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Trampling Hooves - Is the place mandatory?


S4lt

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Yes, place is a part of the action's effect and can not be ignored. 

But keep in mind, that hazardous terrain works only once per action/ability. Trampling Hooves has 0" range, so if your model is in hazardous terrain when the action is declared, it suffers hazardous effects anyway for taking an action and will not suffer it again when it is placed while resolving action. And if it is not - you can place it back into it's starting position out of hazardous.

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1 hour ago, S4lt said:

As it states. There is no 'May' in the sentence. So you would assume you have to place everytime the attack is successful. 

This is problematic if in hazardous terrain. 

There is nothing to stop you placing in exactly the same spot as you are currently. So if you can make the attack with out getting a hazardous effect, then the place doesn't mean you have to gain one. As said, the hazardous is only once per action, so if you are already in it when you take the attack, you don't take extra for the place.

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5 minutes ago, Adran said:

There is nothing to stop you placing in exactly the same spot as you are currently. So if you can make the attack with out getting a hazardous effect, then the place doesn't mean you have to gain one. As said, the hazardous is only once per action, so if you are already in it when you take the attack, you don't take extra for the place.

Distance have no effect on whether an action 'moves' a model or not, it's simply whether you do a Move/Push/Place that triggers the effect. Only in the cases where the distance is specified, do you actually have to change the position.

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2 minutes ago, Regelridderen said:

Distance have no effect on whether an action 'moves' a model or not, it's simply whether you do a Move/Push/Place that triggers the effect. Only in the cases where the distance is specified, do you actually have to change the position.

It is worth pointing out that that's an extrapolation from how moves and pushes worked in 2e(so safe bet, but not confirmed).

As for specifically a place

37 minutes ago, Adran said:

There is nothing to stop you placing in exactly the same spot as you are currently.

The only time in the rules a a place is considered not to have moved a model is if the place can't be resolved.
 

Quote

If it cannot fit in the location, it cannot be placed and does not move (or count as moving).

I don't think placing in the same exact spot would count as the model not being able to be placed.

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6 minutes ago, Regelridderen said:

Distance have no effect on whether an action 'moves' a model or not, it's simply whether you do a Move/Push/Place that triggers the effect. Only in the cases where the distance is specified, do you actually have to change the position.

Yes, my point was if you are currently not in Hazardous terrain, then there is a legal placement that is not in hazardous terrain. You would count as moving, for when that matters.

(And I'd missed that Scoffer had already made my point in his answer).

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31 minutes ago, S4lt said:

Thanks all, for context it was an attempt to attack Yan Lo within his aura of hazardous, so no way of placing out of it.

But you are going to take the hazardous damage with any attack (within 3"), so the placing doesn't make any difference in this case does it?

You attack with trampling hooves and Miss, you take 1 hazardous damage for resolving the action. You attack with Trampling hooves, Hit, and place on the other side, you take 1 hazardous damage for resolving the action, so movement during the action doesn't make a difference.

You attack with some other :meleeattack and you take 1 hazardous damage for resolving the action.

They all end with the attacking model taking 1 damage.

 

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1 hour ago, Adran said:

But you are going to take the hazardous damage with any attack (within 3"), so the placing doesn't make any difference in this case does it?

You attack with trampling hooves and Miss, you take 1 hazardous damage for resolving the action. You attack with Trampling hooves, Hit, and place on the other side, you take 1 hazardous damage for resolving the action, so movement during the action doesn't make a difference.

You attack with some other :meleeattack and you take 1 hazardous damage for resolving the action.

They all end with the attacking model taking 1 damage.

 

Correct. Less worried about the multiple damage. We played that wrong. It was more the mandatory place just felt a bit weird.

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