Sometimes, an effect will create additional effects as it resolves. In these cases, fully resolve the initial effect before moving onto any additional effect. Additional effects are then resolved in the order they were generated, after any effects which had been previously generated have resolved.
My doubt is when are those effects added to the Queue.
For example:
Butterfly jump reads "After resolving the enemy attack action targeting this model, this model may move 3''"
Reposition (trigger) reads: "Move this model up to 3''"
Both effects are resolved in the step 6 (actions) or C2F (turn). So is butterfly jump added to the queue as soon as an attack action targets the model or you wait until you reach the step 6/C2F to add it to the queue? So What do you have to resolve first, the trigger or the ability?
I believed that when an attack targets the model, Butterfly jump gets added to the queue, waiting for the attack to resolve... but after a second reading I'm not sure if the intention is that it is generated (and added to the queue) when it reach the moment when it may trigger...
Checking Mei Feng looking for insight, she has:
Constant Motion: "Whenever this model declares a trigger, it may push 2'' after resolving the current action..." // Trigger declared in Step4E or C2D5, while resolved at step6 o C2F
Jackhammer kick (Trigger): "Push the target 2'' away from this model then take this action again." // Resolved at step6 or C2F
So the intended functionality here clearly is: she attacks, gets the trigger, push the enemy and then follows with Constant motion... which means that even if the trigger is generated in the step4E, it doesn't get added to the queue until it's going to resolve (step6)... this way the player may choose the right order.
So... it seems that how this is supposed to be played is taking in count when the effects is going to resolve, not when it triggers? Because if this works like that the rule cited above is missleading.
Following the Mei Feng logic and going back to the above case, both Butterfly jump and reposition will try to resolve at the same time (step6 or C2F)... so we have to follow the rules:
Quote
Simultaneous Effects
Occasionally, an effect will generate multiple effects that occur at the same time. If this happens, they are resolved in the following order:
The Active player (or the player with Initiative, if there is no Active player) chooses one of their models with one or more unresolved effects and resolves those effects in whatever order they wish. Then, that player chooses another of their models with unresolved effects and resolves those effects in the same way, continuing in this manner until the player no longer has models with unresolved effects. When an effect resolves, the entire effect resolves (even if it also affects a model controlled by the non-Active player).
The non-Active player resolves any unresolved effects affecting their models, as described above.
Any remaining unresolved effects are resolved in an order determined by the Active player (or the player with Initiative, if there is no Active player).
In this case, the active player must choose his model and resolve the trigger (reposition), and then the non-active player chooses his model and resolves Butterfly Jump
Question
Ogid
Just a sanity check, the rulebook tell us:
My doubt is when are those effects added to the Queue.
For example:
Both effects are resolved in the step 6 (actions) or C2F (turn). So is butterfly jump added to the queue as soon as an attack action targets the model or you wait until you reach the step 6/C2F to add it to the queue? So What do you have to resolve first, the trigger or the ability?
I believed that when an attack targets the model, Butterfly jump gets added to the queue, waiting for the attack to resolve... but after a second reading I'm not sure if the intention is that it is generated (and added to the queue) when it reach the moment when it may trigger...
Checking Mei Feng looking for insight, she has:
So the intended functionality here clearly is: she attacks, gets the trigger, push the enemy and then follows with Constant motion... which means that even if the trigger is generated in the step4E, it doesn't get added to the queue until it's going to resolve (step6)... this way the player may choose the right order.
So... it seems that how this is supposed to be played is taking in count when the effects is going to resolve, not when it triggers? Because if this works like that the rule cited above is missleading.
Following the Mei Feng logic and going back to the above case, both Butterfly jump and reposition will try to resolve at the same time (step6 or C2F)... so we have to follow the rules:
In this case, the active player must choose his model and resolve the trigger (reposition), and then the non-active player chooses his model and resolves Butterfly Jump
Is all the above correct? Any Thoughts?
Ty in advance!
Link to comment
Share on other sites
8 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.