seb2010 Posted July 12, 2010 Report Share Posted July 12, 2010 Hi everyone, I was thinking of starting the Gremlins by pickng up the Jones battle box. But, im just wondering, are they a pain to play? Quote Link to comment Share on other sites More sharing options...
Justin Posted July 12, 2010 Report Share Posted July 12, 2010 Define "pain." Quote Link to comment Share on other sites More sharing options...
seb2010 Posted July 12, 2010 Author Report Share Posted July 12, 2010 are they hard to play since they can only use gremlins and pigs? Quote Link to comment Share on other sites More sharing options...
Justin Posted July 12, 2010 Report Share Posted July 12, 2010 are they hard to play since they can only use gremlins and pigs? Yes, they are one of the most difficult crews to do well with. See the gremlin tactics thread on this page. They're still fun though. Quote Link to comment Share on other sites More sharing options...
chrisbatson Posted July 12, 2010 Report Share Posted July 12, 2010 After dropping 150 bucks on all the gremlins I would ever need.....I would play something else. GREAT game don't get me wrong, I love it, but after 12 games with gremlins, I am ready to hang them up. Quote Link to comment Share on other sites More sharing options...
Justin Posted July 12, 2010 Report Share Posted July 12, 2010 After dropping 150 bucks on all the gremlins I would ever need.....I would play something else. GREAT game don't get me wrong, I love it, but after 12 games with gremlins, I am ready to hang them up. It has been officially announced that there is an entire gremlin chapter in book two. Hopefully they'll get one or two things that help them compensate. Fingers crossed there, as well. But Wyrd is really good at listening. Quote Link to comment Share on other sites More sharing options...
TheBugKing Posted July 12, 2010 Report Share Posted July 12, 2010 It has been officially announced that there is an entire gremlin chapter in book two. Hopefully they'll get one or two things that help them compensate. Fingers crossed there, as well. But Wyrd is really good at listening. Unless you name is Lalochez..something. Then Wyrd doesn't listen at all. Oddly, the OP doesn't seem to have that name. Quote Link to comment Share on other sites More sharing options...
Justin Posted July 12, 2010 Report Share Posted July 12, 2010 Unless you name is Lalochez..something. Then Wyrd doesn't listen at all. Oddly, the OP doesn't seem to have that name. ****, my name feels good. http://medical-dictionary.thefreedictionary.com/lalochezia Quote Link to comment Share on other sites More sharing options...
chrisbatson Posted July 12, 2010 Report Share Posted July 12, 2010 well, here is to hoping. I've found in my years of gaming though, making models to supplement more challenging models is never a long term fix. MRP or Errata is a better way to increase the competitivness of models. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted July 12, 2010 Report Share Posted July 12, 2010 They already Errata "fixed" Som'er and most of his crew. He used to be capable of drawing infinte Red Jokers. Quote Link to comment Share on other sites More sharing options...
Wodschow Posted July 12, 2010 Report Share Posted July 12, 2010 They already Errata "fixed" Som'er and most of his crew. He used to be capable of drawing infinte Red Jokers. And out-activate any other crew only to thereafter chain-summon his Mosqitos across the table, drain all their cards (should they have any left), and most likely kill two models of their desire with Parasitic Infection. I think that change was needed after all.. Hmhmm Quote Link to comment Share on other sites More sharing options...
shekbo Posted July 12, 2010 Report Share Posted July 12, 2010 I think book 2 will handle this quite well, though. I'd say buy your gremlins, but... wait a month, before you decide they're underpowered. They may be a bit tough to play now, though. fair warning. Quote Link to comment Share on other sites More sharing options...
Justin Posted July 12, 2010 Report Share Posted July 12, 2010 I think book 2 will handle this quite well, though. I'd say buy your gremlins, but... wait a month, before you decide they're underpowered. They may be a bit tough to play now, though. fair warning. Or just wait a month to buy your gremlins. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted July 13, 2010 Report Share Posted July 13, 2010 And out-activate any other crew only to thereafter chain-summon his Mosqitos across the table, drain all their cards (should they have any left), and most likely kill two models of their desire with Parasitic Infection. I think that change was needed after all.. Hmhmm Oh believe me they needed those fixes, though I think he should have recieve some compensation like the sixth control card. I think book 2 will handle this quite well, though. I'd say buy your gremlins, but... wait a month, before you decide they're underpowered. They may be a bit tough to play now, though. fair warning.Agree Book 2 with its promised whole gremlin chapter is going to be awesome I am sure. Also the biggest problem with playing Gremlins usually isn't the crew, its the player. Hear me out...for the most part Malifaux plays completely different then what most of us came from (Warmachine, Warhammer, etc). You win by completing your Strategies and schemes not by simple body count (for the most part), it takes awhile for most people to unlearn what they came from. Quote Link to comment Share on other sites More sharing options...
Iamwyrd Posted July 13, 2010 Report Share Posted July 13, 2010 Also the biggest problem with playing Gremlins usually isn't the crew, its the player. Hear me out...for the most part Malifaux plays completely different then what most of us came from (Warmachine, Warhammer, etc). You win by completing your Strategies and schemes not by simple body count (for the most part), it takes awhile for most people to unlearn what they came from. That is super true, when my friends and I converted over to malifaux. I seen them trying to just kill my whole army instead of finishing their strategies. Ya they might had wiped my army but they didn't finish their strategies either. And I would get my schemes for the win. Mind you gremlins are hard to play at first, but after a few games, (maybe even more than 12) you'll learn you own way of playing them. And you'll win some and you'll lose some, its the name of the game. Don't quit if you lose, if I were to quit when I lost, I wouldn't be playing anything and would be just sitting in the corner of my room trying to not to lose at breathing or I would quit doing that too. So play for fun, and the gremlins are the army to do that with. Their wyrd abilities always make me laugh when my opponent says them. But overall the grems can be competitive an fun at the same time.:bigthumb: Quote Link to comment Share on other sites More sharing options...
tetrisphreak Posted July 13, 2010 Report Share Posted July 13, 2010 Is it just me, or should the bayou gremlin ability 'deliverance' be changed to 'you got a purty mouth!' ? LOL Thats what i say whenever i activate it, it's epic funny. Quote Link to comment Share on other sites More sharing options...
Sobek Posted July 20, 2010 Report Share Posted July 20, 2010 The main advice I give to every new Gremlin players is to not play your opponent. Play the strategies and schemes. Quote Link to comment Share on other sites More sharing options...
Gremlin Swarm Posted July 20, 2010 Report Share Posted July 20, 2010 Sobek makes a good point. Another way to put it is: Keep your eyes on the prize. (And maybe run off with it--see below.) An old cliche, true, but it still applies. I played a game against a friend of mine who was using Gremlins, and I got Treasure Hunt. The first thing he did was run a Gremlin up, grab the treasure token, and run it back to his deployment zone. (At the time, there was no rule about anyone grabbing any token that we knew of.) Because of that, we wound up with a draw, even though I trashed a lot of his crew. Quote Link to comment Share on other sites More sharing options...
Sobek Posted July 20, 2010 Report Share Posted July 20, 2010 The first half dozen times, or so, I fielded my Gremlins, I got slaughtered horribly. Until I stopped trying to fight my enemy directly. In a direct fight, the gremlins will loose evey time. You have to be tricky, like a gremlin. Make LIBERAL use of Gremlin movement shenanigans to outmanuever your oppoent and go after the strategies and schemes. If you're the type who hates seeing your own models get thrashed, Gremlins probably isn't for you. Running a bunch of models out to tie up the enemy (and inevitably die) is the thing to do while you send a few key models out to do what needs to be done for your strategies and schemes. I always recommend that Gremlin players take Thrawt as one of their schemes, and announce it. If you play your cards right, you'll almost always be able to get those two points. Especially if your opponent needs to wipe out your warband for his strategy. Just keep a Gremlin way back in your deployment zone out of site, and you're gold. Quote Link to comment Share on other sites More sharing options...
Gremlin Swarm Posted July 21, 2010 Report Share Posted July 21, 2010 If you do go after opposing models (like with Slaughter), don't be afraid to use a lot of Gremlins and go bananas with Y'all Watch This and Dumb Luck. (Preferably both at once.) They can actually pump out a scary amount of damage doing that, though they die off in the process. (That's what Git Yer Bro's for, of course.) When I go with this tactic, I usually have nothing but Gremlins and Som'er. Quote Link to comment Share on other sites More sharing options...
DireTrollJake Posted July 22, 2010 Report Share Posted July 22, 2010 Gremlins CAN play slaughter, in a pig heavy list. I love the versatility that I can run with my green men and their pets. I can swarm them with numbers, I can fly pigs around and hit like a bag of bricks, or I can mix the two, go heavy on the skeeters and play tricky with heavy gas tricks off pull my finger and even Gremlins Luck to force crazy discard and then rush their face. Love my gremlins. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted July 22, 2010 Report Share Posted July 22, 2010 Did you give up playing the Hookers after the tourney we played at Pandemonium? Quote Link to comment Share on other sites More sharing options...
DireTrollJake Posted July 22, 2010 Report Share Posted July 22, 2010 Eh, they are still around and I have a ton of fun with them but my Gremlins are what got me into the game, and a possible new player is interested in my hookers. I think I will be playing all things Bayou (including Zoraida) and then expanding into Neverborn with the LE Dreamer coming...yes, the model sold me. The prize Copy Cat is still in a case and on my shelf =) Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted July 22, 2010 Report Share Posted July 22, 2010 Think your gonna love the new gremlins. Quote Link to comment Share on other sites More sharing options...
Gremlin Swarm Posted July 22, 2010 Report Share Posted July 22, 2010 I've done okay with slaughter-esque tactics going with all regular Gremlins. I use a lot of Y'all Watch This and Dumb Luck, and keep 1 or 2 Gremlins back by Som'er to Git Yer Bro. It's a very kamikaze tactic, but it usually works okay. Quote Link to comment Share on other sites More sharing options...
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