We disagreed on blastmarkers and riptide markers so I thought I`d take it up with the esteemed forum.
”A b is Dropped by the Active player into base contact with the target. If more than one b is Dropped (i.e., if multiple B are shown), each additional b must be Dropped into base contact with at least one other b (instead of the target).”
”Riptide:Once per Activation.When this model Drops a b marker, it may instead Drop a 50mm Hazardous (Damage 1 and Staggered) Riptide Marker (it is still treated as a b Marker for the effect). During the End Phase, remove all Riptide Markers.”
I placed the first marker in base to base with the poor victim, then I wanted to drop the next one under the first target since I intended to change that one for a riptide marker and I wanted him caught in that.
My friend thought you couldn’t place any blastmarker under the original target, even if you got a double blast.
How would you play it?