Jeebus Posted July 15, 2014 Report Share Posted July 15, 2014 Is anyone running the Sow? If so how does it do? what are you proxying as it? I love the pigs and have run all of them but this one thus far. Quote Link to comment Share on other sites More sharing options...
hypoking Posted July 15, 2014 Report Share Posted July 15, 2014 Big fan. She's become my goto beat stick for Somer and Brewy. Quote Link to comment Share on other sites More sharing options...
Malal Posted July 15, 2014 Report Share Posted July 15, 2014 Not used her yet, if I get round to it before official release or I don't like the official model, I'll be tying a piglet to each side of a warpig. I reckon that's how Gremlins would have done it after seeing the Rogue Necromancy 2 Quote Link to comment Share on other sites More sharing options...
Darguth Posted July 16, 2014 Report Share Posted July 16, 2014 I used her once in beta testing with Ulix and I had moderate success with her. I think she's a solid model though who can both be relatively self-sufficient as well as having synergies with various models. I think she'll be a nice, relatively cheap beatstick for Brewmaster as well. Quote Link to comment Share on other sites More sharing options...
wizuriel Posted July 16, 2014 Report Share Posted July 16, 2014 While the sow is 2 points cheaper than Gracie with a saddle, just looking at the 2 models wouldn't gracie with a saddle just offer a fair amount more than the sow? Quote Link to comment Share on other sites More sharing options...
Brewmaster Posted July 16, 2014 Report Share Posted July 16, 2014 The two are fairly even, it just depends on where you need the utility. Gracie is when you need resiliency, Sow is when you need aggressive. Quote Link to comment Share on other sites More sharing options...
John Paul Posted July 16, 2014 Report Share Posted July 16, 2014 If you can keep her healthy then she can be a real handful Quote Link to comment Share on other sites More sharing options...
Baalbamoth Posted August 17, 2014 Report Share Posted August 17, 2014 Note she is a minion so its not an either/or situation... take em both. Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted August 17, 2014 Report Share Posted August 17, 2014 Note she is a minion so its not an either/or situation... take em both. You could take both if they were both Henchmen too... Quote Link to comment Share on other sites More sharing options...
asrian Posted August 18, 2014 Report Share Posted August 18, 2014 I had her used against me to great effect in a game recently (vs Hypo above...good player/opponent, btw). While I enjoyed the game with him and thought it was a wonderful move (He used Ulix to shoot her in the rear causing her to charge) I honestly thought that the combo of her 9" charge, her to Attack and Damage flips, her healthy damage spread (3/5/6 if I recall), and the fact that 1 AP from Ulix gave her a Charge move + 2 attacks that, if resulting in a kill, gives another free charge move + 2 attacks, that can result in a kill, and give another free charge move + 2 attacks, etc, etc, was completely overpowered. Basically, Ulix + Sow turns 1 AP action into a potential of 2AP+ (3 charges in the game we played that had 6 attacks at positive flips). That was god awful overpowered to me. Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 18, 2014 Report Share Posted August 18, 2014 I had her used against me to great effect in a game recently (vs Hypo above...good player/opponent, btw). While I enjoyed the game with him and thought it was a wonderful move (He used Ulix to shoot her in the rear causing her to charge) I honestly thought that the combo of her 9" charge, her to Attack and Damage flips, her healthy damage spread (3/5/6 if I recall), and the fact that 1 AP from Ulix gave her a Charge move + 2 attacks that, if resulting in a kill, gives another free charge move + 2 attacks, that can result in a kill, and give another free charge move + 2 attacks, etc, etc, was completely overpowered. Basically, Ulix + Sow turns 1 AP action into a potential of 2AP+ (3 charges in the game we played that had 6 attacks at positive flips). That was god awful overpowered to me. Yes, it is, had a tourny recently where it was done with a warpig against a Kirai crew, you can imagine how that panned out... and this is without counting how the hell the Warpig's charge trigger comes into it... But from what I've been reading, Ulix is pretty much top tier right now, being able to remove scheme markers with ease, aggressive summoning, being very very hard to kill and with pigs being able to push in almost any way or form you want (when I noticed old major did not have a range for his pig push, I choked). The Ulix list also took first place in one where there were gamers from Spain from two very active communities. It's not like it was easy wins for him, doesn't sound like it was M1 Hamelin or preerrata Dreamer, but it certainly is in the high end of the curve. I still have to play against the my Ulix player, but something tells me it won't be pretty. Quote Link to comment Share on other sites More sharing options...
asrian Posted August 18, 2014 Report Share Posted August 18, 2014 I'm fine with the Shoot in rear = Charge. I'm not fine with the ability to have it snowball after that. This should of had a 1 time only (1charge only from shot, same pig target can't be targetted again) like Obey does. True you can Obey enemy models, but I can't Obey them to charge 1 to unlimited number of times, then potentially do it again as it's balanced against that. This is not balanced in any way. Yes it's 6inch range and you need to have Old Major in the list to ensure your pig target can't target your own models, but with the Crew perks and pushes you're likely to take Old Major anyway. Don't get me wrong. I like Ulix and his crew, but this Action is just blatantly over powered to me. Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 18, 2014 Report Share Posted August 18, 2014 Oh, I agree that if it was just a single charge it would be fine, it's the whole "and more and more and more!" effect. I mean, yeah, elite hard crews shouldn't suffer too much, but Kirai, who is full of half dead models after a few turns and Seishin can get rampaged through with ease. Quote Link to comment Share on other sites More sharing options...
Baalbamoth Posted August 21, 2014 Report Share Posted August 21, 2014 so... how do you maximize the OP? Thinkin with Som'r you abuse pull my finger to get the max WP tests for smell fear, add sammy and that wp to activate ability, Burt for the cracker jack timing... any other good grem WP test/combos? Quote Link to comment Share on other sites More sharing options...
hypoking Posted August 21, 2014 Report Share Posted August 21, 2014 Other than Ulix rampages? Brewy tops it. Obey some poor shlub to punch her, botch the terror check to paralyze your target and just for kicks and giggles let the sow punch somebody, not even necessarily your target. Z can pull off the same trick but with Brewy's superior ap multiplication and debuffing he takes the cake. Quote Link to comment Share on other sites More sharing options...
Baalbamoth Posted August 22, 2014 Report Share Posted August 22, 2014 yeah that -3wp is amazing... but you think the ulix ball o'deth rampage is worse? Quote Link to comment Share on other sites More sharing options...
hypoking Posted August 22, 2014 Report Share Posted August 22, 2014 Ball o' death can be something special. Against certain builds its just unfair. If your opponent's crew consists of almost nothing but models that the sow and other pigs can reasonably kill in a charge, like a Ramos spider spam list or a Somer Bayou factory, its pretty much gg at deployment. Quote Link to comment Share on other sites More sharing options...
Baalbamoth Posted August 23, 2014 Report Share Posted August 23, 2014 and if not a summoning spam list? ortegas kill team or ancestors 10 thunders list? vs them its not one sided? Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 23, 2014 Report Share Posted August 23, 2014 and if not a summoning spam list? ortegas kill team or ancestors 10 thunders list? vs them its not one sided? Haven't faced it, but my theory box says that it depends on their defensive tech. Charging a full Wd Izamu will just mean it bounces, same applies to anything with Df 6 or more. But if the gremlin player has set up some groundwork with the pigapult leaving stuff close to death and the Sow avoids anything with Hard to Kill like the plague, it could still probably carve a bloody swathe. Quote Link to comment Share on other sites More sharing options...
Linar Posted August 23, 2014 Report Share Posted August 23, 2014 You hate so hard all my crews Razhem . I hope, we can play soon Quote Link to comment Share on other sites More sharing options...
DeleteAccount Posted August 23, 2014 Report Share Posted August 23, 2014 You hate so hard all my crews Razhem . I hope, we can play soon Well look what the cat dragged in! I'll face you any time, hell, this Thursday in GTS if you are up for it, I'd love to face your Gremlins Quote Link to comment Share on other sites More sharing options...
Sezar Posted August 24, 2014 Report Share Posted August 24, 2014 That's one of those things that probably passed the cut just because Gremlins got the less testing during the beta... And I feel like there are a few more within Ulix's range of preferred models, like the awful combination of Corn Husks and the Pigapult. Hell the whole lot around the Pigapult is borderline nasty! I couldn't really believe it when I first faced Corn Husks. Unlimited range with just the requisite of LoS to a Ht3 model is plain wrong on those two Abilities. Combine it with the stúpid mobility the Pigapult gives, and then you see 3 flying Piglets removing 3 of your Scheme Markers most anywhere on the table without even having to Flip one Card, and with the opponent unable to do most anything to avoid it (not even engaging the Pigapult, as it is extremely easy to disengage it on an Ulix's Crew). Then you have that (0) Interaction that not only turns the Crew into a Scheme factory, but also allows for an extremely easy warpig summoning (combined with the lot and easy of healing Gremlins' got at their disposal). I dunno, I know that every time I play against it all I'm closer to beat it, but still some on that Gremlins stuff smells like a bit unfair to me. Quote Link to comment Share on other sites More sharing options...
hypoking Posted August 24, 2014 Report Share Posted August 24, 2014 Corn husks didn't slip through the beta. The devs were following and tweaking the upgrade up until the last update where it saw a cost increase. 20 points worth of models being able to spend an effective 9 ap to remove three scheme markers doesn't sound game breaking, it sounds like dedicating half a crew exclusively to scenario play for a turn and reaping the rewards. Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 24, 2014 Report Share Posted August 24, 2014 its pretty much gg at deployment. That sounds bad. Quote Link to comment Share on other sites More sharing options...
hypoking Posted August 24, 2014 Report Share Posted August 24, 2014 If you build an army composed entirely of pacman ghosts you loose the right to complain when someone thinks to actually bring along a power pill. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.