Artiee Posted October 17, 2015 Report Share Posted October 17, 2015 (edited) I played my 1st 50ss game with the Dreamer. I played more of a summining Dreamer with Mr TannenDreamer- Dreams of pain- Otherworldly - Aether Comnection2x DaydreamsCoppelius. - On Dreaming WingsTeddy - mimic something (to Sh one)Mr tannen. Silurid Turn one I was able to summon a stitched together and healed it and dropped walking to zero. It's was nice to heal for 3 when Activating. My opponent playing Von Schill with Hans and two trappers. He was concentrating on my Teddy. I wasn't sure if I was going to be able to use the Tannen trick to summon a 2nd Teddy. But turn 2 I got a 13 in my hand I moved Tannen closer to the Dreamer and got the luck spell off. On Dreamers Turn I talked my opponent though what I needed to summon a teddy. Flipped my card and got a the Red Joker Then heal heal, dropped waking to zero activated Teddy regen and 3 heal. That was fun. Felt a little bad for my opponent. I would have really got him. If I had a 3rd Teddy model with the 13 in my hand. Turn 4 my I brought LCB out and distroyed his Lazarus with a Disembowel. It took me to 2 try's to get it off while having a 13 in my hand. 1st try I ss for a flipped and cheated with a 8. DOH!! My opponent resigned after that. He had 4 VP and I had 6 VP at that time. I got to say having Wk 8 flying Coppelius was great for scheme runner. Edited October 19, 2015 by Artiee 1 Quote Link to comment Share on other sites More sharing options...
Masquer Posted October 18, 2015 Report Share Posted October 18, 2015 Nice job on the Mr. Tannen trick. How do you think your opponent could have better countered your evil plot? Quote Link to comment Share on other sites More sharing options...
Tuttleboy Posted October 18, 2015 Report Share Posted October 18, 2015 Tannen really makes the Summoning Kid shine. 1 Quote Link to comment Share on other sites More sharing options...
santaclaws01 Posted October 18, 2015 Report Share Posted October 18, 2015 Just think I should point this out, you can only summon Teddy with the 13 and Red Joker, not just any 13. Only reason I'm bringing this up is because you said you got "a 13", which makes me think you drew any of the non- 13s, instead of the 13.As for Coppelius, he's definitely something else. Last week I had a game where he held down a table corner in Flank deployment almost singlehandedly(had help from a daydream and 1 other model that did like 4 damage total during the course of the game) against 2 Guild Hounds, a Warden and a Lawyer. after triple walking over there thanks to the Dreamer giving him fast. Game ended with him having like 4 Eyeballs, only down 2 wd and alone with the Lawyer the only enemy left alive over there. Who knew Guild Hounds had so many eyeballs for Coppelius to pluck? Quote Link to comment Share on other sites More sharing options...
Artiee Posted October 19, 2015 Author Report Share Posted October 19, 2015 Yes.. I had a 13 . I typed it in via my phone. The must have not excepted.Nice job on the Mr. Tannen trick. How do you think your opponent could have better countered your evil plot?Getting it off on Turn 2. I don't think there was really anything he could have countered it. I started both the Dreamer and Tannen behind cover and them moved them forward behind a building. The only way to stop it was to shoot Tannen turn one. (Which he could if he lined his Trappers and Hans up to do it) But he wanted the Teddy I brought dead. 1 Quote Link to comment Share on other sites More sharing options...
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