ispep Posted April 4, 2010 Report Share Posted April 4, 2010 (0) Follow The Yellow Brick Road: (CC: 16 :masks / Rst: WP / Rg: 18) Place this model in base contact with defending model. (All) There's No Place Like Home: Place this model in your deployment zone. You may not use (0) abilites this activation. Quote Link to comment Share on other sites More sharing options...
Headcase2 Posted April 5, 2010 Report Share Posted April 5, 2010 You can't use an (all) and a (0) in the same turn, so the last part can be dropped. Nice idea though. Quote Link to comment Share on other sites More sharing options...
Captain.Danger Posted April 5, 2010 Report Share Posted April 5, 2010 how would we do "If I Only Had a Brain?" Quote Link to comment Share on other sites More sharing options...
ispep Posted April 5, 2010 Report Share Posted April 5, 2010 how would we do "If I Only Had a Brain?" I couldn't think of anything. Maybe some kind of Wp switch? Or negative Wp to your opponent and + to yours? It just seems too good. Quote Link to comment Share on other sites More sharing options...
Captain.Danger Posted April 6, 2010 Report Share Posted April 6, 2010 I think a Wp debuff aura, but also affects the scarecrow himself. something like -1 or 2 Wp sounds fair enough, maybe on a 13 cast? Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted April 7, 2010 Report Share Posted April 7, 2010 What about No escape: if a model within 6' would move more than 6' away from the scarecrow, move it to within 3' to 4' of the scarecrow instead (this might be better to have a will power duel, where if they fail they get between 3 and 4 inches of the scarecrow and if the win they move normaly) Quote Link to comment Share on other sites More sharing options...
RitualNet Posted April 7, 2010 Report Share Posted April 7, 2010 (all) A Murder of Crows:.... Sorry I don't know how the area of effect works in this. Basically, I'm trying to say that it's an area counts as blocking line of sight and light cover, and any model that ends it's activation in this cloud (friendly or enemy) automatically takes a damage flip, to represent the crows going "Alfred Hitchcock" on them. Quote Link to comment Share on other sites More sharing options...
Melnibonean Posted April 27, 2010 Report Share Posted April 27, 2010 You want scarecrows... Looky here... Quote Link to comment Share on other sites More sharing options...
Sholto Posted April 28, 2010 Report Share Posted April 28, 2010 I love the idea of a scarecrow, but having one moving about seems wrong. They should just turn up when no-one is looking, so how about allowing the scarecrow to teleport anywhere it likes, provided no models (friendly or opponent) are within 8" of it before it moves? The idea would be a model that provides buffs or debuffs by staying away from other models, but that can be shut down if the opponent decides to send something after it and gets close enough quickly enough. Once an enemy model gets too near it, the scarecrow can no longer move away and, while it is not defenceless, will be in serious trouble unless backup arrives. Alternatively, the scarecrow can teleport out of trouble to another lonely part of the table, but loses its ability to provide buffs/ debuffs by doing so. Whatever effect the scarecrow has should grow Turn by Turn, provided the scarecrow has not moved, thus giving the opponent an incentive to get it and the player an incentive to protect it. Sholto Quote Link to comment Share on other sites More sharing options...
Malsqueek Posted May 11, 2010 Report Share Posted May 11, 2010 I like the stationary unless no enemy can see it, giving it a (0) (CC:12) ability to move ~12", and then having something like (1) Murder of Crows (CC:10-13, R: 8"); The scarecrow can place three markers touching one another within range. Crows burst forth from the ground, blocking line of sight in and through. Additionally, any models touched by the receive a (-Wp) until the End of Combat phase, and take damage with :-fate. Then, give him two auras, both (1); (1) A Fell Wind; (CC: 14/ Rst: Wp/Rg: 8") A wicked wind cuts across the field, chilling those near the scarecrow to the bone. Make a single Cackle melee attack against each Non-Neverborn model in range. (or some such) with a :masks :masks boost for a or some such. (1) Abandon Hope; (CC:12/Rst: Wp/Rg: 8") The Scarecrow exudes an area of unholy quiet. Those near this monstrosity are wracked with nervousness and doubt. All enemy models within range receive a on all Wp duels unil the End of Combat Phase. Some limp attacks; Cackle :1 Cb: 4 Dmg 1/2/4 Coupled with Terrfying -> 12 I think he would wind up all right. Quote Link to comment Share on other sites More sharing options...
blakeh1 Posted May 11, 2010 Report Share Posted May 11, 2010 I'd take one Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted May 13, 2010 Report Share Posted May 13, 2010 I like the stationary unless no enemy can see it, giving it a (0) (CC:12) ability to move ~12", and then having something like (1) Murder of Crows (CC:10-13, R: 8"); The scarecrow can place three markers touching one another within range. Crows burst forth from the ground, blocking line of sight in and through. Additionally, any models touched by the receive a (-Wp) until the End of Combat phase, and take damage with :-fate. Then, give him two auras, both (1); (1) A Fell Wind; (CC: 14/ Rst: Wp/Rg: 8") A wicked wind cuts across the field, chilling those near the scarecrow to the bone. Make a single Cackle melee attack against each Non-Neverborn model in range. (or some such) with a :masks :masks boost for a or some such. (1) Abandon Hope; (CC:12/Rst: Wp/Rg: 8") The Scarecrow exudes an area of unholy quiet. Those near this monstrosity are wracked with nervousness and doubt. All enemy models within range receive a on all Wp duels unil the End of Combat Phase. Some limp attacks; Cackle :1 Cb: 4 Dmg 1/2/4 Coupled with Terrfying -> 12 I think he would wind up all right. Awesome i can see getting a cast 6:masks or 7:masks sound great with pandora the stationary ability reminds me of the Weeping angels from doctor who Quote Link to comment Share on other sites More sharing options...
Aldyhide Posted May 20, 2010 Report Share Posted May 20, 2010 (edited) While I will continue to wait, hope, and pray that young master Nathan will one day conquer his intense Coulrophobia and give us the one mini that many are hoping for (that unnameable white-faced spectre of jocularity), I have decided that there is another mini, that, should it ever join the forces of the Neverborn, could sway me to gather 'bout myself a Neverborn army. The mini is that lone watchman of the fields, that figure designed, built, and deployed for no other reason than to sow terror in the enemies of the agrarian, that cruciform individual whose uncanny features can inspire unease in the most dogged of men, the Scarecrow So, who else thinks this would be an excellent addition to the Neverborn forces? That would be awesome. I think it should have a trigger too, like: "Boo!" That gives them some sort of debuff on Wp or maybe just in morale duels. Oooh! Oooh! One of its spells could be a debuff that removes immunity from morale duel from a single target until the end of the activation round. (Isn't coulrophobia the irrational fear of ******? Okay, why is that censored!) I'm still hoping for some faeries (Don't judge) I can totally see a Malifaux analog of "Le Belle Dame Sans Merci" in the Neverborn. Not in Book 2, but possibly later. Actually any variety of fae (Trolls, redcaps, selkies .etc) would make a nice addition to Zora's "Baba Yaga" army. Edited May 20, 2010 by Aldyhide Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted May 21, 2010 Report Share Posted May 21, 2010 (edited) I'm still hoping for some faeries (Don't judge) I can totally see a Malifaux analog of "Le Belle Dame Sans Merci" in the Neverborn. Not in Book 2, but possibly later. Actually any variety of fae (Trolls, redcaps, selkies .etc) would make a nice addition to Zora's "Baba Yaga" army. I agree wholeheartly on the faerie idea, the whole brothers Grimm thing could be very interesting to see. at not only that twisting somthing that is normaly concindered good into something verry dark was a certain malifaux feel to it Edited May 21, 2010 by Sliver Chocobo Quote Link to comment Share on other sites More sharing options...
Aldyhide Posted May 22, 2010 Report Share Posted May 22, 2010 I agree wholeheartly on the faerie idea, the whole brothers Grimm thing could be very interesting to see. at not only that twisting somthing that is normaly concindered good into something verry dark was a certain malifaux feel to it Well, We already have the animate forest set in stone with the Waldgeist (I tried it yesterday and had a blast with uproot) Also, Faeries could add some decent counter-magic to the Neverborn arsenal, something that they are severely lacking right now. Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted May 22, 2010 Report Share Posted May 22, 2010 Well, We already have the animate forest set in stone with the Waldgeist (I tried it yesterday and had a blast with uproot) Also, Faeries could add some decent counter-magic to the Neverborn arsenal, something that they are severely lacking right now. I was thinking of illusionary forest or lure possible both and it it should have both harmless and flying. i like the idea of it having some counter-magic. make it mid base, possibly have the model have three or four faeries on it and it becomes verry interesting choice for zoraida Quote Link to comment Share on other sites More sharing options...
Aldyhide Posted May 23, 2010 Report Share Posted May 23, 2010 (edited) I was thinking of illusionary forest or lure possible both and it it should have both harmless and flying. i like the idea of it having some counter-magic. make it mid base, possibly have the model have three or four faeries on it and it becomes very interesting choice for zoraida Actually, your timing is quite uncanny as I had just made a Will o' Wisp totem yesterday. Which has lure, harmless and flying. I'm not so sure about Illusionary forest, I'm a little dubious on the subject of giving a spell that belongs to a master to a regular minion. I also thought of having a Naiad (Greek water nymphs, for those of you who aren't obsessed with folklore.) they would be more effective when near water, and it could create water terrain for itself, thus giving the silurids something to hang out with. It would also have harmless. I was thinking of giving it a sort of damping aura as well; like anything trying to cast within 8" receives a - on their casting flip. I'm dubious on giving it anything else that is that effective. I was thinking of giving it a waterspout as a ranged attack for some low damage. The actual Faeries I'm less able to come up with idea for. I do have an idea for a (1) spell. A Faerie ring, a counter that if a non-Neverborn steps on it prevents them from taking any move actions until either the activation round ends, or something pulls/pushes them out of it. I was also thinking that the proposed Faerie swarm could have a "Carry off" trigger that allowed them to move a free 4-5" with their hapless victim in tow. Edited May 23, 2010 by Aldyhide Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted May 24, 2010 Report Share Posted May 24, 2010 Actually, your timing is quite uncanny as I had just made a Will o' Wisp totem yesterday. Which has lure, harmless and flying. I'm not so sure about Illusionary forest, I'm a little dubious on the subject of giving a spell that belongs to a master to a regular minion. True but peraped if made it unique or high soulstone cost I also thought of having a Naiad (Greek water nymphs, for those of you who aren't obsessed with folklore.) they would be more effective when near water, and it could create water terrain for itself, thus giving the silurids something to hang out with. It is good idea, i was thinking more forest nymph than river/sea nymph. possiblity of an entre crew here It would also have harmless. I was thinking of giving it a sort of damping aura as well; like anything trying to cast within 8" receives a - on their casting flip. I'm dubious on giving it anything else that is that effective. I was thinking of giving it a waterspout as a ranged attack for some low damage. What about the (0) that the witchling stalkers have. no ranged attack, the faerie should be a control based model, so you run it forwards and then lure in a model into range to a mature/somthing big Quote Link to comment Share on other sites More sharing options...
Sliver Chocobo Posted August 18, 2010 Report Share Posted August 18, 2010 :dead: Just wanted update this, since i think the scarecrow idea is perfect as a nightmare, as well as giving it inmobile it could get around via the dreamer buring it and resummoning it Quote Link to comment Share on other sites More sharing options...
PhineusPhule Posted September 1, 2010 Report Share Posted September 1, 2010 Looking for the perfect scarecrow mini. Check out Reapers' Warlord line- Gauntfield the Scarecrow. Sorry, couldn't upload a picture. Quote Link to comment Share on other sites More sharing options...
magicpockets Posted September 2, 2010 Report Share Posted September 2, 2010 This conversation is making me think of the FightingFantasy scarecrow cover - now that would be the right model for this! http://www.fightingfantasycollector.co.uk/FF44_Dragon_Spine.jpg Quote Link to comment Share on other sites More sharing options...
shawnreed343 Posted September 16, 2010 Report Share Posted September 16, 2010 (edited) Hey everyone- been reading this after, for reasons I can't quite fathom, AvatarForm pointed the thread out to me. *helpless shrug* It did get my creative juices flowing, though... so I decided to try coming up with my own idea for the model. Tell me what you think. [ame] [/ame] Here's a great image for it. ;P Scarecrow Soulless, Construct, Totem (Neverborn) Wk/Cg 0/0 Ht 2 WP 7 CA 6 (crow) DF 2 WD 4 Harvester Rg /// 2 Cb 5 Dg 2/3/4 Angry Crows Rg 8” Cb 5 (crows) Dg 1/1B/3BB Companion (Dreamer) Harmless Hunter Immune to Morale Checks Magic Resistant 2 Terrifying Made of Straw: Opposing (A) and magic attacks gain [+] against this unit. Flock of Crows: When this model is hit by a melee or ranged attack, place 2 50mm bases adjacent to this model. These count as hindering terrain and block LOS. Remove them at the Start Closing Phase. (Triggers) Cb(crow, crow) Eat Your Fill/Padding the Nest: After damaging defender with an Angry Crows strike, if the target is killed by this attack, heal Scarecrow to full health. Ca(crow, mask) Foul Wind: (A) 3. After moving this model with ‘But it was just there!’ enemy models receive -1 WP until the Start Closing Phase. (Spells) (0) But it was just there! (CC 15/Rst: -/Rg: 10”) Move this model to any point with LOS from this model within 10”. (1) Magical Extension (CC: */Rst: */Rg: *) This spell may be cast only once per activation. Cast one of the connected Master’s (1) spells. During this casting, this model may use a Soulstone to change its starting total. Edited September 16, 2010 by shawnreed343 Quote Link to comment Share on other sites More sharing options...
AvatarForm Posted September 16, 2010 Report Share Posted September 16, 2010 Okay, I can see a Scarecrow totem to a master that has a kind of Evil Farmer feel. Thing is, farmer's aren't particularly mythic or nightmarish, so they don't jive well with the Neverborn theme. Though, a Straw Man totem might go well with a Puppetmaster, er, master. Though, if that happens, you lose the images evoked by the name "Scarecrow". No, I think the Scarecrow would probably work best as a kind of standalone minion, like the Doppelganger and Hooded Rider. I do however like the idea of him having resistance versus spells and triggers that have :crows in the cost. Make him a holy terror against Resurrectionists. The farmers/villagers in many of the Van Helsing/Dracula stories are weird and creepy. Also, to those who are hung up on the scarecrow being immobile, you clearly have not seen enough movies or Dr WHO... particularly the episodes concerning 'the Family'. Quote Link to comment Share on other sites More sharing options...
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