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Rufess

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Everything posted by Rufess

  1. I hate to do this but someone needs to say it. 1.) Control Console allows Calypso taking action during Anya's activation, and Anya can only declare Price of Progress when she is the one who takes the action. So Anya cannot use Price of Progress on Calypso's action to add suit. 2.) Other friendly models can draw LoS and range to Anya through Calypso while piloting, Anya however cannot draw LoS and range through Calypso. That means no Hazardous scheme marker from Expansionist.
  2. Had some games with Jedza last week and would like to share some afterthought. Jedza  ・combine with Font of the Everlasting and Inevitability of Death, model with 4 health or lower would suffer 1 damage at the start of activation.  ・likewise, enemies with Regeneration will suffer damage within Jedza's aura.  ・irresistable staggered of Lost Knowledge is brutal, always try to do it before casting Life of the Earth.  ・Life Token cannot save model killed by Execute (and Into Dust) trigger. Sophie  ・basically a Life Token bank for Jedza.  ・better put it at the back to prevent blocking movement and LoS. Mikhail XVI  ・bodyguard and beater of the keyword.  ・extremely mobility with Chronicle to place around.  ・crow trigger worth to cheat to ensure next attack.  ・the healing from his sword can heal enemy for another damage if Jedza is nearby.  ・can stack focus +3 with the help of Sophie while still able to keep up with the crew. Lamplighter  ・The core model in the keyword. They are just under Mikhail in the pirority list.  ・[+] from the Lit Lamp is just brutal.  ・Unnatural Glow is an impressive action of that moving and healing. With this they can move Grave Goo and Moorwraith twice (with healing) to stack shielded +2.  ・may need help from Tannebaum to move the Lamp marker. Surveyor  ・Chain Gang can help the crew in mobility.  ・Geode Marker sounds lovely with Jedza's Life of Earth, but it is so hard to catch enemies within 2" of the marker.  ・Price of Progress is one of the limited self damage available in the keyword. You can use it early in the game, like Chain Gang even there is no duel, such that they can be healed later to trigger Chronicle. Moorwraith  ・tougher than I would expect for a 4ss model.  ・.can spam shielded with Lamplighter and up Hard Slam damage to 3/4/6 after opponent had spent their hands late turn. Intrepid Emissary  ・Df 7 is just rude.  ・the aura is just a super version of Guild's one. Sometime it just feel bad to tell the opponent that Emissary is healing again because they missed that attack.  ・I can foresee that it will soon become the model receiving most nerf call in the faction after people have some games against it. Seems like it will take all the hit away from others even outside of the game.
  3. Had a game yesterday where I had hired the Intrepid Effigy with the Effigy of Fate upgrade. However during the game I could not grow the effigy up to the Emissary. Just tried to create a local game for testing and the issue does appear again.
  4. The game does have some "broken" situation that there is no correct way to resolve it. For instance Dreamer can remove 52 cards from his deck and then draw 2 joker to hand to totally empty his deck. It is just similar to the OP case that no one knows what happens and how to solve. So it is just up to the TO judgement. I would, in this case, give the opponent right to place the 4th symbol on that owner's half of table, ignoring the 10" restriction.
  5. So with the Explorer Society has been released about 2 weeks now, how do everyone thinks about each keyword good at and bad at in regard to Strategies and Schemes? Apex Public Enemies: Do I need to explain this? Symbols of Authority: Artemis is fast enough to run for symbols Vendetta: Crypsis Crops is a solid candidate for that scheme Assassinate: It depends on the opponent's master, but Cooper is tough enough Leave Your Mark: Cooper can kill enemy to drop scheme marker Seeker Recover Evidence: Waiting opponent to come to you is the ideal case for every bubble crew Claim Jump: Mikhail can stand at the center point for the whole game long Leave Your Mark: With all scheme marker shenanigans they can easily place and remove marker in the center area Research Mission: Have access to more than enough amount of marker types Spread Them Out: Again they can hand out scheme markers at range like candy Syndicate Symbols of Authority: Their movement trick can help reaching to the symbols Breakthrough: Anya is born for this scheme, her mobility and scheme marker placing are all the scheme needs Sabotage: same as above Let Them Bleed: They have some good AoE attack to spread out the damage Leave Your Mark: Again Anya
  6. I think the Parasite token is similar to the Exclusive Interview, which per the FAQ, treats the model as both friendly and enemy as the same time. Which means Cadmus models would still be engaged by Parasite enemy models.
  7. Grave Goo does treat the 2" with Moorwraith as terrain. Hence Grave Goo can turn the area into Hazardous terrain as long as it is base to base with the area, namely within 2" of Moorwraith.
  8. No and yes. No that the faction is no stronger than others and not the auto-win button. Surely there will be a period that the Society wins lots of tournament because of unfamiliar, but after players get used to them, they will have a similar winrate along with others. Totally this. I had counted the unique abilities/actions/triggers during the Beta. And the Society had about 60% more than the Bayou and more than double when comparing with Guild. Some of them already have a similar version, but still Wyrd decided to give a new version. Like the reveal scheme trigger of Alan and Corvis, or the bird attack of Austringer and Austera.
  9. But still the emissary is a valid choose for the keyword. Able to heal during opponent's activation means you have more chance for triggering chronicles.
  10. Need an enemy model killing the friendly to get a soulstone.
  11. Plus Web or corpse near the Dr.Stanley and not hitting the limit of Berserker Husk for 5 turns.
  12. I have some feeling about the way Wyrd packaging their crew box too. If I am buying a new master I would buy all boxes so it is not bothering me at all. But I hate to tell the new players after every demo game that they had limited option because they were playing on the single box, and they need to buy another box or two to have a more precise feeling of that master. I more prefer the style of Nekima box, the master with the totem and the henchman, then have a copy of 3 different minions within the keyword. Using Hoffman as an example, it would be 1 Guardian, 1 Hunter and 1 Watcher. With this a new player who just bought the crew box can have deeper understanding of the play style of Hoffman crew. And after he decided to dig into, he could then buy the other box that includes the rest of the minions. Which not changing the number of boxes while being more new player friendly. Though I don’t think we will see any change in 3E, so maybe we can hope on the 4E.
  13. That is exactly my thought on Syndicate too. All models in the keyword have very limited if not no inner synergy between. All of them have their own role and can do very well, like Surveyor can hold a place, Operative for anti-scheming, and etc. But they just work along without interacting with others. It always feel like I am playing a group of independent models rather than a single crew. This will be improved a little bit after the Syndicate starter released, but do not expect too much. Looking at the good side, their crew building is highly flexible. Not a single model is mandatory(maybe beside Winston, and Anya of course). Which means they can hire any versatile and OOK models as counter pick or tech piece without losing efficiency. Plus the variety model choices help the keyword adapts to any S&S pool against any match up. Actually they maybe the best keyword in the Society to solo in an event.
  14. You can always get Miss Anne as the same time, and I think a single ruffian should be enough.
  15. Lucas has 2 copies of each Artifact so he can keep one and give one out. Plus, in Ten Thunder, giving the Samurai fast without a doubt is a killer move because of the efficiency of the minion itself. While it is still a strong move in Explorer, it is not the 1st priority. Like if you would like to rally a upgrade with Rough Rider, you either need to use them as a pair, or have them to partner with another slower model. Neither is the best way to use them. And, the Mask and the Mirror would take effect outside of the carrier's activation, so sometime it is better to keep it. Especially if Lucas has charged into center of opponent's crew, the Mask is a big part to keep him alive. Though I am still studying the keyword, so please take above comment with a grain of salt. I think Seeker would be more or at least equally schemey. But with the mobility of Lucas, Desper, Rough Rider and Huckster, Wastrel can do scheme without trouble. And they excel in S&S that require mobility, like Symbol or Breakthrough.
  16. EVS would be one of the top keywords within the faction imo. The only weakness to me is lack of scheming abilities/actions. So they might struggle on scheme like Spread Them Out. Otherwise they are pretty all-rounded and can play in most pool and match up. I am also looking at the Wastrel too since the Explorer released. Unlike Ten Thunder, we do have some interesting minions mentioned above, but none of them are near as Samurai nor Jorogumo can do. So I believe Lucas would have a very different playstyle in Explorer. I think he would like to keep the upgrade and lift the heavy by himself, while having other friendly supporting him.
  17. So with the faction book has been released now, I am curious how everyone here think about each keywords, versatile and upgrades. I will start with mine first. ・Apex The offensive keyword of the faction. Starting with Lord Cooper, Apex has access decent range power while Model 9 and Malisaurus Rex handling the frontline. Artemis and Ullr are both good support models to help other friendly model, especially Lord Cooper escaping from engagement. Depends on the opponent's crew they may want Intrepid Emissary for another layer of defense. Runaway has some interesting and unique mechanism. If you want to kill them with Cooper, you better use Focus on the Df duel since they cannot cheat duel with Cooper. Hopeful Prospect is also a good choice for the crew. Cooper can gain Focus by killing the Runaway. Plus that sometime cheap action is necessary, like assisting or removing terrain, especially Apex does not have low cost minion within keyword. ・Seeker Their artworks and fluffs surprise me the most, and quickly become my second favorite keyword within the faction. They are the scheming keyword within the faction with the bonus action of Jedza and Austera&Twigge, the Lamplighter. Though they want to stay at the 6" bubble of Jedza, so may struggle on S&S that require mobility (They have the Damned for this job though). Chronicle, the keyword ability, is triggered by healing. Hence Intrepid Emissary is a solid pick to this crew. Healing in opponent's activation means double chance to activate Chronicle. It is also a good body guard for Jedza, who has nearly no defensive tech. ・Syndicate Currently my favorite keyword, or more precisely, the favorite master and totem pair. It is a shame that half of the keyword is still lacking. Hence the keyword feels unfinished (doesn't mean they will suddenly over the curve even after other models have been released). Anya is a all-rounded master. In combat she has a melee attack with stat7 and a set of solid triggers. In scheming she can drop 3 scheme markers in a single activation. Plus she has some great control abilities and a pseudo leap. The only weakness is she is too fragile as a master. The keyword is, like their master, mixed with offense, scheming and control. There is not much inner synergy within the keyword, plus the fact of lacking option, it feels like the crew will have lots of OOK and versatile hiring depends on the matchup. ・Wastrel Lucas finally became complete with the release of Explorer Society. Rough Rider is a solid add to the crew and definitely will show up in most Wastrel crews, no matter faction. The Society does not have Samurai nor Jorogumo. But we have some interesting choice. Lucas can feed Botanist easily and turn it into Df7 Mv6 stat6 in the first turn or second. Daeva is another candidate, who can make free attack after ride with me. Another funny trick is to use the Bellhop Porter to carry other Sz3 models with Lucas and Rough Rider. not useful but interesting. ・Versatile Mr.Ngaatord is a great obey model with bully. Maybe worth to be hired into Cadmus for the Poison shenanigans. Note that friendly and enemy is always considered from the point of view from the model whom the text is written on, so Cadmus models would not benefit from Ngaatord's aura by targeting parasitic enemy. Vernon&Welles would make a good flanker and schemer. A 10" non-projectile attack that gives Staggered is the real gold of this model. And how do you think about the models and upgrades? Which keyword will be your first game?
  18. It is a reveal effect which means the cards are open information to both players. And both players should as well know how the order those cards are placed back to the deck.
  19. 1.) Since there is no restriction on range and LoS, Mech Rider can actually choose any friendly model on the table. Indeed she can choose herself, though you need to pay attention on the limitation on the chain activating models. 2.) All numbers are rounded up unless specified otherwise. So yes, it will suffer 3 damages if having 5 unmarked wounds. 3.) The effect lets the Stitched Together to choose the order when putting back those cards. Otherwise, yes the opponent has to keep in mind of the original order.
  20. This is the strength and beauty of analog games, the developers need not to perfectly program all interactions between rules and rules, instead the players can decide how the rules would apply onto their table.
  21. Oh, I did totally miss this one, and now I can see your point. And yes, according to this FAQ, Follow My Path is unusable during the Start Phase, which means Trailblazer is completely meaningless. So I hold that Wyrd and all playtesters had overlooked this ability during the FAQ beta, and the ability should work as its written: move another friendly model within 6" and LoS up to 2" during the Start Phase. So before Wyrd fix the issue, I would suggest you making agreement with your opponent (or TO in case you are playing in tournament) before game on how to resolve the ability. I cannot think of any reason that one would reject to play as RAI in this case.
  22. I believe you are talking about the following FAQ. I believe what this FAQ means is the effects(Ability/Action/Trigger) that have Once per Activation list in italics at the start of text. While bonus action is likewise an once per activation action, it is not limited by the special restriction, instead it is limited by the Action Limit count. So my guess is bonus action can be taken during Start and End Phrase.
  23. Base contact means physical touching of both bases, without considering the Sz. So both bases have to on the same horizon. A1: When dropping(or creating) a marker, it has to be placed on the table in the specific location. A model standing on a box cannot drop a marker both base contact AND on the table so my guess is the model cannot drop the marker. A2: Similar to the previous answer, the model cannot drop a marker both base contact AND on the box.
  24. If we had access to the 3D model, then it would cost less than a minute to adjust the size, then 3D print it out. But since we don't, we then have to 3D scan and re-print it on a proper scale. The scanner and printer would each cost few hundreds to a thousand or two. So it is doable base on how many players would fund for it. However considering the IP right, I do not think Wyrd would allow this happen. An alternate way is, like the 3rd party Warhammer models, to have someone to create a model of a typical Goblin(without a big nose) riding on a typical pig and use as proxy model for War Pigs. It is somehow on the grey zone and of course illegal in any tournament, but it is the only realistic and affordable way I could think of to do it.
  25. No way a rookie could get a airship before the Great Captain Zipp.
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