Lemonjello Posted September 23, 2015 Report Share Posted September 23, 2015 So I have a newb question - what to buy? I'm sure Wyrd would like me to buy "all the things," and I may get to that point eventually, but let's take this in baby steps.Currently I have the M2E core book and the Dita/Justice box sets. What models are good expansions? Also, are the supplemental books worth getting?Sorry for the simplistic questions, and thanks for any advice up front! Quote Link to comment Share on other sites More sharing options...
heretek Posted September 24, 2015 Report Share Posted September 24, 2015 Hoffman's box gives you some useful models in the Guardian, Hunter, and Watcher. Sonnia also has a pretty good crew box. In terms of non-master stuff, Austringers are a solid Guild piece that can find a home in most lists. The Lone Marshal is pretty handy as a fast, durable scheme runner (he's also in theme for Justice!). Some people malign Executioners (and not without some reason) but they're still fun to play, and you've got Death Marshals already for the Pine Box delivery trick. Personally, I think the plastic models are fantastic as well.The expansion books aren't strictly necessary, since everything comes with the relevant cards anyway, but they're still useful to have for seeing what the new stuff does, running proxies before you buy, etc. Quote Link to comment Share on other sites More sharing options...
Dirial Posted September 24, 2015 Report Share Posted September 24, 2015 List of things you should get in no particular order:Abuela OrtegaAustringersHounds (once they are out in plastic)Wardens (once out again)Hoffman boxRyleSonnia boxPathfinderPeacekeeperGeneral Upgrade DeckThese things will keep you occupied and competitive for a long time. No need to get everything at once either. Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 24, 2015 Report Share Posted September 24, 2015 Dirial gave a really good list. If you want to have some non-competitive fun: get the executioners and run them in pairs. I can not stress non-competitive enough though with this suggestion. Quote Link to comment Share on other sites More sharing options...
Rurouni Benshin Posted September 24, 2015 Report Share Posted September 24, 2015 Executioners were the first Guild models I bought, and I've still yet to try them. Think I will now, Z... Quote Link to comment Share on other sites More sharing options...
Lemonjello Posted September 24, 2015 Author Report Share Posted September 24, 2015 I've heard Austringers are "stupidly good." I do love the executioner models, so those may be where I'm headed.Thanks for the tips! 1 Quote Link to comment Share on other sites More sharing options...
TehMik Posted September 24, 2015 Report Share Posted September 24, 2015 Austringers really are good. They're the kind of unit that, if not going to win you the game, then can definitely accomplish a strat/scheme for you and win some points. You already have The Judge and Francisco, which I've found are two of the best units in the game, let alone Guild. One more suggestion: come over to the bayou. We're like the guild, but with more booze and we have more fun. Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 24, 2015 Report Share Posted September 24, 2015 One more suggestion: come over to the bayou. We're like the guild, but with more booze filth and we have more no one has fun.Just fixed it up a bit for you. 7 Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 24, 2015 Report Share Posted September 24, 2015 One more suggestion: come over to the bayou. We're like the guild, but with more booze filth and we have more no one has fun.Just fixed it up a bit for you. Trixie looks fun. Just sayin...Well with the T'n'A that Trixie brings to the table I suppose some moderate awkward fun is bound to be had? Quote Link to comment Share on other sites More sharing options...
TehMik Posted September 24, 2015 Report Share Posted September 24, 2015 One more suggestion: come over to the bayou. We're like the guild, but with more booze filth and we have more no one has fun.Just fixed it up a bit for you. Trixie looks fun. Just sayin...You have no idea 1 Quote Link to comment Share on other sites More sharing options...
Dirial Posted September 24, 2015 Report Share Posted September 24, 2015 I do agree with everything Dirial said, though. He is THE Guild representative here on Earthside Just in advertisement, not success. Quote Link to comment Share on other sites More sharing options...
dgraz Posted September 24, 2015 Report Share Posted September 24, 2015 Trixie looks fun. Just sayin...maybe in a Captain Kirk kind of way. ... Quote Link to comment Share on other sites More sharing options...
dalleron Posted September 25, 2015 Report Share Posted September 25, 2015 No mention of McCabe? Find that odd as everyone says he's the bee's knees. Or is he just better in TT? Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted September 25, 2015 Report Share Posted September 25, 2015 I would probably say McCabe rather than Sonnia, just to give some variety. I think the reason he didn't make the list is that you probably won't use the Wastrels with anyone else, meaning the only thing his box supplies to other masters is Sidir. Quote Link to comment Share on other sites More sharing options...
ArcticPangolin Posted September 25, 2015 Report Share Posted September 25, 2015 I think people forget about McCabe as Guild nearly as much as McMourning, especially with the more iconic LadyJ, Perdy, Sonnia and Lucius seemingly epitomising the faction a lot more.His versatility is so fun! I really do want to find another Master other than Lynch who can make the Wastrels more worthwhile though. As you say, other than Sidir there's not much his box really brings to other crews. Quote Link to comment Share on other sites More sharing options...
Dirial Posted September 25, 2015 Report Share Posted September 25, 2015 I thought about McCabe, but I didn't put him on the list because the stuff on there would be useful for every Master, and the OP specified that he doesn't want to hear "Buy everything!". McCabe is pretty great. I think Sonnia, Dita and McCabe are our holy trinity. Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 25, 2015 Report Share Posted September 25, 2015 I agree Dirial. Those three are our three top dogs game wise. Though my personal favorites are Justice, Sonnia and Lucius theme wise. McMourning is a Rezzer in my books so he's not mentioned here. Quote Link to comment Share on other sites More sharing options...
Dirial Posted September 25, 2015 Report Share Posted September 25, 2015 McMourning is good in Guild, but his box set is not that great if you don't want to dip into Ressers. Pretty much like Lucius' box in Neverborn. I also agree with your list of personal preference. I like Dita theme-wise but I hesitate to play her. She's very hard on noobs. Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 25, 2015 Report Share Posted September 25, 2015 I think as far as themes and models in question, not game play, Lucius is becoming more and more a personal favourite of mine. Right there with Mcmourning and Seamus. Game wise. Well he has some seriously great mechanics and the basic idea how he works is pretty good. He just came out very underpowered from the beta and kinda seems like he came out half finished. Which is a huge shame. 2 Quote Link to comment Share on other sites More sharing options...
Dirial Posted September 25, 2015 Report Share Posted September 25, 2015 I think as far as themes and models in question, not game play, Lucius is becoming more and more a personal favourite of mine. Right there with Mcmourning and Seamus. Game wise. Well he has some seriously great mechanics and the basic idea how he works is pretty good. He just came out very underpowered from the beta and kinda seems like he came out half finished. Which is a huge shame. Agreed on that, too. He is quite satisfying to play when he works... but hugely frustrating when he doesn't. Quote Link to comment Share on other sites More sharing options...
zFiend Posted September 25, 2015 Report Share Posted September 25, 2015 I think he has become my new "when playing against new players" master. I think he is far too restricted and feels like a henchman level. The master level is kinda lost on him. Apart from Secret Assets. Plant explosives in the pool? Done 1st Turn, 3vp. Quote Link to comment Share on other sites More sharing options...
Lemonjello Posted September 25, 2015 Author Report Share Posted September 25, 2015 I looked into Lucius and Indiana Jon... er, McCabe, but they seem a bit too complicated for me currently. Right now I'm trying to get the basics in. I really appreciate the tips though! Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted September 25, 2015 Report Share Posted September 25, 2015 (edited) McCabe is honestly not that complicated - or at least I don't find him to be. He's super fast and always has the right tool for the job. The only real question is figuring out how late to hold his 8 AP turn of doom...Hoffman is McCabe's massively more touchy brother-in-mechanics - he requires much more specific placement and setup, but is arguably more devastating when things go right. Edited September 25, 2015 by admiralvorkraft Quote Link to comment Share on other sites More sharing options...
ArcticPangolin Posted September 28, 2015 Report Share Posted September 28, 2015 The only real question is figuring out how late to hold his 8 AP turn of doom...Well, 7AP... Dismounted McCabe is Summoned and so will suffer from Slow unless you remove the Condition. Quote Link to comment Share on other sites More sharing options...
Myyrä Posted September 28, 2015 Report Share Posted September 28, 2015 The only real question is figuring out how late to hold his 8 AP turn of doom...Well, 7AP... Dismounted McCabe is Summoned and so will suffer from Slow unless you remove the Condition.Slow ends at the end of activation and 3+2+3=8. Quote Link to comment Share on other sites More sharing options...
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