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touchdown

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Posts posted by touchdown

  1. So I was never a fan of Taelor in M2E. She was just too slow and Outcasts didn't have enough movement tricks to get her in (or at least the models I had). So I was pretty excited to see that exact complaint addressed in M3E. Mv 5, battle tempo, rush, and lure of sorts. She should have no problem getting in now. Well that's true, but I found her to be surprisingly quick to go down.

    With the 2" engagement and rush you think she should be running in asap and tying stuff down. Likewise with You Lookin' at Me?, inviting attacks but then she has no way to deal with them. Df 5 is average, hard to kill is nice but she has no innate way to say heal a point and keep being annoying if she activates after going down to 1. I actually found Vanessa more tanky with healing off kills and shielded coming back every turn.

    I feel like she should have another defensive ability or some kind of self healing or even just Df 6.

    I also think needing an 8 for You Lookin' at Me? and a stat of only 5 makes it weak. It doesn't even have any fun triggers.

  2. Maybe I'm wrong but I can't see Wanted Criminal being worth it outside a Paker crew. That's the only way to get reliable scheme marker drops to use it.

    I would probably have paid 2 stones for survivalist in M2E (but not been happy about it) so I can see Soldier for Hire being 2.

    Servant of Dark Powers seems quite good on the right model. A Ronin could—before spending any AP—move 11" on the first turn. That would certainly be a way to support Viks in an alpha strike. The healing and terrifying also seems nice.

  3. 18 minutes ago, WWHSD said:

    Unless he’s got some special rules that aren’t reflected in this list, I think Levi may have lost access to hiring more models than either Neverborn or Guild did.

    I do wonder if he's going to have any upgrades to expand his hiring pool. Horseman still exists as a keyword so it seems likely there will still be some 4 horseman upgrade.

  4. I would not recommend the Viks if tankiness is desired.

     

    Sticking with Gremlins, I would suggest getting Som'er who can play a brutal offensive game. He works really well with some of Ophelia's crew, Francois and Raphael. My main Gremlin opponent doesn't have any pigs, but i think you can have him effectively lead a pig crew as well.

     

    Seamus or McMourning would be good options in ressers.

     

    A Von Schill Freikorps crew sounds like it would match the play style you're looking for, but keep in mind he might be the worst Outcast master.

  5. Sorry I haven't replied in so long.

    Just going to confirm what others said about Big Jake and Johan, both are good models. I'll note Big Jake does count double for Ours too.

    Personally, I kind of think Vanessa's heal is a trap. The librarian has a better heal and is a stone cheaper. To me Vanessa is ranged support, command construct and once in a while taking advantage of the Vik's buffs (melee expert and +2 damage and she can be pretty effective with that sword).

    Also I was thinking about the Convict Gunslingers. It's not my style but having identical models does make playing the game easier. Less things to worry about. So I can see the appeal more.

  6. I'm not a fan of Convict Gunslingers on a thematic or synergistic level. Slow models that are only good at killing single models. You already have the Viks for removing models.

    Also, if you're going to get Vanessa, I strongly recommend a solid construct to go along with her. I've had wonderful success with Lazarus. I think Marlena Webster would work out great too, but haven't had a chance to try her yet.

    I'm not sure how thematic any of them are but he Effigy, Emissary, and Sue are all great matches with the Viks. I mean Sue is a great match with virtually any master. Just all round great model.

    I usually end up pairing my Viks with a lot of Freikorps. Trappers, librarians, and engineers (haven't actually tried these in game yet) are all good useful models with synergy with the Viks.

    @Regelridderen You said a small crew. What are you thinking, like number of stones?

  7. I disagree Hans is strictly better than the Trapper. From the Shadows and the mobility of the Trapper can come in really handy depending on opponent/schemes/terrain.

    As for whether you want a sniper at all, I find it's situational. Depends on your master and crew, the schemes and strategy and what terrain features are on the board.

    • Agree 2
  8. I'm really curious to see what Parker's abilities look like in M3E.

    If he can still cycle Stick Up to move and do pushes, and comes with Doc Mitchel (the best healer in Outcasts), he'd be a hell of a combo with the Viks.

    (I think it's safe to assume the Viks will still be hell close combat)

  9. 5 hours ago, Wolfe4086 said:

    Fair Enough, I figured I would use the Trapper more of a support via fire and use my other models for doing the scheme running and such. With a 14" range it seems he would be ideal to start hitting before the opponent gets close.

     

    Trappers were a great unit at 6 stones, and still a good one at 7. From the Shadows is just fantastic. That combined with the built in reposition on shooting means if you can deploy within 6" of anything you want to target you should be able to interact with it on turn 2 and that's firing twice.

    Also, don't forget that 14" becomes 28" when focused.

    They're also surprisingly survivable.

    • Agree 1
  10. On 8/11/2018 at 7:42 AM, edopersichetti said:

    For the record, Mason just confirmed that summoning a model means the opponent gets a Pass Token right away :(

    I remember discussing with some people about out-activation still going to be possible with summoning (@Clement @Razhem @Fetid Strumpet @retnab @mrninja13 and others) - this unfortunately means that not even that is going to be true. It looks like the devs are adamant that there can't be any sort of out-activation whatsoever... :(

    At this point my first beta game will have to be Som'er or Ulix or some other summoner - I need to figure out if this Pass Token thing actually makes sense, and how the game changes. I'm very worried.


    Not quite, we know there are at least a few other uses for pass tokens besides passing.

    "[Perdita's] thematic crew possesses the Bravado ability, which allows them to discard their Pass Tokens to become Focused, effectively allowing them to sacrifice activation control for pure damage."

    23 hours ago, edopersichetti said:

    I guess what people are afraid of is that if there is no value in cheap models because they provide that extra activation, a small-count elite crew could even the odds pretty quickly and then dominate the game. Suppose I have 5 models worth 10 stones each, and you have 10 models worth 5 stones each. My 5 models each kill a cheap model on their turn, while you kill none (especially with damage being toned down and all). So on Turn 2/3 we both have 5 models, but mine are bigger, better and way out of reach of yours. Why would I ever go for quantity if it gives me little advantage? Sure, you can say more models = more actions and you can drop more scheme markers and all - but again, once the big guys dispose of the opponent's extra ones, the game will be pretty much done and dusted there.
    Already in M2E against heavy damage/elite crews the only remedy is to stay hidden and delay the important activations, but if this is not possible because pass tokens, one is forced to either expose some models or waste a turn. I'm thinking for example a typical Perdita or Sonnia crew...they can easily murder one (or more) models a turn. The only way to stay safe is to feed them fodder, or delay your important activations staying hidden until she's activated...you see the (potential) problem? If they get multiple pass tokens, there's no way to stay safe...

    Again, I'm just voicing what the people are afraid of. I agree that out-activation was starting to become a problem - but it was so only because there were more and more cheap models available. I'm curious to read the rules too and try it out, because as it is there are justified worries, and it looks like certain masters like summoners and masters that made numbers their whole schtick (like Som'er and Hamelin) will be hit - while small elite (and in particular shooty, like Perdita and the like) crews will have an advantage.

    If you let 5 models each kill a model, I'd say you're really bad at the game. In the current game, you still need models to spend their turns giving pushes/obeys to get the big models into position.

    • Like 1
  11. I tried Parker for the first time yesterday. First, he is really fun to play with. Getting all those soul stones, and the pushes may be expensive, but they let me get a great first turn strike with Mad Dog, move some ranged units out of engagement and Johan into engagement.

    On the downside, he's really complicated and I had trouble keeping track of everything he could do (not to mention making good decisions), but hopefully that will come with experience.

    The biggest problem was that I played against Zipp. His no zero actions without discarding was devastating and the first mate jumping around eating my scheme markers really messed me up too.

    I'm pretty sure he's viable, but you have to know what you're doing better than me.

     

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