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Legislat

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Everything posted by Legislat

  1. Hey. As promised, a brief report. The first day was really hard. First game was Corner Turf war against one the best native ressurectionists (Lev Valuev). My team: Lucius+scribe, Pale Rider, Sonnia+purifing Flame, Lawyer and G. Stewie. (Outflank, Harness the Ley Lines) His team: were Molly_totem, Archie, R. Necromancy, D.Rider, 2 crooligans and an affigy. (Outflank, dont rememeber what else). Final score was 8-3 for me. I was controlling the centre with Sonnia and was able to Obey Rider with Lawyer to bunch up with Necromancy for a juicy blasts and Witchling Thrall summon. Archie was securing the flank, so was not really a threat. Mollie wasted some AP to get away from firing range and was not really usefull this game. Lack of aggresion from the opponent was really nice. Second game was against one of the top neverborn Moscow players (Ivan Kopylov) and his Dreamer. Plant Explosives on Standart My team: Nellie+press, Pale Rider, Lone Marshal, Pathfinder, G. stewie, Allison Dade. (Breakthrough, Assasinate) Hist team: Dreamer+Chompy, Serena bowman, Insidious Madness x2, Stitched x2, 3 daydreams if i remember correctly. (Breathrough, incorrect Take Prisoner on P.Press) The game was hard and was primarily won by incorrect scheme choice by opponent. Dreamer is really good and hard to play against. I almost did a huge mistake of trying to do PaleRIder's Revel in Conflict near Dreamer itself. This almost cost me an assasinate point. End score was 7-5. Third game was against neverborn Nikolai Galeev (the winner) and his version of Dreamer in Corrupted Idols on Wedge. I took Nellie+Press, Sonnia+Flame, Pale Rider, G. Stewie, Pathfinder. (S.t.Ruins, +something else) He took Dreamer, Chompy, Nekima+upgrade, 3 stitched and Serena Bowman. (S.t.Ruins +something else) It was carnage and i think i lost at the choosing roster phase. Sonnia could do almost nothing of value against the stitched and Nellie alone could not tank all the damage from Nekima+Chompy and summoned alp. Game ended with only Sonnia (and probably Stewie?) standing on the table. Well deserved 2-5 for Dreamer. Nekima as a second master is really hard to counter in my experience. Day two: Fouth game against yet another neverborn in reckoning on standart: My team Sonnia+flame, 2 S.Spelcasters, Phiona Gage, Pale Rider, G.Stewie. Pathfinder. (breakthrough + delier a message on Nekima) His team was Pandora+poltergeist, Titania, Nekima (both with buterfly jump upgrades) and Serena bowman. (breaktrough + deliver a message on Sonnia). Score was something like 7-2 for me. I managed to kill Titania at the end of turn 2, but it was mostly luck and not an optimal play from my opponent. I am sure that if he were playing just a bit more thoughtfull i would lose big time. I had an expirience playing against this sort of list and it was brutaly hard. Fifth game was against outcast Dmitry Kevorkov in Corner Plant Explosives. My team: Lucius+scribe, Pale Rider, 2 changelings, Lawyer, Lady J + LLC, (Claim Jump on Lady J, S.t.Ruins) His team: Von Schill+box, Emissary, Prospector, Arik, Librarian, Engineer and a midnight stalker (Vendetta Arik-Paler R. S.t. Ruins). The game was really hard. Opponent is a an expirienced slow player. So the game was both challenging and frustrating (for constantly pressing him to play a bit faster). I removed almost all the terrain on my side to try and deny him S.t. Ruins, but midnight stalker with the mines upgrade did not really care. I think I had fair chance if the game lasted all 5 turns, but on turn 4 it was a 5-6 Loss for me. Probably something with anylyze weakness wouldve been more appropiate against the team (Arik with 5 shielded was impossible to kill), but no agent allowed meant it was going to be either Perdita insead of Lady J (Her Leap was really valuable, thought it already were partially countered by Ariks Graity Well) or Hoff (nope, not in this team). Match was practically bloodless (only P.Rider and coupe of opponent minions were dead). The combination of good play with simultaneous slow play pressure was driving me nuts (and still is). Last game was against outcast in standart Corrupted Idols. I took the same list from third game: Nellie+Press, Sonnia+Flame, Pale Rider, G. Stewie, Pathfinder. (S.t.Ruins + Hold Up) His was Leveticus+2 waifus, 3 Abominations, Rusty Alice, Ashes and Dust and midnight Stalker. (Vendetta Abomination - Pathfinder, +?) My first game against Leveticus. I was not expecting much, but in the end even with all the carnage it was brutally hard. I threatened 3 abominations early game to force them to combine early (Success) followed with the lucky kill first activation turn 2. Sonnia was a sight to behold, but Leveticus and Rusty Allice were wreaking carnage left and right also. Almost all of my resources were on the job of holding them down (Nellies distractions and stuns, Nellie and pathfinder slows, etc). In the end think i was lucky to survive. The brutality of Levi's crew was a nasty surprise. I think if opponent was a bit better it would have been an entirely different game for me (and a pretty sure loss). Score was 3-2 for me. My friend in forth place (Anton Maltsov) played one Basse game (lost) and rest exclusively with in keyword Lady J (4 wins and a draw). I'll try to nudge him into writing a report also. In the end i think guild is in an OK place for now, thought I am really struggling sometimes when i am searching for needed abilities for the game so my lists are really one sided. I need healing, focus and dispel? G. Stewie. Need RwM and late game carnage? Pale Rider. Need some Public Outcry baits or safe Disengagement for Key Models? Pathfinder. Thats why i am am often taking Sonnia with the totem (who is both excellent early game distraction/bait and an excellent scheme runner) as a second master for Nellie. Hope it was usefull.
  2. Guild 4 and 5 (me). Neverborn 1, arcanist 2, outcast 3. A bit later I'll make a brief report.
  3. Protection is really good against certain masters like Jack or Leveticus.
  4. Nah, my executioners like her to bits.
  5. One of the best models in faction. I think only Hoffman gets fine without one. Almost every other of my lists have it. He is fast, beafy and gamechanging starting turn 3.
  6. Anything with zero engagement range needs to be super awesome in something else. Investigators, orderlies, nurse H I never take. Changelings are the only model I gladly take even without any. Everything else is very situational. Too much of a handicap.
  7. They are treated as a friendly model, so no.
  8. Well Pale Rider is almost everywhere. I expect his nerf in the future. Guild steward is our cheapest way for OOK condition removing and focus stacking in faction, so no surprise here. Judge is not that neccesary, he is good, but not for everything. The thing is you are trying to maximise value. It always will come to the breaking point of using only "the best" models OR relying on keyword/other synergy and overall flow. Thats just the preference. Keywords are certainly lots easier and can still be plenty competitive and fun. But there are no harm in elite lists. They are still beatable.
  9. Well i am inclined to agree. I cant grasp his real niche. I am still nursing the idea of him with couple patrol bodyguards, but maaaan is it expensive and not really that usefull. He is never even close to the top choices. Quite sad.
  10. Pathfinder is friggin amazing. Lawyer is very good overall support model. Allison Dade is mini-Nellie and can be a huge help in scoring/denying. Those three appear in lots of my lists.
  11. The thing is you can't drop a scheme marker after declaring disangage unless your have don't mind me
  12. He is indeed a lot of work but you cant dismiss the potential value. MG first turn is a huge, HUGE boon. Just take a Judge/Nellie/Lucius and a lawyer for a bit of help with cards and you are set.
  13. Actually it does. When you control this interact action model is considered to be friendly to you, so you can change the marker status from enemy to neutral and from neutral to friendly using enemy (friendly for the duration of the interact) model.
  14. The list I recently tried is heavy with those guys. Sonnia, Flame, 2 Thralls, Lucius, Steward, Witchling Handler It is super aggressive list, With issue command, entourage, free focuses from Steward and Sonnia you can throw those guys in the opponents face turn one in case of flank deployment. If they just hit 2 times and die in an explosion it is often enough to stall the enemy and Sonnia can bring them back turn 2-3 with a bit of luck. And with those two rampaging early Sonnia is often left to do whatever she wants.
  15. My common picks are Lucius, Nellie, Allison Dade and Judge. Allan Reid is really nice sometimes, especially with his Coordinated attack trigger on "One more question!". Mr Queeg I almost never take. The most common all round list is Dashel+totem The Judge, Guild Steward, Mounted Guard, Executioneer +16 stones to play with for whatever shcemes are on board. Sergeant + 2 dogs/ 2 riflemen/ Allan/Dade/etc Executioneer or MG can be safely exchanged for the secondary master like Nellie or Lucius. Nelie can be great help with summonig with her hand cycling and can pretty much do schemes by herself with a little help from the summoned MG. Lucius is all around great for support and Arcane reservoir. that leaves 9-10 SS to play with. Had great success with Nellie+Dade Dashel list. Just summon couple MG and keep the opponent busy while journalists do the scheme work. Worked really well.
  16. Dont forget that it works offensively too. Those resistance triggers can come at a cost.
  17. Exactly. But we are living with that now
  18. I am honestly inclined to the heavy cost models but with the some sort of AP multilplier. Horses do just fine. Solo or as a taxi. Many masters do scheme. Dashel after first 2-3 turns of summoning/walking is a solid scheme runner. The main point being durability. In my games everything below cost 6 dies way to easy. They often don't do anything of value. And Pale Rider in comparison can be very fast and durable scheme runner with a whole sack of surprises starting turn 3. And the best scheme runner in guild is in fact changeling in Lucius. Just for the reason that he is incredibly hard to kill for the cost.
  19. Buff in keyword and Nerf OOK. Perdita can no longer bravado herself out of engagement from analyze weakness.
  20. Family values are now once per activation, another friendly only and does not discard anything.
  21. It does not work like that. Lucius draws only when pass token is discarded to skip activation.
  22. Thats, like, a bit stretching it. I prefer to have at least a backup plan. You cant expect to always have relevant cards for summon. Not counting stones: Lucius with only one totem is 7 cards in hand and only 1 card from desperate issue command on the scribe. Lucius with Changeling/lawyer and Agent is at least 3-5 cards from issue/obey. And lawyer can fetch this sweat 12 for reuse or from initiative flip. Thats handy. Nellie in dire situation can at least cycle 9 cards with 7 cards in hand. Judge can draw 3-5 cards turn 1. Lucius alone is probably not enough. I think.
  23. Yep, this was supposed to be either changeling or lawyer, but i got a bit carried away) thanks!
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