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DrayZed

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Everything posted by DrayZed

  1. Malifaux is essentially War (the card game) , on a table. You flip a card, and add your acting model's value. Is it higher than your opponents (Or equal to, in most cases)? Congratulations! Your (Insert action here) probably happened. Symbols beneath the actions are cool effects that happen if you get the suit. Try them all out, and see which works best in which scenario! Finally, to explain and, Is pretty straightforward, with being choice and being lowest. Hope this helps with explaining duels?
  2. Try re-adding them to your cart, it worked for me.
  3. In order to summon a swarm, two other steam arachnids must be in base contact with the the currently activated steam arachnid. If a player is to get any value out of the other two summoned arachnids before combining, them, the player must summon them close enough to attack an opponent. Otherwise, the net gain is only ~1 activation worth of ap. Not the most cost effective thing as Ramo's totem does have the ability to give reactivate. The other complaint is that they have too many wounds. Min Damage 3 is generally a magic number for many factions, and a min damage 3 would easily kill a single team arachnid if three were summoned. Healing summoned spiders is generally not a good use of ap as a total of 5 damage when healed is enough to kill them. TLDR; If you're concerned about the steam arachnids, there are PLENTY of other things in a Ramos' crew that you should be killing to win the game.
  4. Yes, he has to summon the number that he declares. Arachnids are the only really relevant thing that Ramos can summon in the most part, and at the cost of an 11+ of tomes, a scrap marker, and a soulstone every turn to summon three spiders, that's fairly taxing on a players resources. Other factions have the ability to summon significant models as well, and they are all slow for the turn they are summoned on top of being insignificant. Arachnids are also effectively either tarpits or scheme runners. They do not have a great damage track, or melee attack (which is offset by "Latch On", but I digress). They're fine as is.
  5. Doves are incredibly versatile, and it's a great idea to summon at least one per turn. Granting Colette the extra movement allows you to help out a key model that is deep within the thick of the fight. The doves themselves also lend to that, with their buffs to damage and defense creating moments where your models can really shine. Overall, The doves are definitely worth the upgrade cost and slot on Colette, I'd say.
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