lille354 Posted March 6, 2017 Report Share Posted March 6, 2017 Hail fellow necromancers! I am having a spot of bother dealing with the Swamp Hag and her voodoo doll. In 3 games against her I have lost the Valedictorian (turn 1) (burning +4), Philip and the nanny (turn 2) and Anna Lovelace (Turn 1) - different games obviously. Mainly to the doll being set on fire and passing on the condition on. Any top tips would be most welcome. Generally at the moment I am running a horror Molly crew, so I don't have much by the way of spirits (hanged and drowned mainly). Quote Link to comment Share on other sites More sharing options...
mojopin Posted March 6, 2017 Report Share Posted March 6, 2017 Chiaki is almost a MUST in my crews. Conditions can be really nasty (as you already know) 3 Quote Link to comment Share on other sites More sharing options...
lille354 Posted March 6, 2017 Author Report Share Posted March 6, 2017 1 hour ago, mojopin said: Chiaki is almost a MUST in my crews. Conditions can be really nasty (as you already know) I am going to add some spirits but at the moment I have Molly and Nicodem so am a bit more Horror heavy Quote Link to comment Share on other sites More sharing options...
Ludvig Posted March 6, 2017 Report Share Posted March 6, 2017 Chiaki or Johan to remove conditions and my little helper so they can't hem you in the first place. Quote Link to comment Share on other sites More sharing options...
verpixelt Posted March 6, 2017 Report Share Posted March 6, 2017 36 minutes ago, lille354 said: I am going to add some spirits but at the moment I have Molly and Nicodem so am a bit more Horror heavy Some sort of condition removal could help here for sure. Also Sewn Fate is a condition (the thingy you get from Hem) Quote Link to comment Share on other sites More sharing options...
lille354 Posted March 6, 2017 Author Report Share Posted March 6, 2017 I was going to grab Kirai box next to start me down the spirit path, so to speak, but Yan Lo may be a better choice? The Kirai set seems to have a bit more in that Molly can utilise Quote Link to comment Share on other sites More sharing options...
mojopin Posted March 6, 2017 Report Share Posted March 6, 2017 1 minute ago, lille354 said: I was going to grab Kirai box next to start me down the spirit path, so to speak, but Yan Lo may be a better choice? The Kirai set seems to have a bit more in that Molly can utilise Kirai starter only gives you onryo (and a superb master). Personally, if you have to take one starter which synergices better with other crews go for yan lo, ashigarus and chiaki totally worth. Then buy all the other resser starters 3 Quote Link to comment Share on other sites More sharing options...
verpixelt Posted March 6, 2017 Report Share Posted March 6, 2017 6 hours ago, lille354 said: I was going to grab Kirai box next to start me down the spirit path, so to speak, but Yan Lo may be a better choice? The Kirai set seems to have a bit more in that Molly can utilise Dunno how strong you(and the grp you play in) feel about proxies but if you don't wanna invest into another whole crew box right away, this might be a good way to get Chiaki into your ranks. Or go for Johann first 1 Quote Link to comment Share on other sites More sharing options...
Falk Posted March 11, 2017 Report Share Posted March 11, 2017 I had the same problem. My Emmissary died 2nd round (my opponent had a bad hand in the first round…) Next time I gonna try Chiaki & 2 belles. I think i let the nurse stay home – she ist o dangerous for my master. Then try to kill the biggest threat for your master. Hem & obey can’t be used against her/him! If Zoraida has no more dd, your master can go on and do the killing… Quote Link to comment Share on other sites More sharing options...
Falk Posted March 11, 2017 Report Share Posted March 11, 2017 ...and kill the g...d da... will'o'wisps!!! Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted March 15, 2017 Report Share Posted March 15, 2017 You can also take Seamus and basically autokill Zoraida turn 2. His gun and no SS prevention against Z's defenses means a dead hag in two shots and there's very little she can do. She'll make a fine Belle, though... One of the hardest counters in the game, IMO. Quote Link to comment Share on other sites More sharing options...
Ludvig Posted March 17, 2017 Report Share Posted March 17, 2017 On 2017-03-15 at 2:31 PM, Math Mathonwy said: You can also take Seamus and basically autokill Zoraida turn 2. His gun and no SS prevention against Z's defenses means a dead hag in two shots and there's very little she can do. She'll make a fine Belle, though... One of the hardest counters in the game, IMO. She can soulstone on defense or fly and hide behind a wood far from blocking terrain? Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted March 17, 2017 Report Share Posted March 17, 2017 Just now, Ludvig said: She can soulstone on defense or fly and hide behind a wood far from blocking terrain? The mere threat can render Zoraida essentially useless. Also, our tables might feature too much blocking terrain but it's really, really difficult to hide far away from it and still be able to do something remotely useful. As for SS on defense, yeah, that is what you should do but Zoraida dies to weak and moderate damage so it's still extremely risky. And if Seamus is in the right spot (winning Initiative, for example) he can even Focus twice and thus still get a cheatable flip a lot of the time. 1 Quote Link to comment Share on other sites More sharing options...
Ludvig Posted March 17, 2017 Report Share Posted March 17, 2017 1 minute ago, Math Mathonwy said: The mere threat can render Zoraida essentially useless. Also, our tables might feature too much blocking terrain but it's really, really difficult to hide far away from it and still be able to do something remotely useful. As for SS on defense, yeah, that is what you should do but Zoraida dies to weak and moderate damage so it's still extremely risky. And if Seamus is in the right spot (winning Initiative, for example) he can even Focus twice and thus still get a cheatable flip a lot of the time. True, he is a formidable threat. I also play far too many tables where the board is covered in blocking terrain. 1 Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted March 19, 2017 Report Share Posted March 19, 2017 I do not think running away from Seamus and having him chase is the best idea, he loves that game. I have had her heal herself with a Nurse before to handle surprise damage from a master *use last AP to Obey a Nurse to use Take your Meds for the Crow trigger*. Paralyze ends Zoraida's current turn and you get a full heal out of it. Done that before when someone dealt like 7 damage to Zoraida and made them work for it. You just have to make sure Zoraida is not within 4" of Seamus if he has Decaying Aura. Quote Link to comment Share on other sites More sharing options...
Math Mathonwy Posted March 20, 2017 Report Share Posted March 20, 2017 On 19.3.2017 at 4:47 AM, EnternalVoid said: I do not think running away from Seamus and having him chase is the best idea, he loves that game. I have had her heal herself with a Nurse before to handle surprise damage from a master *use last AP to Obey a Nurse to use Take your Meds for the Crow trigger*. Paralyze ends Zoraida's current turn and you get a full heal out of it. Done that before when someone dealt like 7 damage to Zoraida and made them work for it. You just have to make sure Zoraida is not within 4" of Seamus if he has Decaying Aura. Oh aye, that's the usual approach but it's not quite a silver bullet due to needing to activate between Seamus activations (often meaning winning ini - though Doppel/Trixie naturally helps), Nurse being sorta squishy, needing Crows (this is pretty common, granted!), and so on. Also, if there's anything else around that can put even two damage into Z, it is often enough for Seamus to then seal the deal. Quote Link to comment Share on other sites More sharing options...
EnternalVoid Posted March 21, 2017 Report Share Posted March 21, 2017 True, but I think if the Zoraida player is mindful they can limit this a bit. Any hard cover makes it so that you can counter the double focus with a SS. In addition another option of course is if he does not have the Bag of Tools is to just move into combat with him. That prevents him from shooting, he can leave combat, but that costs him an AP likely, and means you can spend a SS to negate the positive from his focus. This of course is if he had not already hit you for 6+ damage. You can also Obey something into combat with him and pass the Terrifying so he has to leave/kill it before he can shoot *be mindful of Belles here, Zoraida is safer with her high Wp*. I imagine a big part will be Zoraida being leery of activating before Seamus unless she is in a pretty safe place from his Teleport, but if he Teleports he will only have a single Focus so you can SS. Then you better have a model able to engage Seamus to keep him from easily getting double focus next turn if he wins Initiative. 1 Quote Link to comment Share on other sites More sharing options...
Falk Posted March 21, 2017 Report Share Posted March 21, 2017 If you draw 8 Cards, the Chance for the red Joker is about 15% - I think nearly every game u Play against Seamus, you're affraid about these 12dmg... Quote Link to comment Share on other sites More sharing options...
Four_N_Six Posted March 21, 2017 Report Share Posted March 21, 2017 I would probably go the Seamus route and bring the little bastard along to finish her off. If Seamus gets his severe damage on her, then can't the little guy finish the job? I don't have my cards handy. Quote Link to comment Share on other sites More sharing options...
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