kasin666 Posted November 8, 2010 Report Share Posted November 8, 2010 thought id point out that the stitched togethers "does not die" is changed on the card does not die: when this model would be killed, it instead remains in play with 1 wd remaining. this model cannot be sacrificed or buried until start close phase, and if this model already activated this turn it gains reactivate. sacrifice this model during theresolve effects step. Quote Link to comment Share on other sites More sharing options...
Iamwyrd Posted November 8, 2010 Report Share Posted November 8, 2010 (edited) Indeed it was. IF not they would never die ever. Cause you could just bury them before the turn was over. Edited November 8, 2010 by Iamwyrd Quote Link to comment Share on other sites More sharing options...
tadaka Posted November 8, 2010 Report Share Posted November 8, 2010 Wonder if they will add some thing like this to the soulstone miner. Quote Link to comment Share on other sites More sharing options...
Wodschow Posted November 8, 2010 Report Share Posted November 8, 2010 Yay for great justice! Quote Link to comment Share on other sites More sharing options...
karn987 Posted November 8, 2010 Report Share Posted November 8, 2010 (edited) Yay, an way to end the cycle =D Edited November 8, 2010 by karn987 Quote Link to comment Share on other sites More sharing options...
KillerWolf13 Posted November 13, 2010 Report Share Posted November 13, 2010 so can he actually die or does it just keep repeating? Quote Link to comment Share on other sites More sharing options...
Wodschow Posted November 13, 2010 Report Share Posted November 13, 2010 so can he actually die or does it just keep repeating? Even if not removed right away when you kill him, he's sacrificed in the following Resolve Effects part of the Closing Phase. Also as every other model he can only reactivate once a turn.. Before the changes to his card the Dreamer could bury Stitched Togethers before the Closing Phase and they could in fact just keep repeating, now they cannot anymore. Quote Link to comment Share on other sites More sharing options...
KillerWolf13 Posted November 13, 2010 Report Share Posted November 13, 2010 thanks Quote Link to comment Share on other sites More sharing options...
Vash Axis Posted November 13, 2010 Report Share Posted November 13, 2010 I understand why they needed to change it, but I would have liked it if they hadn't. This makes me one sad panda. Quote Link to comment Share on other sites More sharing options...
nerdelemental Posted November 13, 2010 Report Share Posted November 13, 2010 Having players have to face an endless recursion of them would have made many more players even sadder pandas. It would have sold a metric ton of Dreamer box sets, though. And the Stitched are still invulnerable for one whole turn when they die. They do only get one reactivate but you can kill them over and over and they won't go away to the end. Soulstone miner is similar but costs considerably more for a similar effect. Though I'm neither confirming nor denying that anything was done about it (only that it was on the radar...). Quote Link to comment Share on other sites More sharing options...
canopytheory Posted December 14, 2011 Report Share Posted December 14, 2011 What I find implausible is the idea that although not killed and remaining in play with one wound, that when activated with the one wound remaining that it is invulnerable? How do you figure? Durring the activation it has one wound and its ap to spend but where is it invulnerable? If it were to take damage durring its activation it would lose its remaining wound, "not die", and its activation would end till it could reactivate at the close. Invulnerable is nowhere in any explanation of the rule itself or any rule in the book. Quote Link to comment Share on other sites More sharing options...
nerdelemental Posted December 14, 2011 Report Share Posted December 14, 2011 um....right(?) "Invulnerable" is a reference to an opponent's inability to kill one. In a turn, you can shell out all the damage imaginable, and the Stitched won't go away until the end of the turn...but it'll go away then. Hence, "invulnerable for a turn." We don't have a Superman ability tacked onto the card somewhere called "Invulnerability", I agree. Assuming that's what you meant. Pretty sure this one's been clear for about a year. Good necromancy skillz, though! Quote Link to comment Share on other sites More sharing options...
canopytheory Posted December 14, 2011 Report Share Posted December 14, 2011 So I appreciate your reply, I havnt been playing for a year so forgive my ignorance. Just ran into this last night. To be clear the scenario was I smoked the stitched together and he remained in play with one wound. I put a fire wall infront of him. He activated with one wound and walked into the fire wall. He should suffer the wound and have had his activation end correct? Hence hes not invulnerable? thank you Quote Link to comment Share on other sites More sharing options...
Adran Posted December 14, 2011 Report Share Posted December 14, 2011 So I appreciate your reply, I havnt been playing for a year so forgive my ignorance. Just ran into this last night. To be clear the scenario was I smoked the stitched together and he remained in play with one wound. I put a fire wall infront of him. He activated with one wound and walked into the fire wall. He should suffer the wound and have had his activation end correct? Hence hes not invulnerable? thank you He walks into the fire wall, takes damage, and the does nott die ability triggers, keeping him on 1 wound. His activation doesn't end because something happened instead of him dying, so he can carry on. And he's just gained reactivate if he hadn't already. Every time he takes damage that would kill him, does not die activates and leaves him on 1 wound. He just does not die. Quote Link to comment Share on other sites More sharing options...
canopytheory Posted December 14, 2011 Report Share Posted December 14, 2011 ouch! Hey I appreciate you clearing it up for me though. It is what it is. I dont like it but thats too bad for me I guess. hehe thanks guys Quote Link to comment Share on other sites More sharing options...
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