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Yore Huckleberry

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Everything posted by Yore Huckleberry

  1. I agree with this. Marshal isn't really a plan so much as it's a toolbox for dealing with certain things you might see. It's got a flexible enough baseline that you can season-to-taste with the versatiles and get a fair amount done into any pool, but it doesn't really have the same top speed as some of the stronger choices unless a specific target stumbles into your sights, and at that point, you're usually just as strong bringing the piece you need in from ook.
  2. I was thinking about Lucius as well - he can impact the board in really unexpected ways until he acts. Nellie has some oblique threats against AP efficiency and area control, but they’re a lot more predictable.
  3. Here's a question: What Guild crew do you think forces your opponent to play your crew's game the most? For example, if playing against Tara you've always got to worry about Glimpsing the Void and being attacked in the aether, then getting unburied near some other part of your crew, so you have to be careful about your positioning and WP duels. Any thoughts for what Guild crew does that the most?
  4. Thanks Dane! Love the app -- it's a literal game changer.
  5. I'm not wholly sure that the RAI is to allow Anya to Psylocke through walls like Von Schill's Kool-Aid Man charges. It might be the intention; it might not be the intention. Guessing intention is tricky. The fact that the ability itself calls for models in the intervening distance between Anya and the marker STRONGLY suggests that "completely" isn't intended to require wholly unbroken LoS (though it could be achieved by, eg., tossing it over sz 1 models, Anya standing on terrain, or synergies with the Bellhop Porter ... but cmon, that level of tech requirement seems crazy: this is the shiny NEW faction, not Guild!). It's also wholly possible that -- as Santaclaws suggests above -- the ruleset and/or this ability's phrasing is slightly imprecise even despite Wyrd's best efforts. If there's imprecision, we could have all sorts of cases: - "The range of an action includes LoS. The only exception to this is if a model is placing itself it does not require LoS." might be imprecise and not meant to include Drop and/or Create effects. - "completely" might be imprecise and might intend for the scheme marker to be dropped completely within 6", but still someplace with LoS drawn to it for the "intended position" of a marker dropped by an ability with a range, as above. - "completely" might be an imprecise hint that this ability ignores the above FAQ 2.10a rule that Actions' ranges always involve LoS unless they are a model placing itself, but wasn't written with that upcoming FAQ in mind. - there's even a case where the rules ARE precise: Anya's ability requires LoS to the entire marker ("completely within Range"), and any models in intervening space take a duel (but they're much more difficult to generate). It's pretty possible to argue that using Drop rules on the ability suggests that some portion of the marker should be allowed to be put under other models, and that this is reinforced by the fact that the Action generates a duel for models in the intervening space, which could imply that it regularly expects to have sight lines open, and not "completely" clear Range (including LoS) to the target. This basically involves an interpretation that FAQ 2.10a is somehow not applying to this Action's Range, either by assuming it narrowly answered a question about Places and that It's also possible to take the position that the ability does not state an exception to the "Range of Actions includes LoS," but that the ability imprecisely limits that by expecting the marker to be completely within 6" using drop rules, but still be limited by having LoS drawn to at least part of it, as per the action rules. If you're maining Anya, it seems worthwhile to clarify this with a TO before a given event.
  6. The trouble in Symbols is that if they're fast, they're probably engaged. Break the Line I think they've got a potential cute trick of charging to pine-box something and then interacting to move a marker ... but I'm VERY unconvinced that Marshals is our best keyword into that strat ...
  7. Yeah, for sure. Whenever they re-do Lady J's title, they really need to do something with pine boxes, but this does at least make it a non-crazy action if you're going to just charge in a death marshal to tie something up, say. ... now, how that death marshal got into your list in the first place is another story ...
  8. So, Legislat finished 11th as a Guild player in the May event with 2 wins and a draw. It's perhaps worth noting that his total diff was +2 ... which means he won each win by 1 point, and then of course had a draw. I think that has been a lot of the story of Guild wins in the MWS: they exist, but tend to be more attrition-y wins that take 1-2 point victories, while the podium tends to involve a player or two who have been able to either capitalize on a skill difference in an early round or create a board state that really shut down their opponent. Here's some early thoughts that I view as net positives for Guild in GG2: - 3 of the four strategies now create strong tension across the centerline, which is where Guild operates very powerfully - strategy markers now count as relevant markers for schemes like Death Beds and Research Mission, helping Guild compete despite limited marker generation - Distracted changes help Nellie significantly to create impactful board states, although her keyword still relies on Nellie herself to do a lot of different things simultaneously - the schemes and strats incentivize taking less elite crews that can spread AP around, which allows Guild attrition wins to be more punishing in the scoring differential - Ride with Me, Power Transfer, and Exclusive Interview are all good tech into Break the Line - Mispositioning tools remain powerful for Corrupted Ley Lines, Turf War, and the new Bait and Switch scheme I think we're going to have to wait and see a bit.
  9. Yeah, I had a conversation with the MWS Committee on that point yesterday. I'm not sure it's dispositive, but it definitely underlines an issue.
  10. All of that is fair, and you're right that this case is less clear cut than other examples. I definitely understand people coming to various opinions about it. I'm mostly happy to notice that one of the principles they give in answering an FAQ item seems to give a general rules understanding ("the Range of an Action includes LoS. [The only exception is a model placing itself]") that can be applied here to get some formal rules clarity on an odd, ahem, edge case.
  11. Of some general note on this topic: Anya's "Steel Momentum" crow trigger on Bleeding Edge IS covered by the exceptional case: THAT is a "model placing itself." So, you still have to obey the trigger's own rules (eg., she has to be placed in base contact with the scheme marker you drop, which DOES have to be in LoS), but Anya can place around a corner or in a position blocked by a model that would stop LoS being drawn, etc.
  12. Bleeding Edge IS an attack action, fwiw. And the general rules for LoS do note that "LoS is needed for most attacks." Anya does not have an exception to this on Bleeding Edge (eg., something like an Austringer's "ignore LoS, cover, and concealment" attack with the bird). But again, I think the FAQ for 2.10a offers the general rule: "The range of an action includes LoS." You cannot melee someone through a wall even "within range." You cannot have the Mech Rider Revel in Creation to drop a scheme marker on the other side of a wall. Anya cannot Bleeding Edge through a wall. Etc.
  13. The way the question is answered in FAQ 2.10 offers a general rule and not a place condition: "The range of an action includes LoS. The only exception to this is if a model is placing itself it does not require LoS." This is more general than "the range of a place action" or "the range of a drop action," eg.
  14. In Guild, Printing Press or Scribe are tough to beat. Bernadette is fine if being significant isn't a liability. Purifying Flame is a perfectly good free unit for Sonnia (possibly a bit better for new Title Sonnia). Enslaved Nephilim and Scales of Justice are both basically there to try to draw a card at the correct pacing. Mech Attendant has several jobs in a Hoffman crew and can sometimes land a surprise slow late in the rounds. Dashel's totem is really strong for his crew's early card draw, and has a good aura for Guard models, but isn't a generally useful model.
  15. One reality of Lady Justice is that she can score quite a few points because of her high AP count and the leap (which can leave engagement without disengaging, key to the interact action for many points). Ideally, you want her to hit things with a greatsword on pos-flips 3-7 times, but this is an 8-point game, and if she can leap to a symbol and pick it up without getting focus-fired down with her DF-5 and Hard to Wound defenses (and, yknow, the Lead Lined Coat you put on her, right?), that's 12.5% of your possible points out of 2 of her AP, and it's not at all uncommon for that to be the best use of her in a round. I think a common newer mistake is to commit her to attacking constantly without referring to the question of where your points come from. She's also a figure that benefits from defensive focus if you have high masks or a stone. Her DF 5 isn't great, but if you can force the opponent to cheat first, or guarantee a counterpunch, saving your 13-Masks or Red Joker to stop an opposing beater AP and hit back instead can be a much better use than an attack, even with the quick reflexes trigger.
  16. It is pinned in the discord under #World-Series-Pairings
  17. For fun, here's the Video Intro for the May Tournament ... ;D https://starwarsintrocreator.kassellabs.io/#!/DMZmba1hTsfcGU_XasW5
  18. Thanks @Whut -- good questions. I'll be adding the following to the tournament discord to help clarify them as well: Map clarifications for Round One: - the central platform is ht 3, blocking, climbable at corners. The entire platform (corners, center, etc) is one terrain piece. Each stair is then a separate terrain piece - the four stair sets are all ht 1/2/3 (base/middle/top). A model gains the Ht 1 if it is also in base contact with the grass, ht 2 if fully on the stairs (or overhanging from them), ht 3 if it is in base contact with the top platform. The white "railings" at the sides of the stairs are treated as ornamental and do not have additional ht or features to a model standing on the stairs. - Stairs are blocking if a sight line is drawn THROUGH them, but not to a model standing on the stairs. Stairs do not require additional vertical distance to move up/down if you move along the top/bottom. The sides of the stairs (white "railings") are climbable, treated as ht 2 from the sides
  19. I'd love to see a Nellie title like "Rising Editor" with an ability that gives Don't Mind Me to friendly journalists within 8". Right now a Nellie crew depends so much on her for scheming, and the other models are a bit fragile, so it would be nice to force them to work in her bubble of influence, but have some better options.
  20. Hi friends -- currently there seems to be an issue with uploading our packet to the Forum. It has been posted (and pinned) in the #general channel of the Malifaux Vassal LFG discord channel, which is heavily used for coordinating and reporting matches: https://discord.gg/GDMhmFUc If any registrants or players need help getting oriented to the discord or have trouble accessing the packet, please feel free to drop me a message here or on discord (with the latter being significantly faster to catch my attention). Cheers!
  21. I would attach a screenshot of the issue. But, well ...
  22. I'm hitting a snag uploading a player packet for the vassal tournament. My error message notes that I have "used all of the attachment space you are allowed." I have deleted attachments from my original posts where they appeared, and I can access a library of my attachments, where they seem to continue to reside, but there doesn't seem to be a means to delete them from there. Am I missing something obvious, here?
  23. Thanks for the heads-up; I've made a note of it in our registration list.
  24. I would read the "and" as implying that yes: Nellie may: {draw a card and gain focused} or {decline to draw a card and gain focused}
  25. @Ceodoc -- you should be able to re-register and use the drop down now. If that doesn't work, let me know and we'll get you in manually on the back end, but I want to make sure the problem is fixed for all events, and if you can successfully register, it should be. Cheers!
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