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Can a commander see/shoot through all his own units?


Erik1978

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Playing... but already have these 2:

1) If a Titan has 3 assets that has a versatile action, can the Titan then take 3 extra actions each turn?

2) Some squads have a "flag" action on their cards but the rules only mention the Commander taking one of those, which leads us to believe the other units can only use that action instead of shooting or other actions? From Focused Effort order for example?

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2 hours ago, Erik1978 said:

1) If a Titan has 3 assets that has a versatile action, can the Titan then take 3 extra actions each turn?

2) Some squads have a "flag" action on their cards but the rules only mention the Commander taking one of those, which leads us to believe the other units can only use that action instead of shooting or other actions? From Focused Effort order for example?

1) Yes, but its only one Versatile action per Asset (Horo has one with two on it but you can only use one per activation)

2) Yeah, only Commanders get one for free, everyone else has to spend their one action per Fireteam using it

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2 hours ago, Erik1978 said:

2) Some squads have a "flag" action on their cards but the rules only mention the Commander taking one of those, which leads us to believe the other units can only use that action instead of shooting or other actions? From Focused Effort order for example?

The short version is that the four symbols, the fireball for Magic, the :ToS-Melee: for Melee, the :ToS-Range: for missile, and the flag for Morale, are just there as levers for various rules.      If a unit does an Advance order or a Focused effort, you don't normally care what the icons on the actions are.  The normal case is that the fireteam gets its one action, and it doesn't matter what the icon is.  Being engaged, being a commander, etc., are all exceptions to the normal case.

The other part of the answer is that units and everyone else has actions marked as Morale because various stratagems, actions and cards call them out, usually for bonuses or additional actions.  For instance, the top half of the Abyssinia Stragagem Machinations:

Quote

For the remainder of the Turn:

All friendly units may take a [Morale] Action in addition to any other Actions they can take.

(the bottom half of that card has an additional Morale Action to give a free suit to the next action).

Another example is the Abyssinian Bothoso Cavalry have an action, Suppressing Fire, that is both Missile and Morale.  It's Missile so all of the Missile rules apply to, and it's Morale so they can think about using it on their Machinations turn.  

It's the sort of thing where, even if the rules for various units don't do anything with it now, there's the possibility for it in the future.

 

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