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Razhem

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Razhem last won the day on October 7 2018

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About Razhem

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  • Birthday 05/20/1985

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  1. With Asami to get more use of A Mother's Love has been the plan, though his slow ass has caused me problems sometimes to get him into position. Deployment with him is KEY, badly placed he becomes a very shitty schemer. One game he was in good positioned and did a lot of work stripping Flicker, in another he barely did anything, though was in a decent position to secure a Turf War marker. Like stated, they can have use, but you NEED a plan for them and mostly stick to it.
  2. The mad lad delivered! Took first place in the UK National with Shenlong! Hope we can get some bullet points on how things went.
  3. Will definitely copy this approach! Thanks for sharing.
  4. Yup, next time Sidir joined the fun and though not amazing, was certainly helpful. Question for more veteran Shenlong players. So I only really have High, Low and River monks as well as archers. Fermented I'm pretty meh on, and looking through the rest of the roster, only Lotus Eaters kind of seem interesting. Is it me or is this one of those versatile fodder themes? Anything in theme that is sort of a must have? Also, is the Chi ball on turn 1 a must or can the crew work well sort of on the fly? I tend to really dislike these "complicated set up" crews, and though I don't oppose doing a bit of it, it seems like Shenlong goes full balls to the wall with it.
  5. Seems like all the playing with yourself could really screw you over once the opponent knows what you are on about, specially with the Distracted trick. Faced a Rasputina that was placing ice pillars blocking Shenlong constantly, so moral of the story, he only managed to attack once in like turn 4, rest of the time he ended up swapping between Low River and Wandering River since thankfully he can do whatever is needed at a given moment.
  6. Or pass on Toshiro and just use Minako Rei, at the end of the day you just want to summon crap, and be it Toshiro or Minako, who cares. We also have a much easier time feeding Minako (single Obsidian Oni to generate some scrap for her or go full ham and bring Misaki to set up a Shadow Markers to feed her while she uses the other to do her thing). It is sad that Bone Ascendant is pretty much blank text for us and that Toshiro can't reliably summon, but Toshiro can be used as a minion enhancer. Samurai beefed up with Daimyo's gift means that you are giving them the focus you always want to give them plus either free attacks or more mobility and Leadership is always nice. Think of him as a mega Taniku that doesn't remove conditions, but always can give focus and conditionally can summon and can actually get into a scuffle. It does involve making a different type of list with Yan Lo though.
  7. And the concept of bringing the Kamaitachi as well? Or is it still considered universally shit? I mean, outside of it's card draw, I still don't get the point.
  8. Another one who didn't notice that interaction... On the topic of Asami and Minako, anybody considered the wonder Weasel to get an easy 2 card draw per turn from it? 3 if the enemy is also a summoner? or is 4 point insignificant a still too sour pill to be worth it? Ans since we consider Minako, anybody gone full tilt and also brought Misaki into the party? Suddenly those Katashiro don't need the scrap anymore and Misaki is a god tier harraser/schemer anyway, so it's not like you aren't getting some good shit out of it.
  9. Ok, thought this allowed splicing things. In that context, yeah, Last Blossom is pretty meh
  10. From where I stand, dead game is dead game. So yeah, a sort of soft reboot with a strong push is pretty much a must at this point if there is any intent of getting the game to get some traction. Just releasing the Guild + spooky ghost set and having radio silence for half a year would achieve nothing. Hell, I'd be tempted to suggest at this point that they don't even bother releasing the 2 player set unless they can immediately follow it up with Kimon and Three Kingdoms starters as well, because trickle release just doesn't work in the current state of the game, no hype, no interest, no traction. As others have stated, the game is fine, the latest errata I think cleans a lot of the stupid that was in the game, but I still haven't managed to get a game in and the current Malifaux League is going strong, while we had a The Other Side league be started and die a quick death where I was pretty much badgering my opponents to play. And really, the model problem cannot be overstated. The material quality is bad. The bendiness is rage inducing and it feels crummy as well as dodgy gluing where I had to unglue part of the King's Hand because it wasn't even or another person that had the Artillery Team come completely deformed. The model casting as such is good and there is some solid detail, but I prefer firmness at this point. GW plastic almost feels like an unfair comparison, and I don't know how big CMON is considered, but both have much better sculpting material and the later also comes with prebuilt models and they are cheaper than The Other Side to boot. Basically, without a true push (I believe those tournament packs still don't exist for example) and a reevaluation of material used for future releases, I don't really see the game ever getting any traction, and I would even dare say that it might not even be in Wyrd's interest since frankly, what I'm proposing ain't cheap, M3 seems to be doing very good on it's own.
  11. I don't see why you cannot just dip into our versatile arsenal with Misaki though. I mean, yes, they are frail, but we got Samurai if you want to bring some armor and ranged support in a single package that also happens to bring some anti armor. No, they don't bring any synergy with her markers, but it's not that much of a deal as long as you have somebody in the crew that uses them beside Misaki (Minako, Torakage or Crime Bosses) I have been playing Misaki recently and been very pleasently surprised with her. I don't put much stock on the ranged part of the theme, but the Crime Bosses are pure gold (though a bit frail) and Torakage are a ton better than the initial credit I gave them (though Minako's Katashiro kind of steal their thunder). It does mean that a pure Last Blossom is going to be very frail, but who said you have to stick to pure theme?
  12. It's the rough part of playing KE and why it feels a must to play with Abyssinian allies. Either you get a hand, or you use Stratagems, but you aren't getting both. And since you also have to do missions, Ta just ends up drying up almost instantly, so either you play tricks but have to depend on rawdecking or barely use Stratagems but get a hand. Or like said, get Kassa and some Abyssinia units and even post errata you can probably get some decent car draw going
  13. Oh, ok, so there would be a flurry of opposed duels then?
  14. Mostly possitive on the changes but need to see them on the table. I still expect Cult's mobility and Abyssinia's resource generation to keep them on top, though at least it won't be as blatant or oppresive I hope. A clarification on the new Rhino pulse. So Rhino flips card + 6, all enemies within 4 inches resist with Sp with the Tn being the total the Rhino flipped, right?
  15. But that's not a unique selling point, Samurai, Fuhatsu and Sidir all have Juggernaut and I personally think they bring more to the table. What really makes Ototo be a boss is that extra shadow token since it really helps a lot with the crew synergy. Well that and if you are able to set up your attacks properly to gain Fast on as many activations as possible, in that scenario he becomes amazing, but I don't expect my opponent to let me get away with that too much if he can. Oh, a gigantic con with Misaki though which makes her risky is how anti-bury tech completely screws her over. So any faction that can product any of that you will probably want to keep her in your bag, which is what's really going to limit her competitive presence.
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