Well, i really like the change to the charge, it does introduce a nice tactical decision element.
I'm not against pass tokens either, especially against summoners, when if you didn't stop the engine early they would out activate everyone and have free rein with their beaters.
I'm still a bit ambivalent regarding the other changes, sometimes things are complicated just for the sake of complexity and in practice there won't be much lost by streamlining, but it will be a balancing act to get right.
It's true, however, that there are a LOT of moving parts in m2e that need to be learnt and taken into account when playing that go beyond stat card complexity: your crew abilities, the opponent's, your hand and discards, your opponent's, your schemes and strategies, trying to guess the opponent's etc. In a way they are what makes malifaux rich, but it's a lot for beginners to process