Jump to content

MeatAndFauxtatoes

Vote Enabled
  • Posts

    49
  • Joined

  • Last visited

Everything posted by MeatAndFauxtatoes

  1. If you're playing Molly or Kirai you can put Take back the night on a Horror like Phil, Yin or even Molly so when a spirit or horror kills something, you get a card.
  2. As with any other model, they are situational. I generally only take them when I'm either trying to kill the opposing master or against crews with poor WP when the pool dictates a fight in the centre of the board.
  3. I just want to advocate The Hanged with Seamus, using Seamus to give a model -2 WP goes a long way to helping The Hanged succeed on it's cast actions.
  4. Killjoy in my opinion, is a bit of an all or nothing model. He either comes out and rips a hole in the other crew, taking the heat off of your summons for a few turns or he comes out and the other crew throws everything they have at him and he dies before doing enough. I find that most people wisen up after the first time they experience the Killjoy trick. Tear of the gorgon tends to be a tad overpriced unless you're also using Maniacal laugh, Molly is super resource intensive so it's not always possible to achieve the reactivate (0) action, otherwise you're paying the price of Tear of the Gorgon for a mere terrifying 12. I've played both spirit and horror Molly, primarily spirit and I have to say that the power difference between them is negligible. I'd definitely say that horror is much easier to play as you don't have to worry about managing adversary and your choice of summons are much easier and don't require as much synergy to be effective. I would highly recommend Philip and the Nanny as well as something to drop schemes for him, either a dead doxy or a necropunk, the card cycling is fantastic in such a resource intensive crew. Philip is also great for denying opposing schemes on turn 4 and 5. It's not unusual to begin a game with 7 or even 6 models with Molly, summoning can make up the difference easily.
  5. Rafkin makes a great frame for murder target; he's incredibly threatening, deals a huge amount of damage and is easily killed. Rafkin isn't really about spreading poison, he's about beating things up that are already poisoned. I usually team Rafkin up with the zombie chihuahua, the chihuahua rolls on up and poisons my target then Rafkin charges in and finishes them off.
  6. I just find the triggers Unforgiven give as well as the +1 damage to sundering extremly hard to pass up, they greatly outshine shears in my opinion.
  7. I've only been in the game a little over a year but I would like to offer my thoughts on a few models: Cojo: I would like a reason to hire Cojo from time to time as his model is great but his rules are not so fantastic - I am a new Marcus player and Cojo sticks out like a sore thumb. Currently I think he is not worth his 8ss. My biggest gripe with Cojo is his speed, WK 4 is too slow in a crew where everything else is at the least WK 5 or has a leap. I think leap would be a great way to make Cojo an attractive choice whilst being quite thematic. I think Cojo could also use a little durability as well in the form of hard to wound, more wounds or armor +1, although I worry that this could make him a little too good. I would like to see bloody shears reworked for Kirai as they pale in comparison to Unforgiven. I know Kirai doesn't need anything else to help her in the competitive aspect but I think it would be nice to give her another compelling choice for the sake of variety. Giving her shears attack +1 ML for nearby spirits to a max of +2 or +3 with a killing blow trigger would be super interesting to me, the downside is that she can't use of pity and wind to summon. Just daydreaming and wanted to offer up a few thoughts. Well done on the recent errata Wyrd + playtesters I think it was a huge success
  8. 1. I've never used Hannah with Molly, Hannah probably wouldn't be a bad choice to be honest. 2. You will want all of the resser spirits to summon eventually. The amount that comes in each box of spirits is how many you will want, you wont use them all every game but there will be games where you bring out 2 shikome or 3 drowned for example. If you're beginning spirit Molly my 3 picks for spirits that are an absolute MUST are Hanged, Drowned and Onryo. The rest are all really great too and you will want them eventually. 3. As a spirit Molly player I really hate facing aggressive masters like Misaki. As far as schemes she can do most of them relatively well, though there are obvious ones like undercover breakthrough/entourage that are not really her forte. 4. This list will be fine to learn her crew with, this is very similar to my regular list. Molly can generally get by with the same base list and swap 1 or 2 models out for each game and summon models reactively to suit the game. Tear of the Gorgon is a points sink in this list. Tear of the Gorgon is fantastic if you're using Maniacal Laugh. Generally with Molly you will use her (0) to make a spirit take an action every turn, the (0) to reactivate a model is resource intensive and will often fail if you don't have the suit in your hand, it's certainly not worth burning a stone for most of the time either. Her last (0) to gain Terrifying isn't worth 3SS over the course of the game either. With this list I would recommend swapping Tear of the Gorgon for the Necrotic Machine and +1 SS to your cache so that you may have a full cache of 7, the extra soulstone makes a world of difference when you draw a hand full of high cards yet devoid of crows. The Necrotic Machine can inject Sybelle and give her black blood, this is great if you want to get Sybelle in to the mix and keep her safer. The necrotic machine isn't vital, but it's very useful to use his (0) to bring Philip and your Doxy forward after they've activated and done all of their card draw goodness. He's also a cheap activation. Sybelle is great for the taxi, walking is for chumps. Being able to summon in to the enemy crew on turn 1 is huge, being able to use Sybelle to teleport Molly to safety is also really good. Anyway, hope this helps.
  9. It's like the story of humpty dumpty, except he does get put back together again AND he's a giant robot with a grenade launcher.
  10. Wow! I wonder how we can get him!? 10 guilders perhaps?
  11. As lovely as it would be, Gaki can not target leaders with Swallow whole, unfortunately. Great for eating master wannabes such as Francoix, however.
  12. I'm so excited to see the work that everyone has put in, good luck everyone!
  13. I'm pretty sure they uploaded correctly, the error is triggered because the forum wants to show you your image in the gallery, but none of use have permission to see the gallery until Brian makes the gallery public later.
  14. When uploading my images to the gallery, it asks for a description/information, do I add my user name in here or leave it blank? I know the intent is to stay anonymous, but will Wyrd know it is my image if I don't leave a note in there? Thanks.
×
×
  • Create New...

Important Information