Jump to content

Pastori

Vote Enabled
  • Posts

    43
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Pastori

  1. Nice.

    A realization I got just recently: thin your paints. Painted 15 years without doing so..😀

    I just received my sealed executioners box from a trusted ebay seller. Only one sprue inside, though.. I guess I take this as an opportunity to convert Mr. Langston, whom I have just lying around, to a new purpose.. I also got very inspired by the Perdita tactica I just read here, might have to repaint her before progressing with the others..😄

    • Like 3
  2. 1 hour ago, Ogid said:

    He is a tough nut to crack... in the keyword (and from ARC) Cojo is probably your best bet, Wp7 is a poor's man Ruthless, he has severe damage 6 and puncture trigger (in a model with Adaptive Evolution), which will let you cheat the damage with Focused (or just the charge through bonus). A cerberus with min 3 and onslaught can chase him down if he manage to run away, but his Wp4 will stress your hand a lot versus him, in this case the Blessed of December with Horns (Charge Through) and Focused is another good option to give him the last blow after he run away.

    Thanks Ogid, somehow I have not thought about Cojo for a long time, certainly not since Archie appeared. I think I will give him a try.😃

    • Like 1
  3. 13 minutes ago, Adran said:

    Yes , assuming no other markers were dropped or removed, you would both score turn 2 and 3.

    You both gave your opponent an extra VP by dropping a marker on the center line, because it counts as being in the enemies half for both of you. I think both players would have done better to wait a turn and drop the marker entirely in the opponents half so they didn't help your opponent. (there are times that you might need to drop the marker on the halfway line, but the result of doing so is normally an equal boon to both players, so its not a sensible use of your actions)

    Strategy markers you drop from your models are friendly strategy markers. Ones your opponent dropped aren't friendly. It doesn't matter for scoring purposes, only for placing purposes.

    I think that rule is there to stop you just getting 1 model hiding in 1 place dropping all the markers.

     

    Thank you, I think this clears it for us😃.

  4. Had a game again with my brother on Saturday. Not going to try and remember the details, it was standard deployment plant explosives. We had almost identical crews as last time, though now I took ssc on Myranda (3stones + 1ss miner was definitely too little for that, all stones went to hand improvement and chimerancy). Should have propably dropped poor Paul for stones (he did nothing again, the few severe cards I got in hand were needed elsewhere so he hit nothing).

    My brother dropped Sebastian for another Autopsy and some terrifying regeneration on his flesh costructs. Taking two autopsies instead of a rogue necro was just because the latter is still in the box.. Archie was a serious nuisance again, I had no means to seriously threaten him as he just jumped across the table turn one to battle my models that are the least interested in fighting him, Envy and the Scorpius. It basically took Myranda, Mauler, Envy and Scorpius to hold Archie pinned so he does not proceed further with his bombs.

    We both managed one point on deliver a message, and both failed other scheme. I had vendetta with Envy on Rafkin. The Mauler was supposed to just scare him late first turn, but flipped RJ damage for 6. He then went hiding for some healing. Turn three I shot him with Envy when he was on 5 or so wounds, only to flip three severes on double negative. Luckily this was his claim jumper, though. I scored all four on plant, we ended 5-3 for Marcus (only projected last turn, there was not much that could affect the outcome). Great game again, still took us over six hours to get through four turns though..

    A few questions:

    1) how does plant explosives work? We both dropped a marker on centerline turn one, this meant that both of us get automatic points turns two and three if those markers stay, that felt incorrect but was the best we could understand. Also, what markers are considered friendly for not being able to drop within 6? This was confusing.

    2) How do you deal with Archie?🤔 It seems a ruthless, min 3 model (preferably with flurry, fast or something) would be needed to have any chance to take him down. Or half a warband.

    Thanks for any answers, and sorry for not writing in more detail this time, life is somewhat busy atm.😑

  5. I don't remember the exact details, but armor to mauler and scorpius, wings to marcus and myranda, claws and something else to jackalope is my kind of basic setup. I think mauler had a second (not so important) upgrade also. This is spread for turns 1 and 2 as cards allow, I prefer not to stone for mask. Leaving myranda without ss cache was just a last minute intuition that 3ss might be too few..🤔 and I wanted to give Paul one more chance!

    • Thanks 1
  6. Had a rematch with my brother yesterday. Did not make notes, but just a few thoughts..

    Marcus (Arcanists) vs. Dr McMourning (Resurrectionists)

    Strategy: Turf War with corner deployment

    Crews:

    Marcus - 5 soulstones

    Jackalope

    Myranda

    Scorpius

    Envy

    Paul Crockett

    Mauler

    Soulstone Miner - Magical Training

    Chosen schemes: Vendetta (Envy on Flesh Construct), Harness the Leyline


    Dr McMourning - 5 soulstones
    Zombie Chihuahua
    Sebastian
    Rafkin
    Flesh Construct #1
    Flesh Construct #2
    Guild Autopsy
    Archie

    Chosen schemes: Harness the Leyline, Dig their Graves

    Quick runthrough:

    There was a big building in the center, with limited entry for big models (could not fit through all the small doors and windows), with one turf in the middle of the floor. Turn one mauler and myranda started toward NE corner, Paul flipped my SE corner turf, and scorpius headed SW with Envy. Marcus dealt upgrades and miner buried. McMourning headed to center, Sebastian and one construct to NE corner, and Archie, autopsy and Envy's target construct went for SW corner.

    Turn two began with Archie hitting scorpius, I defended first attack with black joker and even armoured plates could not save the poor creature from utter destruction. This was soon compensated though, as Envy flipped red joker on his first gatling attack's damage against his vendetta target, poisoned construct, leaving it at 1 health and scoring me first VP. Both scored strategy.

    Turns 3 and 4 saw a lot of blood being spilt on all sides of the table. Paul managed to kill off the wounded construct, while Archie was furiously trying to bury Envy alive to score Dig and prevent me from scoring endgame vendetta. Both masters had to do some scheming, but McMourning still had the time to kill my armoured mauler. It was 3 to 3 when we started last turn, and both sides still had multiple possibilities for further points.

    Turn 5 ended very luckily for me. Despite all his efforts, Archie (and the autopsy) did not manage to kill Envy. Sabertooth-shaped Myranda killed Sebastian, scoring turf. Marcus double schemed, scoring harness. So 6-3 for Marcus and the Arcanists. It was a very close fight, brutal, tactically challenging and fun. Lessons: fear Archie, and don't send Jackalope and Envy against him, they do better anywhere else. Damn numbskull ignores all my tricks.. I absolutely did not regret my last minute dropping of SS cache, though Myranda was very close to being killed and had to do some self healing, the extra stones kept Envy alive.

    • Like 3
  7. 2 hours ago, CD1248 said:

    Scent of Blood and Coordinated Attack are your money makers. Keep him back and attack things already engaged by your other beasts, use that 14" range. His gun becomes a lot scarier when a hit also means free attacks from the big scary beast you thought was done for the turn.

    Natural Musk can be very useful if you smell an Assassinate coming, but otherwise it's just Hard to Wound by another name, which is fine.

    Forage makes him a great late game counter-schemer, especially if Marcus plops Wings on him. Being able to remove a scheme marker from 14" away denies points real easy.

    The thing is that I have not hit once with him😑.. good points though, especially on forage end game denial. Next time I try him I will try to make an effort to spare a high card for him so maybe he will hit eventually.😚

  8. After a long break, I got to play again a few days ago 😃.

    The game was supposed to be against Dr McMourning, but my brother forgot to bring his cards. We have the app, but he decided to rather borrow my Zoraida crew so that we both have physical cards.

    I did not get to run my new Great Plan of Envy & Scorpius.. Anyway, it was an enjoyable game of Cursed Idols with standard deployment. I did not find a way to stop First Mate and 2 silurid from harnessing the leyline as well as scoring idols twice. However, ss miner delivered an important message to the old hag, and Cojo helped in harnessing the leyline once as well as scoring idols twice. So it ended 4-4.

    Myranda changed to cerberus beginning of round two and went silurid hunting on one flank. Almost got one down before being mauled to pulp by the First Mate.

    Marcus led the show from center, watching the mauler wrestle Juju for no effect and shouting to Cojo to get things done. 

    After a few games, the Jackalope appears to be the killiest member of the team. It always kills someone, and never gets killed. An amazing totem, one to be proud of 😊.

    On the other hand, I have taken Paul 3 times, and never gotten anything out of him. I think he would need a red joker to hit. His presense is such that I even forgot to activate him the first turn (Marcus and Cojo had moved him so that they were nicely lined up..) My brother agreed that he can retroactively take one concentrate action. Then he shot Juju, missed, missed, pushed an idol once, and died.🙄 

    Anyway, any tips regarding Paul are welcome..

  9. Hello.

    Sooo.. A short introduction of myself: I started playing and painting miniatures back in the days of Hero Quest and Warhammer 40k second edition. After some 15 years of active playing, I have been quite inactive (family, work, even other hobbies..) Also I have had some issues with my shoulders / neck, which have somewhat limited my painting. Three years ago I found Malifaux, and bought some miniatures with no intent to play the game - I was planning to just use them for role playing and such. Anyway, I love the aesthetics a lot. And like the characterful rules a lot as well. I have played very casually, meaning like less than 20 games during that three years, but I like the game and hobby side a lot. Now for a few months I have had some time, health and energy to work on a few of my Swampfiends and some gaming terrain, so I thought I might post a few pictures here. I admit, this is my first time using Imgur, and I hope I got it right.

    EtZSb57.jpg

    Dh0qhag.jpg

    4xFmojH.jpg

    vLc0EHl.jpg

    UD1D9NZ.jpg

    rzo7vEO.jpg

    ta6exoq.jpg

    alzqSSK.jpg


    I also have the Bokor, Adze, Lucky Emissary and Merris coming in the post to finish off the team. Unfortunately, Bad Things Happened to my Zoraida and her totem a long ago, when I used some parts of both for other projects as I was not intending to play her. So some kind of proxy for them as well as First Mate is coming. I doubt I will play her much anyway, as I have understood from the forum posts that she might provide somewhat negative play experiences. And as I play very rarely, I rather avoid that. I also have Lucius crew ordered, that should be more than enough to paint for the next year. I think I will try to motivate myself to get it painted by joining the monthly challenge. Hopefully casual updates will appear here also. At least I will be building more terrain whenever I get the money to buy some tufts and need an hour or two self-therapy session.. 😃

    Cheers,

    Pastori

    • Like 6
×
×
  • Create New...

Important Information