Hi all! I had a few questions about target randomisation flips for projectile attacks that I hope you can all help me with!
1. When flipping for randomisation you flip to target any model who the origional target is engaging correct. It doesnt matter if the target is engaging them back? Eg. Ulix has an engagement range of 4 inches. So does this mean that when targeting Ulix you randomise for every enemy within 4 inches? But if a gremlin shot one of those same models. Ulix would not be randomised for because that model is not engaging Ulix?
2. You only flip randomisation fir models which are enemies of the origional target? Cause they cant engage there allies?
3. You only flip for other LEGAL targets. So models which are out of range or line of sight are not randomised for?
4. Can you cheat the randomisation flip? (Eg. I flip a 4 for my model. And an 8 for the origional target. Can I cheat a 3 for the enemy to make them get hit. Or can I cheat a 9 for my model??)
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CustardBomb
Hi all! I had a few questions about target randomisation flips for projectile attacks that I hope you can all help me with!
1. When flipping for randomisation you flip to target any model who the origional target is engaging correct. It doesnt matter if the target is engaging them back? Eg. Ulix has an engagement range of 4 inches. So does this mean that when targeting Ulix you randomise for every enemy within 4 inches? But if a gremlin shot one of those same models. Ulix would not be randomised for because that model is not engaging Ulix?
2. You only flip randomisation fir models which are enemies of the origional target? Cause they cant engage there allies?
3. You only flip for other LEGAL targets. So models which are out of range or line of sight are not randomised for?
4. Can you cheat the randomisation flip? (Eg. I flip a 4 for my model. And an 8 for the origional target. Can I cheat a 3 for the enemy to make them get hit. Or can I cheat a 9 for my model??)
5. Does height have any affect on randomisation?
Thanks for any help you can all offer!
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