Jump to content

Are deployment types likely to change in Gaining Grounds?


Maniacal_cackle

Recommended Posts

3 hours ago, Angelshard said:

I highly doubt they'll change deployment types between gaining grounds. I would personally hate it as I use a printed mat with center lines and deployment zones printed on. 

Though Cackle's suggestion wouldn't change that. You'ld just use both Corner Deployments on your side of the board, essentially doing a reverse Wedge.

Sure, your distance to the enemy's DZ is 12" apart, but it's really not that much different that Flank, where the closest distance is less than 13" apart. Does make getting to the edges of the centreline a lot easier though (any model with a 6+" move and no intervening terrain should be able to move and throw an Idol on Turn 1).

Link to comment
Share on other sites

I don't think Gaining Grounds has ever changed the deployment zones.

The M2E yearly books that typically included story encounters for each faction; and M2E had those story encounter boxes.

I've seen story encounters do all sort of things, including inventing/reinventing deployment mechanisms like confused deployment (I think that's what it was called--where you alternate placing cards onto the table, and then deploy models onto the cards, basically ignoring the normal deployment zone during deployment).  Or things like having one side deploy in the center radius and the other side deploy in one of the "normal" deployment shapes.  But story encounters can pretty much get away with anything because after it's over you can just shrug and go, "Wow, that was crazy," and wander back to the safe, comfortable stuff.

But even story encounters with unusual deployment types are pretty much always followed by instructions concerning the schemes, because of how much difference they make.  I mean, if one of the players is deploying in the center of the table, that makes a big difference which schemes becomes fair.

9 hours ago, Maniacal_cackle said:

I'd love to see some new deployment type, like a 'split' corners where you can deploy within 12" of either corner on your side.

I think the really important thing to remember is that even Gaining Grounds gets play testing.  And the changes caused by different deployment zones are at least as drastic as new strategies and schemes, but they interact with everything.

There's a lot of things over the years that have made it into the standard play formats that started out as a bunch of players sitting down, trying non-standard things out, and sharing the results.  I think that's how enforcer brawl and henchman hardcore originated. 

So if you're interested in seeing different deployment zone options in the future, you can probably increase the odds of that by trying out different things, and sharing the results.  And, if you need to offer encouragement, story encounters are a safe setting to try out this sort of thing.

 

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information