options...
libiss Posted May 19, 2011 Author Report Share Posted May 19, 2011 I pretty much bought my Hoff box, assembled Hoff and the Watcher, and put the rest in a drawer. Guardian might come out someday for some tech but 7 points for a near-pure defensive model is questionable in an aggressive game; 6 points for Hunter, though, puts him solidly in I'd-only-play-him-cos-he-looks-cool-land. He's kinda like a slower Sabertooth Cerberus with less punch for 6 points. yeah the sabertooth, those are "fun" for sure. My hunters got killed because of the Cerberus "three-Headed" attack, which is enough to kill them. @ Ratty: This is true, since they are 50mm bases giving 3 scraps counter. Can be helpful for sure. Quote Link to comment Share on other sites More sharing options...
mylastnerv Posted May 19, 2011 Report Share Posted May 19, 2011 Remember he's the cheapest Scrap Counters you can get. combine with Detonate Scrap you can even make his death worthwhile. Exactly . . . you also have yourself a cheap 50mm based model for blocking charge lanes/LOS. He also becomes a pile of explosives pretty much once he dies. Also, don't underestimate Drag . . . . I run a list with two Hunters/one Peacekeeper and love just sucking stray models into the Open Circuit field. Quote Link to comment Share on other sites More sharing options...
Adran Posted May 19, 2011 Report Share Posted May 19, 2011 Guardian might come out someday for some tech but 7 points for a near-pure defensive model is questionable in an aggressive game. This depends on how you play the guardian, it's shield is the most reliable damaging thing in the game, in conjunction with Hoff you are looking at minimum 6 points of melee damage assuming you flip the worst possible cards at the worst possible time. Most of the rest of it is defensive, but don't overlook that. Quote Link to comment Share on other sites More sharing options...
Dumb Luck Posted May 19, 2011 Report Share Posted May 19, 2011 I pretty much bought my Hoff box, assembled Hoff and the Watcher, and put the rest in a drawer. Guardian might come out someday for some tech but 7 points for a near-pure defensive model is questionable in an aggressive game; 6 points for Hunter, though, puts him solidly in I'd-only-play-him-cos-he-looks-cool-land. He's kinda like a slower Sabertooth Cerberus with less punch for 6 points. Why? The Guardians are absolutely brillant. On paper, they seem slow but remember they get a free six inch push at the end of each turn. My issue with the Hunter is that he's a tad too pricey. A Guardian is just one point more and as alot of Hoff's guys are pricey anyway, I find it hard to justify his inclusion. Yes, he has Ambush but CB4 still makes it difficult to hit the side of a barn. Quote Link to comment Share on other sites More sharing options...
mylastnerv Posted May 21, 2011 Report Share Posted May 21, 2011 With Shadow you get a bit more mobility. Positive flips for the attack and damage are nothing to sneeze at with Ambush as well. Oh yeah, and throwing around Arrest on smaller models can help a lot with burning up someone's control hand. I know it isn't the easiest to get off . . . . but that is a lot of utility. Quote Link to comment Share on other sites More sharing options...
G&TBoy Posted July 22, 2011 Report Share Posted July 22, 2011 The Hunter model was a big draw for me when considering a Hoffman crew. I know the Guardians seem the better option game wise but I will keep trying with the Hunters.....its such a cool mini Quote Link to comment Share on other sites More sharing options...
mylastnerv Posted July 23, 2011 Report Share Posted July 23, 2011 A lot of folks tend to forget as well everything he hits with that Chain Spear gets Slow. If you run the Mobile Toolkit you can have lots of fun Control Det'ing a wounded one, and then det'ing his scrap counters. Fun fun fun. Quote Link to comment Share on other sites More sharing options...
G&TBoy Posted July 23, 2011 Report Share Posted July 23, 2011 Slow can ruin someone's day. Quote Link to comment Share on other sites More sharing options...
keiichiro Posted July 23, 2011 Report Share Posted July 23, 2011 I used him as a distraction threat in a game against Ramos. Had all of his spiders going after it while my slower heavier hitters dealt with the Steamborg. When the cat eventually went down, I immediately detonated the scrap counters, and there went a good half of Ramos' force. Quote Link to comment Share on other sites More sharing options...
G&TBoy Posted July 26, 2011 Report Share Posted July 26, 2011 Played my second Hoffman game today, the Hunter I took failed to make too much of an impression, that being said the opposition did make a concerted effort to remove it from the board. I did manage to slow and drag one rotten belle, ambush helped with the plus flips. Quote Link to comment Share on other sites More sharing options...
TalonRaven Posted August 2, 2011 Report Share Posted August 2, 2011 I found the Hunter to be a very useful taxi for Hoffman, helping him keep up with the faster moving models that the opponent may field. The last game I had, I ran a list with Hoffman, Hunter, Peacekeeper, Guardian and Watcher. It was against Rasputina, Snow Storm, Silent One, Ice Gamin and Essence of Power. During the first turn, I had Snow Storm in my LoS, so I had the Hunter activate Defensive Stance, and Shadow Snow Storm. Later, the Peacekeeper marched on forward to some obscuring cover. The Snow Storm grabbed this chance to float his way right beside the Peacekeeper, but ran out of AP to do any damage. While he was floating though, the Hunter was Shadowing him, dragging Hoffman along such that all of a sudden, Snow Storm was within melee range of the Peacekeeper, the Hunter and Hoffman a little outside of them. Hoffman activates, casts Override Edict on Peacekeeper, which proceeded to Flurry it to death. So I guess it can be pretty situational? But the speed that the Hunter that allowed Hoffman to get to the frontlines is probably not to be scoffed at. Quote Link to comment Share on other sites More sharing options...
Dezzo Posted August 2, 2011 Report Share Posted August 2, 2011 I found the Hunter to be a very useful taxi for Hoffman, helping him keep up with the faster moving models that the opponent may field. The last game I had, I ran a list with Hoffman, Hunter, Peacekeeper, Guardian and Watcher. It was against Rasputina, Snow Storm, Silent One, Ice Gamin and Essence of Power. During the first turn, I had Snow Storm in my LoS, so I had the Hunter activate Defensive Stance, and Shadow Snow Storm. Later, the Peacekeeper marched on forward to some obscuring cover. The Snow Storm grabbed this chance to float his way right beside the Peacekeeper, but ran out of AP to do any damage. While he was floating though, the Hunter was Shadowing him, dragging Hoffman along such that all of a sudden, Snow Storm was within melee range of the Peacekeeper, the Hunter and Hoffman a little outside of them. Hoffman activates, casts Override Edict on Peacekeeper, which proceeded to Flurry it to death. So I guess it can be pretty situational? But the speed that the Hunter that allowed Hoffman to get to the frontlines is probably not to be scoffed at. Yap, that was how it went down. I made the mistake of not giving S.Storm D.Touch before letting him make that move. I was totally caught off-guard with regards of the Shadow ability too. Serve me right! xD Lesson learned: ALWAYS read your opponent's stat cards! Quote Link to comment Share on other sites More sharing options...
bucket_boy101 Posted August 7, 2011 Report Share Posted August 7, 2011 Questions: Does Shadow let Hoffman tag along? Hoffman's Drawn to Metal states the model in base contact has to make a walk action for him to follow. Shadow lets him move up to his walk, not take a walk action, therefore preventing the Hoff from following. Is this correct? Quote Link to comment Share on other sites More sharing options...
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