surly Posted December 1, 2014 Report Share Posted December 1, 2014 I haven't really had any issues dealing with stuff with armor +1, HtW or HtK, however I'm a bit curious how you are dealing with tanky models with high armor. It seems like there are no ignoring attacks in our faction, so any tactics how you handle such models? Quote Link to comment Share on other sites More sharing options...
thebarbalag Posted December 1, 2014 Report Share Posted December 1, 2014 Wong! Wong gives out Magical to a model of your choice which in turn grants that model the ability to ignore Armor, Incorporeal, and Hard to Kill. If you also take the Oooh! Glowy! Upgrade, the Magical model also gets Regenerate +1, and +1 to all damage dealt, and the Magical condition cannot be removed by enemy actions. Slap Magical on Burt, or Gracie, or Mancha (Burt being a personal favorite of mine - killed Joss in one beautiful, Red Joker damage flip with a cheated 13 of Rams, and a bonus Ram from Lenny), and go to town! Lightning Bugs also ignore Armor, if I'm not mistaken, and despite their Wong affinity, fit into just about any crew. 2 Quote Link to comment Share on other sites More sharing options...
Malal Posted December 2, 2014 Report Share Posted December 2, 2014 Thebarbalag got it. other options for killing are death by a thousand cuts, you can field loads of models with min damage 1, armour can't reduce that or McTavish's crow trigger to kill outright if you do severe or Mancha's Finisher. The other thing is, does it need to die? Trixie can push them their charge away and make them slow, Sammy can Jinx them to freeze them in place 2 Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted December 2, 2014 Report Share Posted December 2, 2014 I strongly recommend the punches in bunches approach. With the amount of attacks the Gremlins can generate per turn Armor doesn't protect for long. 1 Quote Link to comment Share on other sites More sharing options...
thebarbalag Posted December 2, 2014 Report Share Posted December 2, 2014 A lot of high armor targets, like Lazarus, or the Rail/Ice Golem, or Guild Constructs that have lower Df stats, absolutely, blast away with a ton of Bayou Gremlin shots, Sh 4 works really well against Df 3. Against Terrifying, or high Df (or both...Hank with Imbued Protection is a favorite of an Arcanist player in my meta), you're going to want something like Magical Burt. Also, don't forget, Ophelia's three shots with Thinkin' Luck will put a serious hurt on an armored model. Even with minimum damage, Armor +2 still takes 6 damage, which is most of Joss's wounds. If you hit moderate, or severe...that's a dead armored thing. 2 Quote Link to comment Share on other sites More sharing options...
surly Posted December 2, 2014 Author Report Share Posted December 2, 2014 Thanks a lot Quote Link to comment Share on other sites More sharing options...
zFiend Posted December 2, 2014 Report Share Posted December 2, 2014 That was easy. Quote Link to comment Share on other sites More sharing options...
Swan Posted December 2, 2014 Report Share Posted December 2, 2014 Use Lightning Bugs, their Magic Blasty Sticks go through armor, the body within, the wall behind, the tree outside etc.... Quote Link to comment Share on other sites More sharing options...
Druso Posted December 4, 2014 Report Share Posted December 4, 2014 Today I had a game with my Ophelia against VonSchill. I use Rami buffed with Lenny to kill a trapper in turn 1. Rami also kill a freikorpsman and hurt another. I kill Lazarus (Which was one of my upgrades) with a Companion between Ophelia and François. Ophelia was been boolstered by Lenny. 2 Quote Link to comment Share on other sites More sharing options...
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