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Help me to choose my faction


Zec-Lot

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33 minutes ago, Regelridderen said:

Besides, be honest to yourself. It’s not like you’d ever just choose one crew and stick with it and live happily ever after, so just get into it and enjoy the ride.

Haha, this is a good point/warning to the OP. A single crew isn't really enough to play Malifaux to its fullest. You'll either end up getting at least a decent range of out-of-keyword models and versatile models, or a couple of masters. There's thousands of different combinations of scenarios, and you'll find that you need at least some variety in your crew to face them. At least, more than the initial 50 soulstones that it seems like you need on the face of it.

Don't get me wrong, a single crew could likely last you many months (even a couple of years). But you'll definitely notice something is missing eventually. I've been playing 1-2 times a week since April, and am up to two crews. I think I'd be much better off if all my current models were in the same faction, and if I had another 100 soulstones worth of models or so.

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2 hours ago, Regelridderen said:

To which my answer is “Blah, blah, blah... Your dad, my dad... behind the school...High noon...tomorrow...Bring tiny painted models and a 3x3 board.”.

Some people cry “cheese” over stitched, some turn into tears over Zoraida, some people think M3E is the best thing since tamagotchis went out of style, but that really isn’t that interesting, so just get over it, as it is quite far from the OP’s question calling for subjective opinions – and as you point out so well, stitched has a thread of their own.

Also, next time when find yourself starting a post with “I don’t want to start...”, please consider the veracity of the sentence, and whether pressing “Submit Reply” is actually aligned with this (missing) intention.

I don't want to start it over again, but the problem with opinions is a thing called reality. Saying stiched is "badly undercosted" is plain wrong, missleading for the OP, and also entitle people whining about that model; that was the reason of my post, not picking a fight like it seems you are asuming.

And please, consider whether or not you should lecture people about what they can or can't "Submit", that was totally inapropiate.

On track again:

A very useful resource is the faction discussion forums:

https://themostexcellentandawesomeforumever-wyrd.com/forum/132-faction-discussion/

There you have a lot of information about Masters, models and the like; it's not a bad place to look for some extra insight about the factions and the master you are curious about; take in count the release date of M3e and the open beta date, information older than that would be form M2e and hence not interesting for you.

Also take in count people's opinions are subjetive; don't just pick Dreamer because 3 random users here talked about it, it's a good master, but there are other very good summoners out of there, Asami from TT (Lynch's faction) for example have 9SS summons with a mechanic equivalent to free focused and for a summoner she is a dangerous CC model, that crew is also very strong. Check yourself the cards, the forums and make an informed choice. There are a lot of different playstyles and Masters.

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Thank you guys for all the information, you helped me really well :D

 

Here are my thoughts about the different masters:

- Yan Lo: Sounds pretty op but also boring, i will go for another one.

-Rasputina: Her playstyle sounds interesting, but i think she's too ranged heavy for my taste.

-Jacob Lynch: His lore sounds awesome and i think the playstyle could fit to me. Maybe my second Master?

-The dreamer: This little kid it will be (hope i can get one of the old boxes). The lore is one of my favourites i guess, i like the description of his playstyle and a lot of people recommend him. The decisive point, however, was the really awesome models.

 

The question is now how do i expand my dreamer box?

You guys talked much about the stitches together, are they the way to go? Personally, I like teddy a lot, is that a good choice? I do not want to invest too much money for the beginning and only buy a few extra models.

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Firstly - Do you know a group of people that play already? Or do you have a new group that are starting with you?

The main reason I ask is because that is likely to determine what sized game you play to learn. An Established group is likely to be playing 50ss games most of the time, and you would want to reach that fairly fast. If you're all new players you are much more likely to start with smaller games, and slowly build up.

Your first purchases that you want to get to grips with Dreamer are going to be Stitched together and Insidious madness, because they fill important roles on the Dreamer crew of damage and scheme running and are summonable by the dreamer, meaning that you are likely to want to consider them in every game you play even if you don't hire them. In terms of use for cost, I don't think anything else will get close to these two purchases

Teddy is a fine model, and certainly a worthwhile buy for the Dreamer crew, especially if you are playing in the bigger games. You will probably get less use out of him than you would out of the summons, but that's because it is really beneficial in the game to have access to a decent range of the summonable models for a summoner. You don't need all of them, but the core jobs are great.

 

EDIT

Just reading the comment below- I haven't looked at M3 product release order, or box contents. So my suggestions really are based on you buying the M2 boxes. This may or may not be possible depending on the product, I don't really know.

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52 minutes ago, Zec-Lot said:

Thank you guys for all the information, you helped me really well :D

Glad it was useful :)

52 minutes ago, Zec-Lot said:

The question is now how do i expand my dreamer box?

You guys talked much about the stitches together, are they the way to go? Personally, I like teddy a lot, is that a good choice? I do not want to invest too much money for the beginning and only buy a few extra models.

The problem of starting with a summoner is that you need more models than with other masters...

This box is pretty much mandatory: https://static1.squarespace.com/static/54fe412ce4b0c449f7369857/t/5d78fbee3c0e3c15f8539618/1568209903708/WYR23402-DeepSleep_BACK.jpg

2 or even 3 daydreams aren't an uncommon sight in his lists, and Stiched apart of being a good model is important to rescue high cards from bad lucid dreams. Lucid dream force you to remove 1 card from the deck, if you flip 3 high cards you are forced to remove one of these. Styched can rescue the high cards; making your deck stronger and nuking other models while doing so. Removing only High cards to "load" the fiendish gamble can be a Trap (do it in a pinch if you really need that damage ASAP, but it weaken him in the long run)

With that box and Teddy I guess you can start playing without problems... you can include Coppelius, Teddy, 2 Sticheds and 3 Daydreams; you'll have a 10 SS cache and you still have 1 stiched and 3 Alphs to summon... it's a list you won't be able to adapt, and you lack the 2 spiders that give the crew a ton of mobility and the 7 SS minions (which aren't yet avaliable for M3e), but it's playable... after that and when money allows it I'd add Serena, Widow Weaver, Insidious madness and Bandersnatch (in that order); with that you have the keyword mostly covered...

Then if you want to focus in NVB I'd start looking for some Versatiles, puppets work very well with Dreamer and are good models in general (so Hinamatsu, Vasilisa and Wicked Dolls; dolls are good to have because they can be summoned by Widow Weaver) or something like Rider and Emissary which are always solid models to have if you are going to get some NVB crews (and those 2 for example let you play Titania with just the core box)... Or go for Lynch instead, I recommend you to focus in 1 Faction because it's easier and give more playability for less money as they share versatiles and you can hire OOK (after you declared faction, you cannot choose a master from another faction in that game); but in the end it's your call.

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Careful with M2E and M3E box mixing with Dreamer. They rearranged his boxes with the edition upgrade, so if you get some from M2E and some from M3E, you might double up or mix something.

The M2E core box has daydreams in it, but the M3E boxes put daydreams with the stitched together. Plan your purchases to get all four minion types without doubling up if possible.

You'll want all four minion types eventually, but when learning to play you could scrape by with just daydreams + stitched together or daydreams + alps. You'll have to pick up the rest of the minions in a month or two.

Teddy is a fine beatstick to start with for extras past the minions :) Serena Bowman and Widow Weaver are also good options if you get a chance to snag them.

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In summary, you could grab the M2E core box + Teddy + maybe M2E stitched together if you can find them.

That is plenty to get started and test if you like the crew. Everything else is semi-optional, except the final minion (insidious madness) will be a must at some point if you stick with the crew. You'll have to get *something* later to build up your crew options, but there are loads of options.

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Yeah, the edition rearranged boxes is a good point. In the M2e box you get both Daydreams and Alphs in the core box... in that case try to buy at the same time the old Stiched box that only bring stiched together.

This web have avaliable the M2e box, Sticheds and Teddy (and even WW and Insidious if you want to spoil yourself :P)http://www.lastgame.es/c213198-neverborn.html

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10 minutes ago, Maniacal_cackle said:

Oh, one more thing!  Wyrd does special edition sculpts. Stitched together have an alternate sculpt "bearly together". I suspect you will love them and it may be worth buying M2E core box + M3E bearly together (instead of stitched).

These are likely to only be available to buy in the Wyrd sales at Black Friday and Easter, and only directly from the Wyrd Web store. But they are adorable.

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  • 2 weeks later...

I hijack this thread for my own question, but it's the same topic, so I hope that's okay.

 

I want to start playing for my first time and I'm trying to figure out which faction/crew to start with. I try to find a balance between fitting visuals and playstile. To give you an impression, I usually prefer the following "themes" in my TT wargames: recycling / summoning (so often Undead, Demons, etc.), magic abilities (de/buffs, movement shenanigans, etc.) and playstiles, which either rely heavily on synergies (very strong when everthing works together but gets into trouble when pieces get removed from the board) or consists of a collection of hyper focused specialists. Most of those also fit with my visual preferences. I hope it's clear enough what I mean, I could give you examples from other systems I've played if you wish.

 

I know that not all of those points can be ticked off with a single crew/faction, I only hope to check off enough of them. For the whole "magic" ting I thought Arcanists might be an option, but apart from Rasputina it doesn't seem so to me. As they are the least interesting option visually for me (compared to the other factions I consider), I might check them out more if you say I'm hugely mistaken, but for now my focus is on two other factions: Resser and Neverborn. If they had a double faction master I would instantly go for that option, but right now there's none, sadly.

Ressurectionists have the whole undead thing going, which I always like. Neodamus would have been the perfect pick, but he's a dead man, oh well... Yan Lo looks like a good fit for me. A lot of recycling with undead, a bit summoning, really flexible with all the different upgrade options, etc. I don't want to go into 10T to much (don't like the living parts as much, especially the monks), but as long as I stay within Ressers, he looks good. With Ressers I could start with Seamus Box, Undying, Yan Lo and then everything else the old man needs.

For Neverborn I already have a Nekima (the old metal one), but that's only one model, so be free to ignore that, especially since Nephilim largely seem to be unavailable atm. I have a little bit trouble to identify their faction's playstile, I guess that's because they cover a lot of ground with different masters? Only thing that does not seem to be common is shooting, but Pandora/Zoraida have the whole De/buff thing, Nekima/Titania have punchy stuff, Dreamer has the summoning part. Looks like a long term investment to me, if one has a large enough collection the faction seems quite flexible. Visually there are many different styles, so it doesn't get boring, and even though I don't like the kids and some of the nightmares, the rest looks nice.

 

Oh, btw I also don't mind a steep learning curve. I've played enough other tabletop wargames to handle that well. Any thought, comments and - maybe most importantly - any mistakes in my first impression? I hope you can help me sort this out.

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Hehe, I see you come with your homework done ;).

For what you describe I'd go for RES hands down; the playstile fits you and if you like the theme then it's a perfect match.

Recycling/summon: They are called resurrectionists for a reason :P. Kirai is the dedicated summoner of the faction; but a lot of other masters have summoning mechanics (but more limited tho): Yan-Lo, Von Schtook, Molly, McMourning, Jack; plus all the zombie summoning theme in the versatiles. In NVB you have the Dreamer as the faction summoner, some minor summon mechanics with Puppets or Swampfiends, Nephillims can grow into better minions consuming corpse markers and killing, and Titania totem can be replaced... but Res is the specialist in this area.

The buff/debuff play is also very strong in RES: They have the Grave Spirit Touch upgrade that let any crew benefice from pulsing Focused, a very powerful buff; Jack Daw is a dangerous debuff crew, McMourning have a strong Poison game and Reva have some Burning shenanigans, Molly plays also a bit with conditions and also to restrict the kind of actions the other crew can do (do the same twice, eat damage). NVB has a OOK that can pulse focused too (the Black blood shaman), Pandora with a very strong condition play and Zoraida with the Obey and debuffish play. In NVB there are 2 masters that play creating terrain which is kind of soft control play but different than you are looking for: Titania and Euripides.

Synergies/Specialist: Yan-Lo, Jack, McMourning, Molly and Kirai are keywords with strong synergies. Seamus is a wildcard, very powerful master but weak keyword, he is usually played with versatiles/OOK... I don't know Reva and Von Schtook well enough yet to talk about their synergies. But a lot of keywords in other factions have also strong synergies so this point isn't that important.

But as always, take this with a pinch of salt and take your time to go through the cards to see if you really like them.

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Ogid covers it pretty well.

I'd lean towards Ressers, but start out small to see if you do like them. Yan Lo is a good place to start, but I don't think his core box is out yet. If you like buff/debuff play, Jack Daw is the big one to try. For summoning, Kirai.

Molly can be a good one to try if you like control masters. She is really good for denying points. Plus, one of her models (Archie) is a very strong pick for many crews.

Dreamer and Pandora would be some of my top recommendations for Neverborn given your tastes, but since you don't like Dreamer, Ressers seem better.

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3 hours ago, Graf said:

I hijack this thread for my own question, but it's the same topic, so I hope that's okay.

 

I want to start playing for my first time and I'm trying to figure out which faction/crew to start with. I try to find a balance between fitting visuals and playstile. To give you an impression, I usually prefer the following "themes" in my TT wargames: recycling / summoning (so often Undead, Demons, etc.), magic abilities (de/buffs, movement shenanigans, etc.) and playstiles, which either rely heavily on synergies (very strong when everthing works together but gets into trouble when pieces get removed from the board) or consists of a collection of hyper focused specialists. Most of those also fit with my visual preferences. I hope it's clear enough what I mean, I could give you examples from other systems I've played if you wish.

 

I know that not all of those points can be ticked off with a single crew/faction, I only hope to check off enough of them. For the whole "magic" ting I thought Arcanists might be an option, but apart from Rasputina it doesn't seem so to me. As they are the least interesting option visually for me (compared to the other factions I consider), I might check them out more if you say I'm hugely mistaken, but for now my focus is on two other factions: Resser and Neverborn. If they had a double faction master I would instantly go for that option, but right now there's none, sadly.

Ressurectionists have the whole undead thing going, which I always like. Neodamus would have been the perfect pick, but he's a dead man, oh well... Yan Lo looks like a good fit for me. A lot of recycling with undead, a bit summoning, really flexible with all the different upgrade options, etc. I don't want to go into 10T to much (don't like the living parts as much, especially the monks), but as long as I stay within Ressers, he looks good. With Ressers I could start with Seamus Box, Undying, Yan Lo and then everything else the old man needs.

For Neverborn I already have a Nekima (the old metal one), but that's only one model, so be free to ignore that, especially since Nephilim largely seem to be unavailable atm. I have a little bit trouble to identify their faction's playstile, I guess that's because they cover a lot of ground with different masters? Only thing that does not seem to be common is shooting, but Pandora/Zoraida have the whole De/buff thing, Nekima/Titania have punchy stuff, Dreamer has the summoning part. Looks like a long term investment to me, if one has a large enough collection the faction seems quite flexible. Visually there are many different styles, so it doesn't get boring, and even though I don't like the kids and some of the nightmares, the rest looks nice.

 

Oh, btw I also don't mind a steep learning curve. I've played enough other tabletop wargames to handle that well. Any thought, comments and - maybe most importantly - any mistakes in my first impression? I hope you can help me sort this out.

If you like the Resser asthetic, then go for then. But your listed playstyle preferences made me think of the Arcanist master Sandeep Desai. He's a master mage who instructs students in the art of magic, and is the Arcanist's dedicated summoner. He summons cheap Gamin, which then combine into a powerful Golem. Then, while the Golem is wrecking stuff he summons more Gamin, which can turn back into the Golem when the first one dies. Each one of these types of Gamin have an independant theme and skillset, whether its long range attacks, mobility, or durability and teleportation allowing you to specialize your crew mid-game. 

The crew is also extremely synergistic. It actually consists of 2 Keywords, Academics and Elementals. Academicz are the casters, and each have a different "Mantra" ability. Elementals are the Golems and the Gamin, and they are the ones that benefit from the Mantras. Basically, when an Elemental takes the Concentrate action within 6" of an Academic it gains the benefit of that Mantra, whether that is extra damage, healing, shielding, movement, etc. So it requires smart positioning to get the most out of their abilities, but when you can line up 2 or 3 Mantras with a single action it has a serious effect on the game. In addition, if your opponent is able to remove key Academic models you're gonna start to lose Mantras and the crew starts to lag. 

The only thing Sandeep seems to be missing is the ability to debuff opponents, his crew focuses a lot more on buffing themselves. I also will say that most people view summoning the Golems as a "win-more" mechanic, so not super strong on its own but cool as hell.

But again I'd reiterate that visuals are what most of us consider the most important. If you dont like the way Sandeep's crew looks, dont pick em up

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1 hour ago, Mycellanious said:

But your listed playstyle preferences made me think of the Arcanist master Sandeep Desai.

Thanks for the input! The look of Desai actually made me not look into him. But Kandara and the Golems are nice. I'll give anything at least a chance 😉.

 

1 hour ago, Maniacal_cackle said:

I'd lean towards Ressers, but start out small to see if you do like them. Yan Lo is a good place to start, but I don't think his core box is out yet. If you like buff/debuff play, Jack Daw is the big one to try. For summoning, Kirai.

Molly can be a good one to try if you like control masters. She is really good for denying points. Plus, one of her models (Archie) is a very strong pick for many crews.

Dreamer and Pandora would be some of my top recommendations for Neverborn given your tastes, but since you don't like Dreamer, Ressers seem better.

At least Yan Lo's 2E box is still in the shop, so I guess I'll be able to order it. A resculpt fitting for the new artwork would be nice, but imho the old sculpt looks good too. Kirai actually went kinda under my radar, as I've focused more on the western zombies, I'll need to think about her. Jack as the big de/buff master is interesting, until now I've seen him more as the tank/damage dealer master of the Resser faction. Can't really see how he works together with his crew, will look for lists in the Resser subsection of the forum.

I don't dislike the Dreamer, only the small Nightmares Daydream and Alp. The big ones like Stitched, Teddy or Madness are cool.

 

2 hours ago, Ogid said:

Hehe, I see you come with your homework done ;).

I do what I can 😉. Thank you for the detailed write-up! Seems to me that NVB need much more financial investment to change playstile, because you need new masters/crew, while Ressers have an easier time to cover at least my (arguably a bit contradictory) preferences.

I not into Reva, her whole curch/pyre theme really isn't my cup of tea. I didn't look into Schtook to much as well, although his rules seem promising to me, but the student models seem hard to get atm, so he's not priority until they get a re-release.

Since Manos is important for Yan Lo, I have to buy the Undying box. To combine that for a start with Saemus has a simple reason: my LGS discounted the (now) old box. Might still not be worth it if all that's usefull in his box is Seamus himself? What would be useful versatile/OOK models for him?

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@Graf

For M2E Yan Lo, careful. They are not only resculpting him, but shifting what lies in each box. If you mix and match M2E and M3E boxes, you end up with awkward purchases. Manos will be shifted into an easier purchase than the Undying box as well. I'm not sure what the story with his core box is... But it may be discounted for a reason.

For dreamer, do you dislike his M2E alp or M3E alp? They're very different. Alps aren't very important, but daydreams are a must for that crew IMO. Also note that Dreamer is another one with box shiftings, so careful if mixing M2E and M3E to avoid doubling up on models.

For Jack Daw, he is a bit tricky to grasp at first glance. One model will have a debuff with upgrades, another will abuse models with upgrades. Some models drain cards from hands, some kill models for not having cards in hand. It is an extremely synergistic crew, and reading individual cards may make that easy to miss.

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Oh, Seamus. Most people think his keyword is a bit useless/recommend versatile models with him.

I don't like the aesthetic of the crew so avoided them.

That said, if you're keen on Seamus, I reckon it is always good to own the keyword models from his core box. You can experiment with them and may find uses for them.

Everyone says Philip and the Nanny are trash, but I find them pretty great. They're useful for about 55% of scenarios for me. It is definitely worth forming your own opinions. It is early days, and people dismissing models already may be missing something.

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@Maniacal_cackle

That's true... Yan Lo isn't on the upcoming releases list yet, is it at least known what models he'll have in his box? The M2E one is good imho, as Chiaki is important and the Ashigaru at least useable as summons for Toshiro, but if I end up buying twice because of one model in the new box, that would not be good. So, true argument, might be another reason to start playing with Seamus for a bit - at least until we know more about Yan Lo & Co. With him, the undying box is more worth it and I need so sell off only the 10T stuff. At least that was my thought process behind it. Discounts on old boxes aren't unusual when new ones are coming, shops just try to gain some storage room. 

 

38 minutes ago, Maniacal_cackle said:

For dreamer, do you dislike his M2E alp or M3E alp? They're very different. Alps aren't very important, but daydreams are a must for that crew IMO. Also note that Dreamer is another one with box shiftings, so careful if mixing M2E and M3E to avoid doubling up on models.

For alps kinda both, even though the new ones are better. The old daydreams were at least toy-ish cute, new ones just 'meh', kinda like the M3E alps.

But I guess there is a clear trend visible here, according to recommendations and myself shifting more towards Ressers. So I guess I'm okay without NVB stuff for now ^^. Should I stay long enough and want to invest more into the game, I can see myself picking NVB or even Arcs as 2nd faction, but those are daydreams for now (pun intended ;)).

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2 minutes ago, Maniacal_cackle said:

Good call!

For his M3E core box, it is only speculation at this point. However, the box "eternal servitude" has been announced for M3E with:

  • Manos
  • Yin
  • Toshiro
  • 3 Ashigaru

So you can already see how that clashes with buying undying box + Masters of the Path (M2E core box).

Just found the website where Wyrd announcened the upcoming boxes for each faction a few moments before myself. Man, their webpage is all over the place, without Google I wouldn't have found this. Good to know the community is up to snuff instead ^^.

Yes, I agree. For Toshiro alone I'll need the Eternal Servitude box. Double Manos AND Ashigaru is a bit much for me... I'll wait and hope the new Yan Lo won't keep me waiting to long. Still will buy the Undying box I think, for the 10T models I'll certainly find someone and a 2nd Manos can be worked into a showcase diorama or something like that.

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Glad it helped! :)

Yes, as they pointed out; with the edition change you have to be careful with your purchases or can end with duplicate models...

I'd say wait for the M3e stuff unless you know exactly what is in the new boxes and can play the purchases; the undying box will get redistributed 100% sure so I'd say also wait for that one.

For Yan-Lo in the TT side the non-released stuff is the 2 ancestors (Chiaki and Izamu) and the Retainers (Sun Quiang, Gokudo and Komainu). I'd say they will get released in 2 boxes, the Yan-Lo core box with Yan-Lo+Totem+1Ancestor+3Gokudos and a retainer heavy box with (1Ancestor, Sun Quiang and 3 Komainu), but that's just my guess.

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5 hours ago, Ogid said:

I'd say wait for the M3e stuff unless you know exactly what is in the new boxes and can play the purchases; the undying box will get redistributed 100% sure so I'd say also wait for that one.

Oh yes, I really hope Yan Lo will come with Gokudos.... I guess Chiari will stay in his box, she fits him in playstile and storywise, I can't see Wyrd switching her out. We'll see, waiting for rereleases at least is better for my bank account xD.

I'll start with Seamus' box. I hear your advice to skip the Undying box. I consider it, probably will follow it. Eternal Servitude and High Society are announced at least and I'll need both anyway for Seamus (and Yan Lo).

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  • 9 months later...

Hello!

I am looking for to buy two different factions to full 50 points.

I have made, using app, following possibilities:

Possible (?) Reva Cortinas Crew (Resurrectionist)
Size: 50 - Pool: 0
Leader:
  Reva Cortinas
Totem(s):
  Corpse Candle
  Corpse Candle 2
Hires:
  Vincent St. Clair
  Shieldbearer
  Shieldbearer 2
  Shieldbearer 3
  Dead Rider
  Mindless Zombie
  Mindless Zombie 2
  Mindless Zombie 3
  Mourner
References:
  Corpse Candle
  Mindless Zombie

 

And the second one:

Possible(?) Cornelius Basse Crew (Explorer's Society)
Size: 50 - Pool: 0
Leader:
  Cornelius Basse
Totem(s):
  Bernadette Basse
Hires:
  Jonathan Reichart
  Frontiersman
  Frontiersman 2
  Frontiersman 3
  Paul Crockett
  Pathfinder
  Austringer
  Trained Raptor
  Trained Raptor 2
References:
  Clockwork Trap
  Skybound Ally
  Trained Raptor

 

Comments to upgrade or change?

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