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Joachim

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Everything posted by Joachim

  1. @misterfinn Great paintjob. Freikorps are one of my least favorite models, but your paintjob is the best ive seen and they look a lot cooler.
  2. Do you guys consider bad juju? He's down a point now, and for example, I'm having a close deployment headhunter game coming up. Having him start on the board and be a nuisance can be nice, he' can tie up stuff so they can't pick up heads.
  3. That is true, though at df5 10 wounds and nothing else they're very squishy turn 1.
  4. Then I am mistaken, someone else mentioned them, my bad.
  5. So yeah, there's a lot of ways to bypass its defense. Is the best way to play him, keeping him safe turn 1, maybe turn 2 go around a flank and abuse your long threat range.
  6. It's been more than two years since the last post, but since it has already been discussed here. I would like to continue here. I'm playing Titania in an upcoming tournament and I'm going to play two practice games. I'm considering the mysterious effigy in the third game. Scheme pool (gg2017): Collect the bounty - Claim jump, ffm, eliminate the leadership, set up, last stand I'm playing Titania, and this is a list I was considering trying out first: Titania (royal indignation, audience with the queen, behold my glory) Gorar Lilitu Doppleganger Tooth Rougarou Mysterious effigy Mysterious emissary (primeval conflux) The reasoning is as follows, the combination of collect the bounty and eliminate the leadership puts a huge bullseye on Titania, it can score the enemy 4 points in a turn (etl and ctb). For collect the bounty I'm thinking about taking minions and enforcers and trying to keep Titania safe. Royal indignation will do a lot of work if the opponent has a lot of minions but a hard hitting enforcer/henchman or especially master can put her down quite easiliy with some focussed effort. The game plan is to use the lures to score setup early. This could give me an early advantage in VPs. If the opponent does last stand and plays defensively, lures will also help me counter that. Lilitu and doppleganger will give me 4 or 5 lures, titania with audience can further reposition enemies and finally I'll have tooths challenge, that might be a bit redundant, but these models do other things as well ofc. Rougarou obviously goes great in this strat and combined with all the lures he'll be really efficient. Tooth makes setup really easy once an enemy is at least within charge range of her. The mysterious emissary I find very good with Titania, it can stay back and summon changelings, which improve my activation control and they can go stop claim jump if necessary, as the rest of my crew wants to stick together. In this list I'm left with 5 stones and I'm wondering what to do with it. I'm ok with 4 stones usually, though an extra one wouldn't hurt since etl is in the pool. I don't need changelings as I can summon that, and that brings me to the mysterious effigy. I've played with the brutal effigy a lot, and he's great for his (0) but I always find him worth his 4ss just in stats. In this case the mysterious effigy (0) seems to be nice to prevent an alpha strike on titania and since she can be especially tanky with all the heals in this crew, that one extra push can be a lot, and allow her to heal back up for the next hit. The cheating face down I'm not really planning on using it, but if someone is in the aura you might as well do it. In conclusion, seeing that I have 4/5 stones left, a tanky minion is really solid in Ctb, the 0 I think does a lot for titania if you really need to keep her alive (and I think that in this game a bit of redundancy is not wasted). What is your guys experience with the mysterious effigy? I haven't seen it on the table yet. I don't think it has the best (0) compared to other effigies, though it is still solid at 4ss without the (0) imo.
  7. Indeed, it is well worth it for him to focus and lecture notes. This give him max 1 walk, so I guess you'd have to stay away from them :). I have enough options so I'll think about alternatives when facing ressers.
  8. @misterfinn No, it got some good highlights on the arms and legs. But nothing on the back, just some on the spear. I'm definitely looking for high contrast there, going up to pure white edges and tips, which will fit the icy look. I'll keep the gorar as he is right now. Thanks for the feedback.
  9. Against the lecture notes your stubborn still works though, that's something.
  10. Yeah, I'm sure there are plenty, ressers already look like a wonky matchup, as there is lots of stuff that can bypass its defenses.
  11. Hello guys, After the january errata I ordered the hooded rider. I'm going to a tournament in a month, so I'll be trying him out first. My lists do fine without him, but it is fun to have another option. My question is what are the main things in the game that bypass their defense. Cause it seems really strong if you have your reduction on df and stubborn on wp attacks. But if you simply ignore that he can go down really quickly. Just to be prepared to what destroys them the hardest I wanted to ask what the main things are that ignore damage reduction and/or defensive triggers. Or good wp attacks with natural plus flips. The list doesn't need to be including every option, but the most commonly seen models would be great. From the top of my head I'm thinking about: Ignoring triggers: retributions eye executioner Ignoring damage reduction: Reva Mcmournings expunge (is this damage from the poison condition so can't be reduced, or damage determined by the amount of poison and so can be reduced?)
  12. A short update (ended up not being short at all). I've gotten more time to paint than expected so I'll post a last WIP for the the cyclops and the gorar. Is this the effect you were referring to @Treehouse when talking about the cyclops skin? I basically have to finish the icy parts as well as the icy runes and the first one will be done. One thing I learned from these models Is that the placement of the pupil does a whole lot for the expression of the model. I first painted a pupil in the centre, but moving it more to one side adds a lot of dynamics imo. This isn't anything I didn't know before, but more something I'm incorporating as my skill is improving. I'll definitely try this more in the future. Painting eyes is imo one of the harder parts of painting miniatures, but add so much to the expression and character of a model. I'm also pleased with how the transition of color in the skin turned out. Adding the blue closer to the ice, and the tan on his belly and face brings the grey skin to live. I'm eager to field these guys in a game. For the gorar I decided to go for the artwork color scheme. I don't think there's anything wrong with it, though I kinda feel like it is missing something. My other idea was to again use greys and browns, similar to the grootslang I painted earlier which will contrast nicely with the turqoise I'm using throughout my neverborn. And then add some of the same patterns that all of the fae have on their skin in the artwork. On the other hand, the gorar has some nice detail in its face that these colors bring out nicely as well. I'll think about it, but if anyone here has a strong opinion, you're welcome to help me decide. Here is a picture of the color scheme I'm referring though, which I think would fit the gorar nicely as well.
  13. Thanks for the nice comments. I plan on doing some more battle reports, also because writing it down its actually really easy to spot plays that won you the game or cost you points. And that is a nice learning experience. I agree that that is a very important skill if you play rasputina, especially now with the summoning upgrade, what to use your high cards for and what to use your ap for. I've once used a red joker to summon an ice golem. But that red joker can cause a lot of damage. I usually just try to look at how to score my vp. I'll usually prioritize using decembers curse with rasputina. If i'm in a good position and there are good targets you should 9 times out of 10 being using decembers curse. In this game i was up against nicodem who summons a lot on lower wounds, so that makes the choice really easy, it is more resource efficient to blast 3 summons of the table, than to block their approach using ice pillars or to summon an ice golem who can max swing twice that turn. I also wouldn't gain activation advantage. If you go up against for example the valedictorian, with hard to wound and armor, and no models around it to blast onto, then decembers curse becomes a lot less efficient, probably gonna hit min3 damage going to 2 most of the times. In this case I like using paralyze if she is in range, as it is an easy way to free up your other 2 ap to do other stuff, and her threat is delayed for another turn. If there is scrap available and you have no need for your high tomes you have the chance to summon an ice golem. It is great to get it in around turn 3, enemies will be closer, hopefully an ice gamin has died and dropped a scrap in the middle of the action, then the ice golem can use its melee expert to swing twice. They come in at 6 wounds and with their crappy defense, their armor won't keep them alive, so if I get those two ap out of them, and the enemies has to deal with it and it then possibly explodes, I get a whole lot out of that 1ap, high tomes and 1ss. I have also summoned an ice golem on my half of the board. He then had 1 ap to walk cause he can't charge. That is a huge difference in what you get out of the ice golem when you summon it. About summoning ice gamin, I have done it once in the two games I played with this upgrade. when you really need a body somewhere to hold a position, a new mirror, an ice gamin to put up his aura, etc. it can be worth it, but it is more situational than the ice golem. To summarize this a bit: - If there are efficient targets or clumped up enemies I'll usually go for just blasting the enemy. - If there is a good choke point that i can block with ice pillars I usually do this with wendigo to free up raspis ap, if it is crucial though, raspi can go for it. - I prefer summoning around turn 3, maybe 4, and try and use my long range turn 1 and 2 to harass the enemy. This way you can usually summon the ice golem in a good position, so he can at least use his melee expert to swing. They're good ap sinks, cause they do have armor2 and still explode when they die. If raspi is not under threat and you can activate her late, you have a better idea if you can use your high tome on this.
  14. Very nice paintjob and excellent choice of colours. Nothing wrong with the typical white labcoat, but this adds something extra. I agree, the colors give a great contrast and fit together very nicely. The base is also very malifauxy. I also like that it is a beautiful base, though it doesn't distract from the miniature.
  15. You didn't, but your argument where the ox mages, though it's not always that way, such as in the case of the sexycutioner.
  16. @Shock & Awe Tbh, it kinda fits. It's sort of like the nothing beast is distorted and not entirely part of this dimension. I'm not disliking it and it's unique.
  17. Thanks, at this point I'm very happy with the face and the transition in color. It was quite difficult, I had to try some stuff, basically going from blue to brown/grey back to tan. I'm working on the same transition on the belly and the inside of the hands and feet. Though I wanted to try it out first in the face area before comitting to it. On the foto's there's a couple of glazes already but its a slow process to get a nice transition. For the lichen, I'm probably gonna bring it back a bit, cause it's very bright right now. What do you guys think? The idea with the spots is exactly what I'm going for. I was first going for a smooth blend, but then I thought the spots would look more natural. Thanks for the input!
  18. Indeed, there's not a lot that vik of blood won't take down in an activation. I think you need some defensive triggers to pull that off.
  19. I'm working on my cyclops for an upcoming tournament in february. Still got the hooded rider, hannah en lilitu to go, but thats probably for later this month/next month. I'm working on the second one as well, though it is lagging slitghtly behind as I want to try out some stuff. Also still have to build her base. Waiting for some inspiration. I'll still use washes or glazes on the gase to tone down the contrast. I've been struggling with the cyclops skin a bit, It'll need some more highlighting and some more blue glazes. I'm also thinking about adding the runes from the artwork. The face is pretty much finished. And then finally I'll tackle the ice parts. Tell me what you think of it so far! Wish me luck.
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